No, the main enemy in Fallout is humanity itself.Hamish Durie said:what i mean is that the main enemy of fallout was fallout itself not the super mutants not the raiders but the environment
Actually, recall that said Baby is Ashur's own Kid. Its not a random Baby from somewhere. Now recall the whole Background as well, Ashur being from the Brotherhood and actually having a Plan to solve both the Trogg Plague and the after-issue of rebuilding Pittsburgh and potentially more parts of the Wasteland.ChupathingyX said:I found the Pitt confusing, not in a good way like "I'm torn between these two options!", but more like "wait, what's the difference?".
If you leave the baby with Ashur then he intends to find a cure.
If you steal the baby and give her to Werhner he then intends to find a cure.
They're exactly the same, the only thing you're deciding is whether you want to be a douche and destroy a man's attempts at restoring society (one of the very few in Fallout 3), or leave it as it is and get rid of a bunch of stupid slaves who don't see the error of their ways. It just didn't seem black/white or grey, it was just...weird. The only thing I really liked about the Pitt was Pittsburgh itself, I thought it was designed quite well.
Now compare that to the choice you're given at the end of Honest Hearts, that's a grey option, whichever of the two endings you choose it makes a certain group of people happy and the others are either affected badly or end up dead. Of course that's excluding the third option to kill everyone.
Lets look at the entire history of just the Fallout Series. The First Villian is the Master, intelligent, reasonable, logical. He tries to undo certain factors which led to the Great War, the obvious one being racial differences.Chibz said:OT: I always saw Fallout as a more... silly game. I mean look at Fallout 1. The big villain is called "The Master" and holy crap is he a silly villain.
But it was a surprisingly good game on its own. It was basically like playing post-apocalyptic Champions of Norrath.CD-R said:If you want to see what an improper Fallout game looks like.
I meant he was silly more in appearance & name. The same way I refer to Kefka as silly (and as a gay clown, but that's neither here nor there).A-D. said:SNIP
Well I could just tell you the endings of Honest Hearts or you could just look them up yourself.A-D. said:And by that Reasoning the Honest Hearts Ending is: Kill Group A, Kill Group B or Kill everyone. Moral Choice? None. Alright, i havent played it yet so i dont know the entire reasoning behind it all but from what i know from the Lore, wiki helps, its basicly a semi-pacifist tribe vs a not-so-pacifist tribe, one being led by the former Legate of the Legion. Doesnt really strike me as moral in any sense of the word as to which side you slaughter, as the direct outcome has little implied impact.
Well, given he fell into one of the Vats and got mutated and absorbed other Animals and Humans..well yeah the Blob thing was kinda a given there.Chibz said:I meant he was silly more in appearance & name. The same way I refer to Kefka as silly (and as a gay clown, but that's neither here nor there).A-D. said:SNIP
As for the NCR/House? NCR is more incompetent (which doesn't make you evil). House is greedy (Which very well might).
actually...Steefness said:My biggest complaint about the newer fallout games is the level cap. In F2 I once had a character that was well into the 40's (game was beatable at 20 for those who never played it), had taken over the stables as a massive equipment depository, and had more drugs than all the pharmacies in the game. You can't do things like that in the new ones, and that saddens me.
That's because Fallout is about rebuilding civilisation, not living like people who have no hope and admittting their fate. Instead of sitting around and sucking their thumbs there are people who are actually trying to create large cities and bring society back to the wasteland...you know, people like....Tandi.Hamish Durie said:personnaly i didn't like the second and third half of fallout 1 because it sacrificed it's living hell-wasteland for a place where people have carved out a living.
geuss the fault is mine
I don't know why you believed Fallout's combat was particularly hard. Most of the difficulties in combat stemmed from how you created your character.veloper said:I suppose what the originals have in their favour is that they are hard, for WRPGs, but the hard mostly comes from random rolls that are fatal. Just reload.
Real challenge, not so much.
The only real strategy is to follow NPC directions early on, so you'll go pass through the easier areas first, building your PC for mobility and APs along the way.
The only real FO1 tactic is to look for corners, then move around corner, shoot baddies, retrace steps, end turn, repeat.
In FO2 you can also defeat some strong melee critters, by attacking and moving out of range in one turn. It's all about AGI.
What's left is a great setting, good atmosphere, nice dialogue and some C&C.
The amount of freedom you had and the way the game reacted to your choices set the bar for RPGs at the time, but it has been surpaced since in that area by games like Arcanum.
So Fallout 3: copies most of the setting, retains some atmosphere, bad dialogue and some shallow black-or-white game consequences. Add a crappy lineair plot. Combat improves from terrible to poor.
