Fallout 4 Has Sold 12 Million Copies

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Strazdas

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Areloch said:
On the Witcher engine point, sure, it's not that old, but really, what makes an engine "too old"? The Witcher engine is 4-ish years old. Unreal Engine 4, Source, Unity, CryEngine all almost assuredly have baggage spanning back a decade or more. And those are THE engines.

My point, specifically, was that "the engine is too old" isn't any kind of reason or justification for why an engine is bad. An engine being around for a long time can lead to the engine having a lot of old, crappy code, but the engine being old by itself isn't an issue.
In my opinion an engine becomes too old when it can no longer support technologies that have become standard and expected in games and when your developement is limited by the engines limitation rather than by your optimization/power of the hardware. If the engine is the reason your game is outdated then the engine is too old. its not about years but more about capabilities. UE or Unity sticks around because they are written in a way that its really hard to hit limitations. Source did got too old and are being replaced by Source 2. Unreal is in its 4th iteration. Unity is universaly known as the lowest common denominator. CryEngine is amazing from a gamers perspective, but its lack fo documentation and mazelike design means its a developers nightmare. I love that engine but i dont blame developers for not wanting to touch it.
 

Lightknight

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Blachman201 said:
Lightknight said:
So what you probably mean is that Bethesda didn't sell 12 million copies to the end consumer.
Look, the bottom-line is that "shipping numbers =/= sales numbers", everyone who knows their basic economics knows this. It might be a pet peeve of mine, but it is such a cheap way for a company to generate empty hype and so many, like the article writer, readily and uncritically swallows the bait.
NO, it literally does mean sale numbers to the publisher. The retailer buys the game from the publisher so the publisher SELLS the game to the retailer. It just doesn't necessarily mean sales to the end consumer. However, retailers have been doing this for a long time. Sales that high means that the preorders were crazy high and demand presented the need for that many copies.

So your pet peeve is unfounded. Games shipped is the first sale of the supply line. Do you honestly believe this is what happens?

1. Every game company has personal ties with retailers and just magically sends them millions of copies for free.
2. Retailers then sell the game and pay the publisher back?

No. That would be ridiculous. Instead it's like this:

1. Retailers pay the publisher for X number of games. In this moment, the publisher gets all the money they're going to get from the sale of those X number of copies.
2. Retailers then sell the games at a slight markup (making the bulk of their profit later when people start to trade in the games and they can sell a preowned copy for a significantly higher profit margin, sometimes off of the same copy multiple times).
3. The publisher does not get any money from the secondary sales. Some retailers might negotiate a certain number of buybacks if they don't sell but that isn't as common.

When we're discussing how many copies the publisher has sold and how much money they made, number shipped IS number sold and there's not ifs ands or buts there.
 

Lightknight

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Strazdas said:
Lightknight said:
Strazdas said:
Yeah, and they are being completely lambasted for the outdated engine and the problems it brings with it. This, despite shipping numbers, seems to be worst recieved bethesda game from what i remmeber. The ones that know how Bethesdas engine work are begging them to change it. For years. and yes, in this case Bethesda is fully responsible for being dicks and trying to go on with an engine that is clearly incapable to serve anymore.
And yet the game is wildly loved by gamers. But whatcha gonna do? The heart wants what the heart wants and even with the general bugs this is still one the best games I've played in years. The settlement building component alone warranted its release.
Is it, though? Its wildly loved by reviewers [http://www.metacritic.com/game/pc/fallout-4], but the user score is 5.2. and while Steams reviews are mostly positive [http://store.steampowered.com/app/377160/] the "most useful" ones are either negative or with big reservations. the internet is full of people complaining about bugs, outdated engine, poor animations, and so on.
The internet is full of people complaining. People routinely bomb games like this at the beginning and it levels out later. Bomb them as in literally organizing people en masse to go online and "teach them a lesson". Or did you forget Skyrim's launch? It takes awhile for the people who didn't care enough to review the game (aka, didn't have a bad experience to complain about) to see the negative reviews and come in themselves.

Huge sale records don't really lie. Though, it does depend on how many of those were preorders of course, but on STEAM right now it is clocking at around 250k players at this moment. That's a lot. That's more than Team Fortress is doing.

