Well, let me give it a shot:BarryMcCociner said:To believe all those things about Ulfric you ha to ignore so much about not only Ulfric, but the entire narrative happening in front of you. It's like ignoring the NUKES ARE BAD theme in MGS. I don't know how to explain something to someone who actively ignored so much context without "condescension" (more like pointing out and illustrating a great deal of context you missed).Fappy said:Christ man, way to jump down my throat. Probably the most condescending post someone has directed at me a quite awhile.BarryMcCociner said:-Snip-
We're talking about a fictional video game character here. Simmer down.
There, and the only thing lost is you sticking your finger in their face and shouting "DUNCE!" Maybe lay off the fantasy fluff and work on your people skills instead. It's vastly more useful in the long run.FriendlyBarryMcCociner said:This is the thing I like about Skyrim, all the sources on Ulfric's racism come from... Imperial sympathizers!
'The Bear of Markarth' the big, grand, trump card Imperial supporters like to say proves Ulfric was mad, was written by Arrianus Arius, Imperial Scholar. Acknowledging authorial bias is one of the most important things in The Elder Scrolls lore, if you believed Ulfric was a racist it was probably due to the sources you were exposed to in game and not encountering a counter source. Other sources paint him (and the empire) very differently.
Ulfric not helping out the Gray Quarter:
You can argue he had a war to fight. A particularly devastating war as it was a Civil War, which means no matter how well you do, you're weakening your own country. He had no resources to give to the Gray Quarter. Not exactly virtuous but not an act of villainy either. Seems mostly pragmatic. Ulfric himself has no strong opinions of other races and even laments that it has to come to this, but he values his people and their customs over the greater empire (and who else will?).
If you were to say Ulfric is power-hungry, you'd be right of course. But here's the catch... so is everybody in the Civil War. The question is, why are they power hungry? What are their motivations? Is it all personal gain or is their an ideals that drive them? One take is he wants power so he can do what his supporters want him to, like politicians in the modern world. His supporters want to secede from the empire and restore Talos Worship.
Check this out: https://www.youtube.com/watch?v=2A_5kBJduIg
There are some darker tones to this situation (the us or them and the serve or die mentality) but Ulfric seems to be the tempered one, who is truly weighing the costs of each of his decisions. Is it radical? Possibly, yes, but the nords are being pushed to the brink.
"But he has racist supporters!" That's just Tamriel. Superiority complexes are rife as are fear of "others". The racism of Ulfric's supporters is actually kind of low key compared to some of the other instances of racism in the lore (Argonians as slaves in Morrowind for example... those Dunmer are dicks... but now they are refugees... it's not a straightforward judgement call basically).
On the subject of regicide, Torygg wanted rebellion just as much as Ulfric did, but Torygg was weak willed. The duel was perfectly acceptable according to the traditions of Skyrim, but the Empire went ahead and decided to interfere after that. A duel is a part of Nordic politics. It's archaic, but the Nords are fiercely traditional and even Torygg agreed to the duel. It was only illegal according to Imperial law, who's ties to Skyrim were in question.
As far as fascism goes, the Thalmor are the best fit for that label (for very overt and obvious reasons). They also back the empire for the convenience of only having one enemy for the Aldmeri dominion to manipulate. The Thalmor dossier also notes that Ulfric is an "asset" which seems damning, but this just implies they use him, it doesn't mean he's an active participant (more like a pawn in a larger game, but the Altmer are known for their arrogance, so this could be an exaggeration of their influence over the nords). The Thalmor want war in Skyrim, they don't want a victory either way, they simply the empire to get bogged down and for their resources to drain so they will be easier to manage in the coming wars.
And the best part is there are valid arguments to be made from a pro-imperial standpoint. Playing both sides of that quest yields the same result but with entirely different motives... the next big bad is the Thalmor and they will be met with a united front.
The Elder Scrolls games are pretty infamous for deliberately crafting lies into the lore. It takes a lot of dedication (or wiki reading) to fully grasp the amount of subversive text there is in the lore. (See: The hidden message in the 36 Lessons of Vivec "He was not born a god. His destiny did not lead him to this crime. He chose this path of his own free will. He stole the godhood and murdered the Hortator. Vivec wrote this.")
TES lore is deceptively dense and it usually requires repeated and distinctly different passes over each installment to spot these discrepancies, as well a strong desire to seek out the lore hidden in the world. It's one of the reasons I'm so passionate about this subject.
But just to drive this point home, I'm going to assume that you didn't get all this info on 1 sitting through this game. I'm guessing it wasn't even entirely from the game that you built up this knowledge, but some external sources that document the lore. If you tell me you had the nailed down on your first run, I will call fucking bull. Like most "fluff buffs", you either read external sources who documented these things or made a deliberate and focused effort to understand it, both of which are beyond your average TES players commitment to these games. This is by no means something you pick up passively playing the game.
The lore is deliberately open ended for just this reason (so you can play as a character within the world and form your own opinions on things). Fappys take on things is just as valid as your rebuttal, because the narrative never says either is definitive and will fuel future canon. We won't know what is canon until the next game, in which the lore writers will just write up some complete asspull that allows the majority of outcomes to be canon, either through vagueness or some magical reality warping event.
EDIT:
Just to be OT (spoilers ahoy),
I haven't gotten far in the main quest yet, but I have seen enough of BOS to see what their shtick is.
They are a logical progression of what Lyons started (to act as more then a technological gatekeeper and try and help the people of the wastes) though maybe not to his ideal (Lyons was very much for a symbiotic relationship with local populations, the new BOS is quite content to take what they want). The Brotherhood have ALWAYS being somewhat cold towards outsiders, but now that they've been through several wars, a lot of resentment is building on the subject of "others".
Supermutants are a given... they've been a monstrous influence on the wastelands with only very RARE examples of the exception, and they are the main adversary to the Brotherhood after the Enclave. They also have had to regularly deal with Ferals, which makes them distrusting of regular Ghouls. This has sort of merged into one broad sweeping fear of mutants.
The institution represents their greatest fears: unregulated technology (something the Enclave also represented). This also doubles as xenophobia when it comes to the subject of synths (mainly the advanced synths), but the Brotherhood have always been fearful of tech that wasn't their own... or worse, superior to it.
They still believe in Elder Lyons noble intentions (to use their power to help others), but their decades of isolation has made them as much a foreign entity to the wastelanders and their customs and this breeds more fear, as well as a very obvious superiority complex.
The key difference between the BOS in 4 to the Enclave is that the Enclave were remnants of the old world trying to take power by force. The BOS, a product of the new world, want to use their power to establish order and act as custodians to technology. Their intent is noble, but their means are not. They are also fiercely fanatical.
Basically, Enclave are Nazis and BOS are cultish zealots. Make an army out of either them and you'll have problems.