fallout 3. what you know?

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Joe

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soladrin said:
nah, the fallout mmorpg is (well their trying to get the folks together) by Interplay itself, they have the lisence for it and trying to make a comeback with it :)
Are you shitting me? You seriously believe that? The three guys who made Fallout Fallout scattered to the wind years ago. Tim Cain just got back into the industry and is doing something for NCsoft, and Leonard Boyarsky and Jason Anderson are elsewhere. Putting your faith in Interplay is even sillier than putting it in Bethesda. At least Bethesda's made a successful sandbox game or two in the past decade.

soladrin said:
2 set things about your character right off the bat, not a good sign.
Am I correct in inferring you actually roleplay a single-player game? Because yikes, man.
 

soladrin

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As a publisher, Interplay is a shell of its former self. After a visible and embarrassing series of events in which the company was threatened with eviction, sued by BioWare for nonpayment of royalties on the Baldur's Gate series, and finally closed by authorities for not paying or insuring its employees, the publisher all but disappeared.

In 2006, the company revealed it was planning a massively multiplayer online game based on the Fallout universe; it just needed $75 million to get it done. That funding hasn't materialized yet, but the publisher explained how it will keep busy in the meantime in a filing with the Securities and Exchange Commission today.

anyway, i never said their actually doing it, i just said their trying to get back.

With the explanation that it is looking at ways of leveraging its stable of franchises "through sequels and various development and publishing arrangements," Interplay announced it is restarting its in-house development studio. The money to establish that studio will come from the recent sale of the Fallout franchise to Bethesda Softworks. (Interplay is now licensing the Fallout IP from Bethesda for its upcoming MMOG.) The publisher also said it has brought back Jason Anderson, a lead artist on the original Fallout game and cofounder of the defunct Troika Games, to serve as creative director for an unannounced MMOG.

Among the projects Interplay has said it wants to develop are sequels to Earthworm Jim, Baldur's Gate: Dark Alliance, Descent, and MDK, provided it can find the financing. The Earthworm Jim license was most recently held by Atari, which announced a PlayStation Portable version of the game last year with Shiny as the developer. Atari later sold Shiny to Foundation 9, and the project appears to be dead. Shiny was previously owned by Interplay until the publisher sold it to Atari in 2002.

The Baldur's Gate: Dark Alliance sequel also has ties to Atari, given that the Infogrames subsidiary currently holds the rights to the Dungeons & Dragons license. Like the rest of the Baldur's Gate series, the Dark Alliance spin-off for consoles was created under the Dungeons & Dragons Forgotten Realms imprint. Interplay signed a multiyear deal for the Baldur's Gate and Icewind Dale licenses in 2002, but it's unclear when that arrangement was set to expire.

[UPDATE]: An Interplay representative confirmed for GameSpot that the company owns the Dark Alliance name, and can continue to make fantasy role-playing games under that banner so long as they don't use the Dungeons & Dragons license, which includes the Forgotten Realms world and the Baldur's Gate name. As for Earthworm Jim, Interplay owns the property, and Atari merely has a license to make certain handheld games based on the character.
and, no, but in fallout there werent a lot of set factors to it, especialy not your dad, im just saying i dont like what im getting so far, in comparison that is, if this game didnt have the fallout name slapped on, i'd probably have less problems ;P
 

Joe

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Oh, I know Interplay wants to make a Fallout MMOG, I'm just saying that expecting a company that could fuck up soup to not trample over your precious Fallout memories is pretty silly, since you're fretting over Bethesda giving your character a father.
 

soladrin

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i know, but i have more good games from interplay then from bethesda, and oblivion was ass to me. actually i never liked any of their games longer then.... 5 hours
 

Pyrrian

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soladrin said:
i know, but i have more good games from interplay then from bethesda, and oblivion was ass to me. actually i never liked any of their games longer then.... 5 hours
That's not really a point. I mean, not to anyone other than yourself. If someone doesn't like Forza Motorsport 2 for more than five hours (or at all), it doesn't mean it isn't a good game. In fact, I bet there are a lot of people who just plain don't like simulation racing games, which DQs Forza from bringing them the profound happiness in brings to me. Yet, the game is still good, despite all that.

Bethesda has made some quality games, Oblivion and Morrowind being just two of them. I have no reason to doubt Fallout 3 will be anything other than another good game on the company's resume. Well, that very first teaser trailer was lame and uninformative, but I'm willing to forgive that - as it was the very first teaser trailer.

Additionally, you're complaining that the character has a father. Are you serious? How many people in the world today didn't have a father, whether or not they knew him? Fathers are pretty much required for baby making. It's not part of your life you control. In fact, childhood, in general, isn't a big part of your life you control. Who your parents are and what they do is just something about you. It's not really a big choice. One would expect that this game is about where you go from there.
 

beoweasel

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soladrin said:
and, no, but in fallout there werent a lot of set factors to it, especialy not your dad, im just saying i dont like what im getting so far, in comparison that is, if this game didnt have the fallout name slapped on, i'd probably have less problems ;P
The thing is, that the hero generally needs some form of goal or ambition to get going on something. And for most games it usually, "MY PARENTS ARE DEAD! I SEEK VENGEANCE!" and its just nice to a game where the main character actually has a living parent AND who is not trying to kill the protagonist.