Also funny you mention the settlement building, because while in theory i love that concept, it completely clashes with the story they are trying to do.
Not really, it only clashes with the story they are trying to do if you stop the main quest and take the time to do it, so that's on you if you aren't in a hurry to do that thing in the place...
 

Strazdas

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Lightknight said:
The internet is full of people complaining. People routinely bomb games like this at the beginning and it levels out later. Bomb them as in literally organizing people en masse to go online and "teach them a lesson". Or did you forget Skyrim's launch?
People routinely bomb broken games that are full of bugs and the reviews get better when they fix the bugs? who would have thought!

Its also interesting to see how more and more detached from their audience critics are becoming.
 

Lightknight

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Strazdas said:
Lightknight said:
The internet is full of people complaining. People routinely bomb games like this at the beginning and it levels out later. Bomb them as in literally organizing people en masse to go online and "teach them a lesson". Or did you forget Skyrim's launch?
People routinely bomb broken games that are full of bugs and the reviews get better when they fix the bugs? who would have thought!

Its also interesting to see how more and more detached from their audience critics are becoming.
Huge sale records don't really lie. Though, it does depend on how many of those were preorders of course, but on STEAM right now it is clocking at around 250k players at this moment. That's a lot. That's more than Team Fortress is doing.

You think they're detached but the game is a hell of a lot of fun. The only "bug" I've run into was a character appearing on the roof of a building in a settlement I built. I could either just leave and come back later to find them properly placed or I could build a staircase to their level. Either way, I haven't experienced anything really bad and have just been loving exploring and building.

Sorry if you want it to be perfect. But none of these games ever have. Skyrim, STALKER, even Witcher 3. They all launched with a large number of game breaking bugs that were patched later. It is the nature of massive and complex anythings.
 

Strazdas

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Lightknight said:
Strazdas said:
Lightknight said:
The internet is full of people complaining. People routinely bomb games like this at the beginning and it levels out later. Bomb them as in literally organizing people en masse to go online and "teach them a lesson". Or did you forget Skyrim's launch?
People routinely bomb broken games that are full of bugs and the reviews get better when they fix the bugs? who would have thought!

Its also interesting to see how more and more detached from their audience critics are becoming.
Huge sale records don't really lie. Though, it does depend on how many of those were preorders of course, but on STEAM right now it is clocking at around 250k players at this moment. That's a lot. That's more than Team Fortress is doing.

You think they're detached but the game is a hell of a lot of fun. The only "bug" I've run into was a character appearing on the roof of a building in a settlement I built. I could either just leave and come back later to find them properly placed or I could build a staircase to their level. Either way, I haven't experienced anything really bad and have just been loving exploring and building.

Sorry if you want it to be perfect. But none of these games ever have. Skyrim, STALKER, even Witcher 3. They all launched with a large number of game breaking bugs that were patched later. It is the nature of massive and complex anythings.
good that you havent experienced problems, but your situation is not representative of most in this case. and yes, there are quite a lot of players that are playing despite admitting that they constantly see bugs. Its mostly because there are no other well designed post-apocalyptic shooter RPG. Rage tried and flopped, Borderlands lives in its own bubble, so Fallout is kinda the monopoly on this.

I dont want the game to be perfect, i just want them not to repeat same (unfixed) bugs from Skyrim (which btw is still buggy as hell)and have at least basic QA, because Fallout 4 is full of bugs that should have been caught in the first round of testing, such as zooming with rifles randomly teleporting players because players follow camera location instead of the other way around.... not to mention the suicidal and broken companions (which thanfully at least got an excuse of being immortal). The AI is still the same one from Oblivion. its as broken as it always was. Bethesda creates great worlds, but coding they dont know shit about.

STALKER has actually fixed a lot of bugs and it was coming out from an idie studio that had such a bad budget it basically bancrupted and sold out after the trilogy released. Witcher 3 had no game-breaking bugs as far as i know. there were a few that would make a few sidequests unfinishable and a few funny ones like the weird walking bug or the floating chair, but nothing major. same goes for GTA 5, and Mad Max, and MGS5. Turns out, not all games launch with massive amount of bugs and there is a reason Bethesdas games are called the buggiest ones around. Heck, even the COD fixed its bugs within 5 hours of release (BLOPS3 released recently).

i dont want perfection, i just want not to ben randomly killed when i touch a car or use vats (because apperently you fly away and die if you use vats sometimes).
 

