Fallout 3 how it should have been!!

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Edward123454321

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Doctor VonSexMachine said:
ZippyDSMlee said:
Another inglorious zippy raving rant of semi coherency
Would be nice if you could use doctor skill/healing stuff on the AI
Are you talking about your companion? Pick pocket them and give them a stim, they will heal themselves from now on.
Coherency isn't a word... I think you mean coherence. ;)
 

quake52

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GlobalJim said:
Ideas
1. A daniel and the lion story involving you and deathclaw?
Like hes got a human scull stuck in his hand and you get it out for him and you become friends
2.If you have low Karma your dad dies HATING you
1. well i think that if saving them from a life of slavery by the enclave doesn't help, then pulling away the one thing preventing him from tearing you in two away from his claws of doom might just make him able to kill you faster cuz taking the skull off might hurt a little, and the time it takes might result in him remembering how tasty the human that skull came from was.
2. If Liam Neeson died hating me I would shoot myself.
 

ZippyDSMlee

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Doctor VonSexMachine said:
ZippyDSMlee said:
Another inglorious zippy raving rant of semi coherency
Would be nice if you could use doctor skill/healing stuff on the AI
Are you talking about your companion? Pick pocket them and give them a stim, they will heal themselves from now on.
I blocked out half my FO3 experince so I can try and enjoy the GOTY pack with all the DLC and some mods to rebalance the thing to be a less lulzy nightmare.

Yes I mean companions and any friendly AI really

I thought there was a medical skill that improves healing, that skill should be ble to be used as a skill like steal it merely rolls great,good,ok,so so bad, great to good can heal others limbs,ect.

crudus said:
I was leveling up faster than I could reload. What game were you playing?

If it did take a week to heal your limbs the game would be needlessly padded and it would have broken up gameplay thus making it a bad game.

I will agree that I found the main quest to be short (I even accidentally skipped to the vault where you find your father right from Megaton). However, this game is huge. There are so many side quests and the world is just huge and amazing. I think we can sacrifice story just for that. I am pretty sure the game would have done just as well without a main story.
And thats one of of the problems you level at a pace of the main quest not the over all game.

And by a week I mean game time, which would take a few minutes to find a place to rest for a week, you can cue up and sleep for a day or hours so doign ti for a week is not needless,prehpas instead have item that heals critical breaks but ti takes 10 real minutes, fighting at 70-80% is not goign to wildly change things but is a nice subtle layer.

Edward123454321 said:
I respectfully disagree with most of the things on your list and will explain why in a somewhat inane order, first of all, the guns, the whole idea of having make-shift, duct taped crappy guns, is to further the immersion the player has in this post-appocalyptic world, everything about this world need to be makeshift and rag tag, otherwise the immersion is broken, and the feeling of desperation with it.

Besides, after a nuke has gone off, it'd be impossible to find any rustless weapons, it's all just guns put together by survivors, and as Moira from Megaton said, if somethings made of glass and it breaks, it'll never be what it was before, even if you "glued together all the pieces" again.
Thats not so much my point the problem is you have about 8 guns and thats it with 8 unique guns....... there should be more,a rusted half dead level, a rusted but working level, a rebuilt lite rusted level and a re-enforced rebuilt alt version of the gun thats not quite as awesome as the uniques.


Oh and I think you mentioned some fictitious 'Doctor skill', which I'm certain would probably just be 'Medicine' but oh well, and yeah, enemies do see the effects of Radiation, because Ghouls get healed by it.
Well ya medicine I forogt what they put in it I focused more on gun skills. Radiation burst is a radius attack that heals ghouls and dose radioactive damage to the player(I put it on a weaopn and it did no damage to any NPC strangely enough, but if I got i the blast it did damage to me), I did't see anything in their code where they healed from radiation sources.

I even put radiation on different weapons and maxed out the rads, radiation only effects the player there is no system in the game at least in the game out of the box no DLC or updates that has it where NPC take radiation damage. And I confirmed that with other moders.
Also, you can heal your partners.. I'm assuming that's what you mean by healing "A.I" (That's what controls them) by just keeping them stocked up on Stimpaks, they'll automatically use them up, Dogmeat excluded, who you can use stimpaks on via a chat option when he's wounded.
Ya but only them can;t heal friendly's I do not think and you can;t use a skill to heal just toss medikits at it.

Skills exceeding 100 would be redundant, at 100 picklock, you can pick Very Hard locks, which is the highest difficulty, 100 Science, you can hack the hardest Terminals, and 100 Small Guns, your scopes acquire no sway, and it's more often than not a 95% chance to hit an enemies head from most distances, if it reached 100% that would be ridiculous.
Not when you reduce the current effect of skills if current skill of 20 dose 20 in the game as it is in the balanced version it would do about a 5, this way you grow stronger more slowly, because by the time you hit 40 something you are over powered with that weaopn......

