Thedayrecker said:
Eh, it doesn't really matter. I wasn't playing the game thinking "If only this game had climbable ladders! Then it might set off the most powerful orgasm I've ever had!"
Uhm, not that I suspect that ladders would induce orgasms, however climbable ladders done realistically are nice details to First Person games in my opinion. I dislike the way that some FPS games just lets you climb up ladders by pushing yourself against them and jus look either up or down (sometimes without breaking your speed at all).
I like the way that Killzone made ladder climbing (you have to put away your weapon and you can see your amrs reach out and grab the ladderbars when you climb up, and when you want to get down you can "slide" down the ladder more rapidly). Other games have probably done something similar, but it's a nice touch, and does actually hold some potential!
I mean just imagine a Fallout game where you've found a largely empty ruined building, BUT the doors are open to a pitch black elevator shaft leading several stories down. What could be down there? I don't know, but I'll be sure to try and find out. And thus the descent begins. Who knows if the shaft will collapse on top of me while im climbing up or down the long ladder? Who knows if some mutated freak knows how to scale sheer walls and decide to jump me as im vulnerable in my descent or ascent?
My point being: even something so trivial as climbing a ladder can be turned into something exciting by the right game designer.