Lightknight

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Strazdas said:
Lightknight said:
Strazdas said:
Lightknight said:
The internet is full of people complaining. People routinely bomb games like this at the beginning and it levels out later. Bomb them as in literally organizing people en masse to go online and "teach them a lesson". Or did you forget Skyrim's launch?
People routinely bomb broken games that are full of bugs and the reviews get better when they fix the bugs? who would have thought!

Its also interesting to see how more and more detached from their audience critics are becoming.
Huge sale records don't really lie. Though, it does depend on how many of those were preorders of course, but on STEAM right now it is clocking at around 250k players at this moment. That's a lot. That's more than Team Fortress is doing.

You think they're detached but the game is a hell of a lot of fun. The only "bug" I've run into was a character appearing on the roof of a building in a settlement I built. I could either just leave and come back later to find them properly placed or I could build a staircase to their level. Either way, I haven't experienced anything really bad and have just been loving exploring and building.

Sorry if you want it to be perfect. But none of these games ever have. Skyrim, STALKER, even Witcher 3. They all launched with a large number of game breaking bugs that were patched later. It is the nature of massive and complex anythings.
good that you havent experienced problems, but your situation is not representative of most in this case.
How would you know? Only people with problems are going to be going to the internet. Those of us without problems are going to be playing the game. The only reason why I'm not playing is that little thing I have to do five days a week to keep the power going so I can go home and play.

I've already gotten significantly more entertainment out of this than any standard game offers.

But then again, I also rarely go for a Bethesda game's story line. I usually dick around everywhere else and do the story line late.

And FYI, Steam's user reviews are incongruent with the metacritic reviews. Got any explanation for that? They put it around 80%. By your argument it would seem that fans are out of touch with fans.
 

Lightknight

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MC1980 said:
Lightknight said:
Blachman201 said:
Lightknight said:
So what you probably mean is that Bethesda didn't sell 12 million copies to the end consumer.
Look, the bottom-line is that "shipping numbers =/= sales numbers", everyone who knows their basic economics knows this. It might be a pet peeve of mine, but it is such a cheap way for a company to generate empty hype and so many, like the article writer, readily and uncritically swallows the bait.
NO, it literally does mean sale numbers to the publisher. The retailer buys the game from the publisher so the publisher SELLS the game to the retailer. It just doesn't necessarily mean sales to the end consumer. However, retailers have been doing this for a long time. Sales that high means that the preorders were crazy high and demand presented the need for that many copies.

So your pet peeve is unfounded. Games shipped is the first sale of the supply line. Do you honestly believe this is what happens?

1. Every game company has personal ties with retailers and just magically sends them millions of copies for free.
2. Retailers then sell the game and pay the publisher back?

No. That would be ridiculous. Instead it's like this:

1. Retailers pay the publisher for X number of games. In this moment, the publisher gets all the money they're going to get from the sale of those X number of copies.
2. Retailers then sell the games at a slight markup (making the bulk of their profit later when people start to trade in the games and they can sell a preowned copy for a significantly higher profit margin, sometimes off of the same copy multiple times).
3. The publisher does not get any money from the secondary sales. Some retailers might negotiate a certain number of buybacks if they don't sell but that isn't as common.

When we're discussing how many copies the publisher has sold and how much money they made, number shipped IS number sold and there's not ifs ands or buts there.
Quick question. Have you actually read the article Bogos wrote? Cause if you did, you'd see that he himself fucked up and thought the game already sold (actually sold, not shipped) that much, with him talking about digital sales being a part of it. You know, stuff that wouldn't be counted when you're talking shipped copies.

Though it's nice to see that you immediately thought that the people who brought it up were stupid and needed your roundabout baby explanation to understand what shipping is. Turns out they're more perceptive than you are.
Shipped IS sold. Bethesda DID sell those games.

What is the confusion here? Bethesda has sold 12 million copies of the game. It's just that retailers are the ones who bought them.