Dude, your dislike of them making the character's father a pivotal character seems downright Freudian.
 

soladrin

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im just saying it doesnt fit the fallout franchise IMO, yes, i will buy it like ive said before, but i doubt i can approach it as real fallout, but yea, im gonna quit with this discussion because you people are getting on my nerves in this thread and its not like im going to change my oppinion on this.
 
Nov 28, 2007
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Nooooo the Interesting one (soladrin) is leaving .
I can understand your inability to like Bethesda's games for long, I like oblivion but have never finished as it gets annoying too quickly, quests are too much involved in violence, and not even good violence, just boring hacking at enemies with little to no visual effect until the suddenly they just sag and drop dead.
I am hoping Fallout 3 has more visible wounds, as in if you cripple their leg they drag it or limp, and if you shot them there is a bullet wound, and slow deaths (meaning not just lose all life in one moment, which annoyed me in oblivion, EVIL DARKLORD one moment, next ragdoll). For me, one of the great things about the Fallout series is there wounds and deaths. Your ability to cripple an enemy is some thing that made me like the game, allowing you to even the odds against enemies. Though looking at Fallout 3 previews I read I don't have to worry about the deaths not be bloody but I worried that they will end up closer to gears of war deaths which just turns the dead into ragdolls or meat.

Even though I read about how the Vats system makes you decide what you are doing then executing it when you after what you have decided to do, I still don't hope to compare this Fallout to 1 or 2. Though I think this will actual time fighting with slow motion and such will give us something that we had to use our imagination in 1 and 2 (no problem with that, but it will be great to see your handiwork throughout the fight).

Now I just have to hope that Bethesda can make the system able to handle people getting knocked over, or fly through the air but be alive (being hit by an explosion or hit with a blunt melee weapon)...
 

shadow skill

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These are the people that made the Elder Scrolls games the two that I have played were simply not good. I really have no hope for this game. But who knows I may be pleasantly surprised I doubt it though.
 

JamesW

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soladrin said:
and im still angry at the fact that they made a set part of your character: your father.
You have a father wich you need to find, BANG your character loses a part of your personalization.
In Fallout 2 you had aunts, a cousin and possibly other family members.
 

soladrin

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yea, but they didnt have any plot fuction, here your MAIN QUEST is finding your dad. thats my whole point with it, its not the kind of Main quest that suits the Franchise if you look at the previous games.
 

JamesW

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soladrin said:
yea, but they didnt have any plot fuction, here your MAIN QUEST is finding your dad. thats my whole point with it, its not the kind of Main quest that suits the Franchise if you look at the previous games.
I don't really see how that affects it, really. I'm one of those guys who gets heavily immersed in RPGs (hence endless reloads when Dogmeat feels particularly suicidal), but I don't need the main character to be a complete cypher to be able to put myself in his or her shoes. Certainly the existence of a father for my Fallout character - especially a father that will probably turn out to be dead or turned into a super mutant or something around the mid-point - isn't going to strip me of my disbelief.

I'm pretty certain that you're alone in feeling that way, so it's hardly Bethesda's fault that they're not catering to you. I mean, if that kind of thing is so important to most people then the Fallout franchise has been excluding black guys, Asians and every non-pasty-white person since it began...
 

Darren Grey

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Dec 2, 2007
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solardin, I can't believe you're calling 2 games a franchise and making up your own mind on what rules should apply to it. I loved Fallout 1 and 2, but I do not in any way feel that the initial quest motivation of "find your father" is any different from the "save your people" quests of the first two games. It's an excuse to get out of the Vault and explore the post-apocalyptic setting. The initial quest of the first two Fallouts had very little to do with the actual game itself - it wasn't till you got outside of the Vault or your tribe and started exploring the world that you found all the riches of different towns and stories and politics etc. This sort of exploring is something that Bethseda did incredibly well in Morrowind, and hopefully they'll bring more of this to the Fallout series.

Of course there'll still be differences, and I don't hold my hopes too highly for a perfect Fallout sequel, but I'm fairly sure they can pull a pretty decent game out of the works. My biggest worry at the moment is whether or not they'll be able to encapsulate the dark humour and bleak setting that made Fallout really enjoyable to play. The fantasy setting of the Elder Scrolls series is obviously very different. And I do agree that including mutants is a significant plot hole - I hope they can come up with some logical explanation.

The battle system will be interesting to see - I just hope it not a simple click to kill interface like Morrowind and Oblivion. Action points are apparently staying put, and that's probably the most reassuring thing I've heard about the game. One thing I've heard that sounds very good to me is that they'll be doing away with all the movie/tv/etc references that plagued the first two games (and made the second almost unbearable in parts - I just couldn't take some of the plot elements seriously when they included a silly and unoriginal parody of something in real life).

How about some actual discussion here of things we'd like to see instead of all this blind pessimism? Yeah, the game's gonna have significant flaws, but with the west coast setting and updated graphics there might be new things that we can enjoy.
 
