Fallout 3 only really wins in superficial terms. When it comes to gameplay, characters and story, NV wins by a landslide
And unfortunately for FO3, there are games that do fun free-roaming atmospheric landscapes better... like STALKER for instance. Fallout 3 has been dated in terms of aesthetics for a long time now, and gameplay has never been the strong suit of the Bethesda-published gamebryo titles, so pretty much any prettier shooter is also very likely going to massively overshadow the combat from either game. DC is cool, but you start to notice all the fenced off sections after a while, and the area progression is so linear it hurts. With no decent writing to turn to, the game just sorta ends up being this 50's art deco version of one of those funhouses/haunted houses that get set up at small carnivals
While a larger Vegas would have been excellent, what already exists feels pretty extensive when you get into the writing, though it's somewhat underwhelming visually. Gunplay is improved overall and the companions actually have discernible personalities and backstories. The DLC all ties into the main themes of the game, the story plays off of the more western influences of the series, and the game actually brings in enemies that make sense instead of dusting off Fallout 1 and 2's conflicts and then smushing them together.
The thing that always gets me in these discussions though is the number of people who either forget how clunky and buggy FO3 was/is, or seem to ignore it/be in the minority who didn't experience many of the bugs. It's in pretty much the same boat as NV as far as stability goes, and not even Skyrim is much better in the stability department despite Bethesda's attempts at improving their engine and quality of work overall.
And unfortunately for FO3, there are games that do fun free-roaming atmospheric landscapes better... like STALKER for instance. Fallout 3 has been dated in terms of aesthetics for a long time now, and gameplay has never been the strong suit of the Bethesda-published gamebryo titles, so pretty much any prettier shooter is also very likely going to massively overshadow the combat from either game. DC is cool, but you start to notice all the fenced off sections after a while, and the area progression is so linear it hurts. With no decent writing to turn to, the game just sorta ends up being this 50's art deco version of one of those funhouses/haunted houses that get set up at small carnivals
While a larger Vegas would have been excellent, what already exists feels pretty extensive when you get into the writing, though it's somewhat underwhelming visually. Gunplay is improved overall and the companions actually have discernible personalities and backstories. The DLC all ties into the main themes of the game, the story plays off of the more western influences of the series, and the game actually brings in enemies that make sense instead of dusting off Fallout 1 and 2's conflicts and then smushing them together.
The thing that always gets me in these discussions though is the number of people who either forget how clunky and buggy FO3 was/is, or seem to ignore it/be in the minority who didn't experience many of the bugs. It's in pretty much the same boat as NV as far as stability goes, and not even Skyrim is much better in the stability department despite Bethesda's attempts at improving their engine and quality of work overall.