We will never know how many copies they then sell to the end consumer. That isn't a metric we can reasonably track so all we follow is how many games Bethesda has sold and that's synonymous with games shipped except in the case of free copies. Any time you ever hear number of copies sold, it's always the number of copies sold from the publisher to the retailers, aka the number of games shipped.

It's not that I think anyone here is stupid. Just wrong. Ignorant would be a better term if not for the baggage of an insult that it conveys when it really just means lacking information rather than a lack of intelligence.
 

Strazdas

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Lightknight said:
How would you know? Only people with problems are going to be going to the internet. Those of us without problems are going to be playing the game. The only reason why I'm not playing is that little thing I have to do five days a week to keep the power going so I can go home and play.

I've already gotten significantly more entertainment out of this than any standard game offers.

But then again, I also rarely go for a Bethesda game's story line. I usually dick around everywhere else and do the story line late.

And FYI, Steam's user reviews are incongruent with the metacritic reviews. Got any explanation for that? They put it around 80%. By your argument it would seem that fans are out of touch with fans.
The problems are not new, they were around in Skyrim. The buggyness of the game is not being put up for debate, the debate happens on whether the bugs are a significant detractor or not.

I already adressed Steam reviews. actually read some of them isntead of looking at raw number. the top rated (as in most people agree with them) reviews are either negative or positive that claim the game is very buggy but they liked it anyway. Sadly steam has no "average" rating so a lot of people go for positive when in review they mention they would go for average instead.
 

Lightknight

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Strazdas said:
Lightknight said:
How would you know? Only people with problems are going to be going to the internet. Those of us without problems are going to be playing the game. The only reason why I'm not playing is that little thing I have to do five days a week to keep the power going so I can go home and play.

I've already gotten significantly more entertainment out of this than any standard game offers.

But then again, I also rarely go for a Bethesda game's story line. I usually dick around everywhere else and do the story line late.

And FYI, Steam's user reviews are incongruent with the metacritic reviews. Got any explanation for that? They put it around 80%. By your argument it would seem that fans are out of touch with fans.
The problems are not new, they were around in Skyrim. The buggyness of the game is not being put up for debate, the debate happens on whether the bugs are a significant detractor or not.

I already adressed Steam reviews. actually read some of them isntead of looking at raw number. the top rated (as in most people agree with them) reviews are either negative or positive that claim the game is very buggy but they liked it anyway. Sadly steam has no "average" rating so a lot of people go for positive when in review they mention they would go for average instead.
Reading any individual reviews is just getting anecdotal evidence. Aggregate data is the only thing painting an overall picture.

The point is that the game is fun and people enjoy it. It's just far from bug free.
Strazdas said:
Dominic Crossman said:
Can someone tell me the last time a highly scored AAA game was released and commenters of Internet DIDN'T talk shit about cus... I'm struggling here.
Witcher 3
Actually, if you'll turn back the time machine and run an internet search for Witcher 3 bugs you'll see a variety of articles on the early game breaking bugs that were fixed and people were very much upset about. I just think there was so much to do in Witcher that people weren't finding them any time soon.
 

Something Amyss

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MC1980 said:
Quick question. Have you actually read the article Bogos wrote? Cause if you did, you'd see that he himself fucked up and thought the game already sold (actually sold, not shipped) that much, with him talking about digital sales being a part of it. You know, stuff that wouldn't be counted when you're talking shipped copies.
He didn't fuck up. Shipped copies are sold to the retailers. He was literally just explaining why Bogos' article isn't wrong. Shipped copies are sold copies, and this is the only metric that is routinely used in gaming.

And you've already had this explicitly explained to you.
 

Lightknight

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MC1980 said:
Lightknight said:
What is the confusion here? Bethesda has sold 12 million copies of the game. It's just that retailers are the ones who bought them.

We will never know how many copies they then sell to the end consumer. That isn't a metric we can reasonably track so all we follow is how many games Bethesda has sold and that's synonymous with games shipped except in the case of free copies. Any time you ever hear number of copies sold, it's always the number of copies sold from the publisher to the retailers, aka the number of games shipped.

