Fallout 3's ending

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Prozoquel

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May 14, 2008
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I don't know why everyone is saying you have to go into the room. I just sent in that Brotherhood chic Lyons, instead. She died, I lived. Yay. But the game still ended, and I agree that it was a very weak ending, but I think the bulk of the game more than makes up for it.
 

Hey Joe

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Dec 23, 2007
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Hmmm, this is a curious discussion.

People seem to be pissed about the game ending. Could it be that people are annoyed because the open world sandbox experience comes to an end with a linear ending?

Think about it, with most open-world games you expect to be able to roam the lands after the main quest is finished but with Fallout 3 you weren't given that opportunity due to the drawback of a linear experience. The game ends.
 

ElArabDeMagnifico

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Dec 20, 2007
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Hey Joe said:
Hmmm, this is a curious discussion.

People seem to be pissed about the game ending. Could it be that people are annoyed because the open world sandbox experience comes to an end with a linear ending?

Think about it, with most open-world games you expect to be able to roam the lands after the main quest is finished but with Fallout 3 you weren't given that opportunity due to the drawback of a linear experience. The game ends.
With the name "Fallout" you expect more options too. Sometimes you had options, and sometimes you didn't. It made sense if they didn't do it with every side-quest, but the ENDING?!
 

Novajam

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Apr 26, 2008
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RAKtheUndead said:
Hey Joe said:
Hmmm, this is a curious discussion.

People seem to be pissed about the game ending. Could it be that people are annoyed because the open world sandbox experience comes to an end with a linear ending?

Think about it, with most open-world games you expect to be able to roam the lands after the main quest is finished but with Fallout 3 you weren't given that opportunity due to the drawback of a linear experience. The game ends.
Fallout ended as well with a linear ending, but it didn't piss people off - in fact, it was one of the best crafted endings ever presented to the computer gaming public. That's probably why people are pissed off.
It was a decent enough ending, yes, but once you sink all that time and work into your character you don't want the ending to be a point of no return, and have to roll a new character to do any side quests you missed because you didn't create some extra saves.

I'd say that's what people are pissed off about.
 

pha kin su pah

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Mar 26, 2008
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lol sending that other girl in just ends the game, except she guilt trips you and the end credits say while you were a hero, you weren't a true hero. which is odd considering i killed all the slavers, and offered peaceful resolutions to most situations. but i still get beat up for saving everybodies ass, i figured it was someone elses turn to bite the bullet and take one for the team.

liberty prime is full of win "Democracy is non-negotiable" ROFL
 

searanox

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Sep 22, 2008
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The ending is a total wall-banger and probably the result of cuts made for time more than anything else. Bethesda said there would be over 500 possible ending scenes, for example, but in the end there's maybe around 20-30 total, and you only wind up seeing about five of them. If they wanted to keep it short and sweet, why didn't they just show them during the credits?

Ah well. Didn't ruin the game for me. I don't play Fallout 3 for its story.
 

orifice

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Nov 18, 2008
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I didn't like the ending, there was still stuff I wanted to do. Hopefully this will be fixed with the DLC. I'm looking foreward to the GECK so I can get busy with a few ideas of my own.
 

Bulletinmybrain

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Jun 22, 2008
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apsham said:
Alright, I signed up to take a bite.

1. You remember when you got the all important macguffin that you likely sent Fawkes for? Did you even try to walk into that room yourself? The RAD levels were amazingly high, so I think that it's a proper ending if you choose the path that sees you in there. The story has far more power to it like this.

2. You can ask him to do it of course, but knowing the kind of creature that Fawkes is.. the reply that I got was pretty much the one that I expected.
How high is it? I can get 85% radition resistance easy and with enough rad-away I could live forever.
 

videot76

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Aug 20, 2008
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To make a really blunt analogy; I suggest that Bethesda's next project could be something like "Puppy Trainer 5", in which (after a bland intro in which Ron Perlman says "Shows never change" at least four times) you take care of a cute litte showpuppy, raising it, feeding it and teaching it tricks. Occasionally, you square off against other puppies in different shows, earning medals and trophies and leveling up.
Then, after winning the final show, your puppy sits on the stage, smiling happily, expecting a medal or some kind of treat. The chief judge comes out, bends down, wrings its neck and leaves. Camera centers on your little cute, dead pet, who you've spent so many hours on, lying there with blank eyes and lolling tongue.
The screen fades to black, the letters "F*CK YOU" appear and Ron Perlman says "Shows...shows never change" once more.

They have a knack for that kind of things.
 

Zer_

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Feb 7, 2008
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Yeah the Fallout 3 ending was really lame. I wanted to explore the world after I had saved it. But instead it gave me that shit. I ended up uninstalling.
 

Iron Mal

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Jun 4, 2008
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I was well and truely pissed that the ending was that abrupt.

'Thanks for saving whats left of the world, now bugger off and buy Fallout 4' was what I could imagine this game shouting at me while the ending credits rolled.

In other open world games like this where you can do whatever you please, the end of the main quest doesn't end the game outright (like in Oblivion and Fable 2) meaning that you can go on to do sidequests and the like after you're done with the major missions. With the (bad...really bad) ending Fallout 3 had you are forced to create a new character if you forgot to do anything (they could at least give you a warning that you're about to go past a 'point of no return' like they do in Fable 2).
 

geldonyetich

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Aug 2, 2006
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Yeah, the Fallout 3 ending sucked, I keep getting hits on my blog entry about that from people who feel the same. It wouldn't be such a problem except the rest of the game is fairly awesome. It goes from game of the year to repressed memory in the last hour of the game.

Fawkes is a red herring, and he's not the only one - you could have a Ghoul or Robotic companion or similarly refuses to go in there. It doesn't matter, the game ends, even if you send the one person in who is willing.

Having done a lot of thought on this, the main way they could have fixed the ending is by significantly lengthening the recap based on your actions in the game. That's what the other Fallout endings did, and it was a natural coping mechanism for when you couldn't play your character any longer. It also provided an incentive to replay because you'll notice during the cap that there may have been important things that you didn't do and this creates an incentive to leave a better legacy.

An epic boss fight would have been nice too. Considering the boss fight at the end of Oblivion was similarly unusual perhaps the engine just isn't capable of a good boss fight.