Fallout 3 or New Vegas

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TheDrunkNinja

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When you have a veritable upgrade to a system or engine, you want to showcase it. You want to show it off, tell exactly what it can do and how it improves the overall game. That is what you do when you announce a new game. You show it off, you tell the world what it can do, and how much it's changed from the first game.

Fallout: New Vegas did NOTHING. NOTHING. It's more Fallout 3. That's what it is. A new setting, new weapons, and new story. Period. This is the textbook definition of a fucking cash-in. I never thought these words would come from my mouth, but this is a reason why it's not always good when a game is so successful.
 

[zonking great]

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Aug 20, 2008
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If you have problems with the PC version, get the Xbox version. Geez. I never had any problems with that, whatsoever.
 

Iron Mal

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I played it on the Xbox and I personally thought it was ok, nothiing too spectacular. Controls and combat were kind of awkward and clinky, characters often felt wooden and the dialogue system felt rigid and restricted and it had the same problem the legal system in Oblivion did (that being, that even picking up an empty whiskey bottle from the table outside of someone's home carries the death penalty).

I know that PC gamers have said that the PC version is prferable because of the application of mods but I personally think that a game that is 'better when you get mods' is still a bad game overall.

Imagine you buy an ice cream cone from an ice cream truck, it's looks good and tastey until you notice that there is a dead fly in it (this being the metaphor for Fallout 3, ok game, problem with bugs), it's ok though! The ice cream man offers to put two flakes in your cone, chocolate sprinkles and even removes the fly for you, those are all nice but this still doesn't change the fact that there was still a fly in my ice cream, you lost my interest before you even started trying to 'improve' it.
 

DeadlyYellow

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Fallout 3 is fun, but I have a bit of a cardinal rule that affects my decision here.

Never EVER get an Obsidian game directly after release.
 

Axolotl

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Feb 17, 2008
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Legion said:
Axolotl said:
Legion said:
AzrealMaximillion said:
CokeColaForTheWIn said:
Axolotl said:
New Vegas is the same game but made by compotent people.

The main flaws in Fallout 3 are the story (if you've played the originals this literally has nothing new), the writing, the linear quest dsign, repetative enviroments and horrible level design.
Did you even play it? It wasn't linear, the enviroments were repetative, but how can you make invidual enviroments in a game that size.
Oblivion had different individual environments and was the exact same size. Also made by the same people.
It was also not set in an area hit by a Nuclear weapon.
If setting the game in a nuked area means it has to have repetative locations, doesn't that make it a bad design choice to set it there on behalf of the developers?
You have never played Fallout 1 or 2 have you? The entire game premise is set in a post apocalyptic wasteland, and millions of players see no issue with it. So no, I wouldn't say it was a bad design choice.
But Fallout 1/2 sticks almost exclusively to towns and cities, possibly for this reason. But if a design choice forces poor design upon you then how can that be a good design choice?
 

AzrealMaximillion

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666Chaos said:
AzrealMaximillion said:
CokeColaForTheWIn said:
Axolotl said:
New Vegas is the same game but made by compotent people.

The main flaws in Fallout 3 are the story (if you've played the originals this literally has nothing new), the writing, the linear quest dsign, repetative enviroments and horrible level design.
Did you even play it? It wasn't linear, the enviroments were repetative, but how can you make invidual enviroments in a game that size.
Oblivion had different individual environments and was the exact same size. Also made by the same people.
No oblivion was very very repetative with environments. Every oblivion portal was the same inside they just moved the buildings around. The towns were different but so are the ones in fallout 3. Oblivion was actually bigger then fallout 3 and reused just as many if not more textures and buildings then fallout 3.


What was repetative in fallout 3? Its not like they reused alot of buildings. Sure the sat towers were the same but there was only 4 or 5 of those. The power stations were the same but well in reality those little power stations are the same. Yes the metro tunnels could have been alittle more varied but for christs sake they are metro tunnels they are obviously going to be very similar. I know the exits were identical and should have been much different. I know im defending it but alot of the things are similar because in reality they are actually build like that. The first level of the vaults were all similar but they all were very different once you started to wonder in them. I know there is repetativeness in the levels but unless your in the metro tunnels its not that noticable.


Fallout 3 had lots of bugs, the game lagged and crashed alot and at higher levels your were very op. If you specifially worked at it and were on multiple playthroughs you could max all stats but not unless you really knew what you were doing and planning that from the start. Being on PC i found the controls to be very clunky and lots of uncesserary buttons. Of course that was only after playing on the console version.

Get the game its dirt cheap and just beward of mothership zeta its extremely buggy. Mods are well 99.9% of the mods out there are just replacing existing textures and are pretty pointless. Sure you can get armor/weapons with different skins or change your persons appearance but why bother. The others mostly unbalance gameplay even more.
Are you kidding? Going to towns in Oblivion actually meant going to a city with a different culture, different news happening every time you visit. See Oblivion had a feeling of life to it. Fallout 3 tried to convey a desolate wasteland and instead was just dull. And no, Oblivion is not bigger than Fallout 3. Both game maps are exactly 16 Square Miles. The repetitiveness of Fallout 3 comes from the fact that everything is for one, the same monotone brown colour. Another thing about Fallout 3 that was repetitive were the enemies. Anything with Two legs and a gun fought the same. And with bad AI at that. Every other enemy just jumped at you. None of the human enemies used any tactics. They all just stood there and shot at you with the occasional sidestep. The changing NPC conversations of Oblivion were not used in Fallout 3 so conversation branches ended abruptly with A LOT of NPCs. And the fact that the "Small Guns" skill covers 80% of the games weapons is pathetic.
 

lukenhiumur

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Feb 20, 2010
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fallout 3 was a really fun game. Sure, it had a lot of glitches, but nothing that ruined the game.
For instance:
a friend of mine shot a deathclaw(giant monster thing), causing it to fly straight up in the air. Later, he went to Megaton(one of the main towns), and the deathclaw fell from the sky and landed in front of him. Dead.

Also if you download it for the PC you can find tons of great mods for it.