It's not that I think anyone here is stupid. Just wrong. Ignorant would be a better term if not for the baggage of an insult that it conveys when it really just means lacking information rather than a lack of intelligence.
Again, have you read the article? Your whole argument about shipping equating to sales from a publishers POV is irrelevant when the writer of this article talks about sales as stuff that people bought from stores. (Hence him talking about digital sales. Why the hell would he talk about digital sales being part of the 12 mill if he was actually aware that he was talking about a metric that only covers physical units?)

The confusion here comes from the fact that I'm arguing inaccuracies in the article, most likely born from the writer not knowing what the fuck. You're arguing about shipping vs sales from a publisher perspective for reasons beyond me.
Have you read it? At no point did he state that Bethesda sold the copies to consumers. What's hilarious is that neither Bogos nor the article he linked to used the word "shipped". They all consistently said sold. So you thinking that he is talking about "shipping" when he doesn't further illuminates which of the two of us may actually not have read the article. *wink wink*

The people that have been getting corrected in this thread have been making the claim that the sales are just the number "shipped" and saying shipped does not mean "sold" and as I stated it very much does. That is the only number we ever collect and are ever told when discussing sales stats of games because there is no group collecting data on retail sales of specific games because they aren't going to take the time to report their sales to whatever body tries to get the data. Regardless, it doesn't actually matter how many consumers buy it because the publisher has already been paid at that moment. So if you want to know how much they made then retail sales are irrelevant.

Sorry if you just want to gripe about the article. But it was legit and on point. Bogos ftw. Also sorry if you want to defend people who don't understand that every game shipped is a game sold for a publisher. They're just wrong and defending them isn't changing that fact.
 

Lightknight

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Perhaps you can explain what term you think Bogos said that would exclude digital sales. Bogos only used the term "sold". Not "shipped".

MC1980 said:
Okay, so just ignore the part where talks about DIGITAL SALES being included in a number that solely means PHYSICAL units.
Steven Bogos said:
...While a lot of those sales were physical copies...
A mistake he would not have done if he actually meant what you think he meant when he wrote sold. Sure doesn't look like the thing someone who was thinking about shipped copies would write.

Listen, I don't know if I'm conveying this correctly (most likely not), but I get what you're arguing with the whole ship=sale from a publisher standpoint. But I'm sure that you don't seem to get what my problem is with the article. So let's just agree to disagree.

Also, do you know what the NPD is? Might wanna look it up.
"Sales" means physical numbers only? Again, at no point does Bogos or the article linked to it state the term "shipped". That's what the posters in this thread were claiming the sales were, not what Bogos was saying.

If you're going to conclude that number of games sold has to be physical then you're going to have to do some footwork in redefining a term. Maybe you should also follow the link to Bethesda's press statement while you're at it. Then you'll see that Bethesda was saying they sold 12 million copies at launch and broke down the sales into number of digital copies and physical copies.

Not sure what NPD is, if you meant NDP then that includes goods and services sold. If you're talking about NPD Group then they do include some average of retail sales but they aren't able to record everything so I'm not sure what your point is. Their numbers aren't reported on and aren't used in articles or pretty much anything else. They're for individual retailers to find out if they're being competitive. Not to convey a picture of national sales. Not only that but they are only for Canada and North America. Do you honestly think that every single retailer reports to NPD group any time they sell any game? That they log into a computer and type the name and freely give up corporate information at that detail? No, they have a number of partnerships with individual stores and perhaps some larger ones that they have brokered and specifically negotiated. In fact, according to their wiki they only cover about 60% of the market with large gaps like Toys R Us and Sam's club (laugh about Sam's club if you want but this is actually a place game store owners will go to purchase consoles and games for selling to the consumer and could constitute a significant missed target). They also don't state if they have any ties with Steam either and considering how tight lipped Steam is I wouldn't be surprised if they don't and the 60% market they cover is far smaller thanks to digital pc sales. So you've got to understand that the biggest resource of retail tracking just doesn't come close to the full picture.


Again, I have to repeat that any time you have ever heard anyone talk about how many copies of a game or movie was sold, they are talking about how many copies were sold from the producer to the retailer. You are not getting numbers on how many items were sold to the end consumer. It isn't retail numbers. Bethesda DID sell 12 million copies. Deal with it.
 