What about the most critical of problems most people I know had issue with? That you cant play the game in the way you choose? I couldn't play a high charisma, completely talky character in this game like I did in the last two (sure there was the stupid Temple of Trials in FO2 but that is effectively only 1 fight). You were limited by a fairly combat heavy gameplay in what was a very empty wasteland. There was often little to actually interact with in the world (on a sentient level anyway) and I often found little reason to run around and explore, maxing out every aspect of my character was easy without needing to really focus on doing do.Chibz said:Well, most of the hate seems to be based on the genre change. A lot of the seeming inconsistencies (such as the absolutely mentally handicapped super mutants) are explained in game. The main story is... more or less lacking, but fortunately it's not the main attraction.kingcom said:So yea, Im super torn, on one side you dislike Morrowind AND use a Flying High gif but on the otherhand you talk about any 'hate' against Fallout 3 being butthurt fans who wanted (prior to even playing it) to hate the game. This seems more than a little ignorant of issues people raise over the game. Care to follow this up as to why it is simply butthurt? As someone who quite enjoyed the first 2 games and thought Fallout 3 was pretty bad.
The setting's still (mostly) there. It's still video game narrative, which is hard to take seriously. And the core game play is solid.
As for people who go into the game wanting to hate it? If you want to hate a game, you'll hate it. Even if the reasons FOR hating it are flimsy and sometimes silly, you'll hate it. Which is why your opinion (usually) shouldn't be taken seriously. I'm the only person I know who can be won over by a game I expected to hate outright. Because I'm awesome.
The modern Interplay are not the same Interplay/Black Isle who made Fallout 1 and 2.Malikaw said:Random youtuber-
Interplay is trying to get the Fallout franchise back from Bethesda... please don't let Interplay get it back... otherwise Fallout 4 will be just shit. Other fallout games were gay.
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MUST RESIST URGE TO RAPE YOUTUBERS
Testicular brained, can't play anything but shoot people in head every 5 seconds games, people in my fallout? It's apparently more likely then I think because this thing is actually getting likes :/
I read all of that in Vault 87, because I was looking for some kind of explanation why these ones were idiots. What I got was a handwave. Why would the Enclave make a crappier strain of FEV? If all the samples were created at Mariposa, where the did the different strain come from? And God forbid we should get an actual explanation for what the mutants' goals in the DC area are. It takes brains to supply an army with all those guns they have, but we never see any that aren't morons. There's no good reason for Super Mutants without the Master, and I think Bethesda knew that, but went ahead anyway. Bethesda did a lazy job of writing.Blatherscythe said:The Super Mutants of Vault 87 were created with a differant strain of the FEV Virus, it has a 99% chance of creating the feral mutants that wander DC. It's all there in the terminals of Vault 87, growth in physical prowess, but degeneration in mental faculties. You did a lazy job of exploring.
Ferals were always cannon fodder, you couldn't talk to them, they were essentailly zombies without the black magic (actually radiation practilly works like magic in that game). The ones you could talk to envoked mostly pity, you had to be a heartless bigot or learn from one to hate them. And don't give any bull about Fallout 3's normal ghouls envoking niether pity or disgust. Gob, Carol, Michael Masters and even Bessie Lynn could envoke pity in a player, while Roy Phillips, Ahzurkhal, Crowley, Griffin and few others reinforced the idea that ghouls weren't always these poor oppressed souls and could be bastards too. The only ghoul to do that was in Fallout 1 and that guy was Set.
Huh, interesting, a cousin of mine played fallout 2 for a bit, he'd never played a PC game before let alone a turn based game (hes used to playing things like call of duty, though he did play Fallout 3 and its why he tried this) and he seemed to pick it up without much problem. He told me after he stopped playing, that he didnt like that you had to talk to all these people but like how he could then shoot them and move on anyway.veloper said:I prefer a poor shooter to a combat system that is so bad, it may turn newcomers against turn-based combat forever.
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So you didn't find the fact that Betehsda insulted your intelligence to be a bads thing? I'm pretty sure when the game tells you to sacrifice yourself you stopped and thought to yourself "why can't I send my ghoul/super mutant/robot companion inside, they're immune to radiation?". Also weren't you aware of the fact that the whoel storyline is about a purifier even though after 20 years a lot of the radiation would be gone and even then, using a very simple filtering system of buckets, dirt and rocks you can get rid of most of the radiation in water?sms_117b said:Is it wrong then that I prefered Fallout 3?
I liked the story (before the ending expansion DLC), gameplay was good, humor made me chuckle, played it way more than New Vegas.
Isn't that kind of ignorant of the original Fallout games and Fallout universe though? You could at least go on the Fallout wiki and read the timeline or watch some videos on Youtube.I can't compare it to anything before because I haven't, and honestly, don't intend to, play them.