Nov 28, 2007
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I don't think it is a Franchise in the strictest sense and all its rights have been sold to Bethseda, and not just an agreement they are allowed to make a game with similar/same designs and such. But there are more than two games, look up Fallout Tactics: brotherhood of steel, and Fallout: Brotherhood of Steel (totally different games but similair names).

And The Movie and TV references were a good part of the game, I mean would you leave the holy hand grenade to rot in the desert just because it was a reference? Or (this is Tactics) not watch the Steve Irwin event (a bit bad now but)? It is part of the humour in the Fallout series, making you wonder what will survive if there is a nuclear war? What things that we automatically recognise will be mysterious to the survivers of the war?
And it helps the game from being totally Dark by being silly, it also gives you something to Brag about "what you got super stimpak and shotgun? Well I got a Star Trek injector thingie and SKYNET!!! Beat that!".
Also it is one of the foundations of the game, what else would you chop Deathclaws, yer not a Deathclaw Hater are you? could you kill this cute little deathclaw baby... well okay we may have all been there once, or a hundred times, which is all part of the game's charm.
 

JamesW

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Jei_your_basic_zombie_humper said:
And it helps the game from being totally Dark by being silly, it also gives you something to Brag about "what you got super stimpak and shotgun? Well I got a Star Trek injector thingie and SKYNET!!! Beat that!".
I'll agree with that. I always found the film references to be one of the game's most enjoyable quirks, and a nice distraction from the grimness of much of the rest of it.

That said, it probably helped that the crude graphics meant that the game was never going to be taken too seriously anyway. I could see that kind of thing working against Fallout 3, which has a much greater opportunity to develop atmosphere.
 
Nov 28, 2007
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Point taken but I think they should still hide somethings in the game, like the Hippo in Halo 2. I would like to see something like "Life? Been there, killed the mutant, and ODed on Jet" on a gravestone, or a super mutant with a tattoo saying MASTER in a loveheart. Just something to make you smile, Fallout isn't a completely Dark series.
Things like a BOS paladin with a flower necklace are needed, and for extra effect, HE is humming Pretty Woman.
In such a bleak world you need humour, and absurd humour at that.
 

JamesW

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Jei_your_basic_zombie_humper said:
Point taken but I think they should still hide somethings in the game, like the Hippo in Halo 2. I would like to see something like "Life? Been there, killed the mutant, and ODed on Jet" on a gravestone, or a super mutant with a tattoo saying MASTER in a loveheart. Just something to make you smile, Fallout isn't a completely Dark series.
Things like a BOS paladin with a flower necklace are needed, and for extra effect, HE is humming Pretty Woman.
In such a bleak world you need humour, and absurd humour at that.
Yeah, I don't mind that kind of thing. I was just thinking that loading it up with cultural references to Fallout 2 level might be a bad idea.
 

Darren Grey

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Dec 2, 2007
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Jei, I love the humour in the Fallout series, but I find the modern day references pull you out of the game world. It wasn't so bad in the first game, but the second overdid it. Every town I went to involved tonnes of movie references, and most random encounters were something ridiculous. It got to the point that if there was anything that wasn't out of some movie I'd seen I became suspicious that it was copying some movie I hadn't seen. The end of the game I couldn't take seriously because of silly things like the President's secretary saying "Oh, I hope this stain comes out of my dress" - I mean come on, that joke's completely unoriginal, and takes away from the fact that you're dealing with a guy with his finger on the trigger for a nuclear bomb. How am I supposed to take the game seriously when it's being like that?

The actual original Fallout humour is fantastic. I love the '50s "duck and cover" style to it all. The intro with the civilian being killed and the power armoured soldiers waving happily to the camera, or the little Fallout guy cartoons throughout the manual - all classic stuff. Things like finding boxes full of water chips in Vault City in the second game made me laugh out loud. And of course I loved the gore - that always got a wry smile from me. The Fallout designers were quite capable of original humour that's far better than a random encounter with the knights who say "ni", and I found all the copycat stuff to be a disappointment.
 

soladrin

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Sep 9, 2007
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well, i just had a big discussion with someone in person, and heck, i think i just did change my oppinion somewhat(wohoo for being a hypocrit :D), i was taking it a bit to far, guess im just afraid (im using a big word, dont take it to seriously) that it wouldnt live up to what i want from a Fallout 3, but, most likely, it will be good game, a perfect game would be boring anyway. So yea, i hit my head on a brick and started thinking straight about it. As long as it doesnt end up like FO: BoS :p

And, the humor in Fallout is awesome, but i too was kind of dissapointed that the game copied things (though it was just the easter eggs)... ok i dont mind actually on second thought, they were eastereggs, what did you expect for an easter egg..?

point being: i just lost my "fallout 1 and 2 is equal to perfection + god" vision on the games, now i just want some news on the game already.

oh btw, anyone ever played the old Fallout 3 demo (when it was in Black Isle's hands) cuz i just got my hands on it and gonna try it tomorrow most likely.