Robeltu

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MC1980 said:
Lightknight said:
"Sales" means physical numbers only? Again, at no point does Bogos or the article linked to it state the term "shipped". That's what the posters in this thread were claiming the sales were, not what Bogos was saying.

If you're going to conclude that number of games sold has to be physical then you're going to have to do some footwork in redefining a term. Maybe you should also follow the link to Bethesda's press statement while your at it. Then you'll see that Bethesda was saying they sold 12 million copies at launch and broke down the sales into number of digital copies and physical copies.
Okay, this is just childish. So your argument boils down "they didn't say the exact word so it isn't that". And you aren't savvy enough to understand that the presser is talking about shipped copies, so you think you have an argument.

Bethesda launched with approximately 12 million units worldwide to meet day one demand, representing sales in excess of $750 million.
This means shipped. Sorry to burst your bubble, but that's what it is. None of your semantic arguing is going to change that. "No ifs, ands or buts" as they say. Don't let the word "launch" bedazzle you, it doesn't mean they sold 12 mill out of the gate. (Sold, as in sold, not shipped, sold. Could you stop being anal about the word "sold"? I know you beat it into your own head that "shipping means selling ifyoureapublsshr", but you really ought to treat 2 separate terms for 2 separate things as they are. They are meant to signify a different things(transaction) for a reason.)

I would like you to produce the breakdown of digital and physical sales from that press release, though, that would be some magic. Did you actually read the thing or did you just skim it? (FYI, "it sold the best ever" isn't a breakdown) It seems you should take your own advice and follow the link to the presser. Also, that digital part is, a; completely separated from the things spoken about in the first paragraph (since, you know, shipped doesn't include digital, fancy that) and b; doesn't say any sales number whatsoever. I'll quote the whole fucking thing if you want.

And from what asshole did you pull that I said sales meant physical only? I said shipped meant physical only. You wouldn't misunderstand me if you didn't obfuscate those 2 terms, confusing even you by this point. You ought to retrace your steps, 'cus you seemed to have ran afoul of your own logic.

What a waste of time this was. EDIT: Noticed you chucked a huge ass paragraph in there while I was writing my response, pardon me if I don't wish to bother with it.
Late to this chat and don't have a lot to add but when it says digital copies wouldn't keys provided to Amazon and green man gaming count as shipped copies as they would also likely be paid in advance.
 

Lightknight

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Robeltu said:
MC1980 said:
Lightknight said:
"Sales" means physical numbers only? Again, at no point does Bogos or the article linked to it state the term "shipped". That's what the posters in this thread were claiming the sales were, not what Bogos was saying.

If you're going to conclude that number of games sold has to be physical then you're going to have to do some footwork in redefining a term. Maybe you should also follow the link to Bethesda's press statement while your at it. Then you'll see that Bethesda was saying they sold 12 million copies at launch and broke down the sales into number of digital copies and physical copies.
Okay, this is just childish. So your argument boils down "they didn't say the exact word so it isn't that". And you aren't savvy enough to understand that the presser is talking about shipped copies, so you think you have an argument.

Bethesda launched with approximately 12 million units worldwide to meet day one demand, representing sales in excess of $750 million.
This means shipped. Sorry to burst your bubble, but that's what it is. None of your semantic arguing is going to change that. "No ifs, ands or buts" as they say. Don't let the word "launch" bedazzle you, it doesn't mean they sold 12 mill out of the gate. (Sold, as in sold, not shipped, sold. Could you stop being anal about the word "sold"? I know you beat it into your own head that "shipping means selling ifyoureapublsshr", but you really ought to treat 2 separate terms for 2 separate things as they are. They are meant to signify a different things(transaction) for a reason.)

I would like you to produce the breakdown of digital and physical sales from that press release, though, that would be some magic. Did you actually read the thing or did you just skim it? (FYI, "it sold the best ever" isn't a breakdown) It seems you should take your own advice and follow the link to the presser. Also, that digital part is, a; completely separated from the things spoken about in the first paragraph (since, you know, shipped doesn't include digital, fancy that) and b; doesn't say any sales number whatsoever. I'll quote the whole fucking thing if you want.