Weapons DO have Critical ratios, I believe Sniper Rifles are up their for the highest ratios, it's either the Victory Rifle & 10 Luck, or the Reservist Rifle & 10 Luck, that give you an awesome chance for Crits, like 25% or something?
Yes they do I dd not say they did not just tweak it a bit here and there.
I think Drug Addiction was done adequately.
I don't its as sad as the effect drugs give you....
Most of the other stuff you mentioned, mainly about anatomical restoration, is being addressed in Fallout:New Vegas, via Hardcore mode, so I suppose that's a small, irrelevant victory?
Rantraving mode is for rantraving, because devs never hear gaming snobs they barely hear the masses when they get past the ramparts and try and break down the gates....the oil from those who tried before teaches them newbies fast tho.
And yeah, I guess I agree A.I could be improved, but that's a little vague now isn't it? I'm sure that thought has occured to most develepors, it's like saying that the game could of used better graphics, it's not really conceptually inspired.
Graphics can take a back seat to game play and AI is part of game play even more than physics is.
But yeah, nice whack at what the game could improve on, and although I disagreed with most of them, opinions are subjective. Oh and I'm not as much of a fanboy as this post makes me out to be, the game definately has flaws, one of the biggest for me is voice acting, good quality, but repeated voice for practically every character, really fucked up the immersion. None the less, can't wait for NV. :D
Everyone has pew and everyone wants to share it :p

I found BS and FO3 lacking on gameplay,AI,pacing and equipment its a fine distraction as far as film or lulz fests go but my god.... is this the best the industry can do?
 

crudus

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Oct 20, 2008
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ZippyDSMlee said:
crudus said:
I was leveling up faster than I could reload. What game were you playing?

If it did take a week to heal your limbs the game would be needlessly padded and it would have broken up gameplay thus making it a bad game.

I will agree that I found the main quest to be short (I even accidentally skipped to the vault where you find your father right from Megaton). However, this game is huge. There are so many side quests and the world is just huge and amazing. I think we can sacrifice story just for that. I am pretty sure the game would have done just as well without a main story.
And thats one of of the problems you level at a pace of the main quest not the over all game.

And by a week I mean game time, which would take a few minutes to find a place to rest for a week, you can cue up and sleep for a day or hours so doign ti for a week is not needless,prehpas instead have item that heals critical breaks but ti takes 10 real minutes, fighting at 70-80% is not goign to wildly change things but is a nice subtle layer.
This game isn't like Morrowind in the respect that you are able to just rest anywhere(it would still get tedious to rest after you step on each landmine). For what you propose you will need to find a bed which is guarded by lots of enemies and you can't aim or can't walk(you could fast travel to Megaton or Tenpenny Tower but that is worse in my opinion). Your proposed idea breaks the flow of the game and is a good sacrifice of realism for gameplay.
 

ZippyDSMlee

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Sep 1, 2007
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crudus said:
ZippyDSMlee said:
crudus said:
I was leveling up faster than I could reload. What game were you playing?

If it did take a week to heal your limbs the game would be needlessly padded and it would have broken up gameplay thus making it a bad game.

I will agree that I found the main quest to be short (I even accidentally skipped to the vault where you find your father right from Megaton). However, this game is huge. There are so many side quests and the world is just huge and amazing. I think we can sacrifice story just for that. I am pretty sure the game would have done just as well without a main story.
And thats one of of the problems you level at a pace of the main quest not the over all game.

And by a week I mean game time, which would take a few minutes to find a place to rest for a week, you can cue up and sleep for a day or hours so doign ti for a week is not needless,prehpas instead have item that heals critical breaks but ti takes 10 real minutes, fighting at 70-80% is not goign to wildly change things but is a nice subtle layer.
This game isn't like Morrowind in the respect that you are able to just rest anywhere(it would still get tedious to rest after you step on each landmine). For what you propose you will need to find a bed which is guarded by lots of enemies and you can't aim or can't walk(you could fast travel to Megaton or Tenpenny Tower but that is worse in my opinion). Your proposed idea breaks the flow of the game and is a good sacrifice of realism for gameplay.
heaven forbid you take a 5-10 minete 30% reduction if you are broken....
ALso if you can't sleep anywhere you need to get a sleeping bag :p

But at the very least apply a specialized kit to fix a broken something is not to much to ask is it?

Besides when the flow of the game is so lose and poorly paced it can't hurt to slow it down some*rolls eyes*.....