And from what asshole did you pull that I said sales meant physical only? I said shipped meant physical only. You wouldn't misunderstand me if you didn't obfuscate those 2 terms, confusing even you by this point. You ought to retrace your steps, 'cus you seemed to have ran afoul of your own logic.

What a waste of time this was. EDIT: Noticed you chucked a huge ass paragraph in there while I was writing my response, pardon me if I don't wish to bother with it.
Late to this chat and don't have a lot to add but when it says digital copies wouldn't keys provided to Amazon and green man gaming count as shipped copies as they would also likely be paid in advance.
Doesn't matter, the article doesn't say "Shipped". The person doesn't get that and thinks that they "meant" shipped when they said sales and were quoting an article from Bethesda that said the same.

I'm going to guess he meant sales because he was repeating an article from a company that said sales. If the person wants to extrapolate their imagined interpretation of his meaning then that's on them.
 

008Zulu_v1legacy

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Strazdas said:
i...uh... what? there are no disc format we use that is 1 GB in size. there is CD - 700MB - 0,7 GB. there is dual-layer CD - 1,4 gb. There is DVD - 4,4 GB, there is dual-layer DVD - 8,8 GB, there is BluRay - ~30 GB and Dual-Layer BluRay (very rare) - ~60GB. There are other formats such as SD cards, USB sticks, hard drives, tapes, but those are not discs and as far as i know only one handheld device uses SD cards and others are not used for distribution (for good reason).
Obviously they didn't use the full capacity of the disc. Don't bother asking me why, I don't work for those respective companies, I can't answer their insane priorities regarding optical storage policies.

Strazdas said:
No. Its not up to game companies to deal with you having shitty internet. its up to you, your internet provider and lawmakers that regulate that internet provider. If i make a file downloadable its not up to me to make sure you have internet access, only that the file is accessible without problem, which steam does. Such things like "internet cap" are not and never were based on any real limitations and should be gone away as a bad price gouging tactic that it is.
Bethesda is a business, and the purpose of any business is to make money. You make money by selling your product to as many people as possible. Restricting your business model to digital distribution only is effectively costing you lost sales. Something no business is willing to do.
 

Strazdas

Robots will replace your job
May 28, 2011
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Lightknight said:
Reading any individual reviews is just getting anecdotal evidence. Aggregate data is the only thing painting an overall picture.

The point is that the game is fun and people enjoy it. It's just far from bug free.
It would be so if the reviews were random. however reviews are sorted by "usefulness" which on steam is basically a measure of how many people agree with the review. when the negative reviews turn up with 80% agreement of thousands of people while the spammed positive ones end up in the "0 of 1 people found this useful" bin its not just random anecdotes. Like i said, the overall number is not representative on steam, top reviews are.

Lightknight said:
Actually, if you'll turn back the time machine and run an internet search for Witcher 3 bugs you'll see a variety of articles on the early game breaking bugs that were fixed and people were very much upset about. I just think there was so much to do in Witcher that people weren't finding them any time soon.
i went back to the month of may and you seem to be correct [http://www.geeksnack.com/2015/05/29/the-most-frustrating-glitches-in-the-witcher-3/]. Still from the numerous google results i found these bugs seem to be happening for very small group of people for Witcher. maybe thats why it went so much under the radar on reddit since majority vote ends up the main sight there.

008Zulu said:
Obviously they didn't use the full capacity of the disc. Don't bother asking me why, I don't work for those respective companies, I can't answer their insane priorities regarding optical storage policies.
that does seem to be the only explanation. but it is baffling why they would do it since printing extra physical discs actually costs them extra.

008Zulu said:
Bethesda is a business, and the purpose of any business is to make money. You make money by selling your product to as many people as possible. Restricting your business model to digital distribution only is effectively costing you lost sales. Something no business is willing to do.
It depends on the loss. If the loss is either smaller than the expenses it would take to create physical distribution or so small they think its more profitable to spend time doing something else it is, from a business perspective, a smart move to go away from physical. Its the same deal as with vinyl and casettes that i mentioned earlier. yes, there are some people that would buy them, but they arent big enough crowd to be worth it.

Another thing. i never bought the excuse of "it should do X because its purpose is to make money". If a business is not benefiting society it should be dismantled, profitable or not.