I'm getting the slightest hint here that you're trying to subtly insult people that pre-order or buy a game on launch day.Zachary Amaranth said:Good. Removes my only incentive to pre-order. I'll buy it in a Steam sale like a normal person.
Well, they are the people ruining the industry by facilitating broken releases.Bat Vader said:I'm getting the slightest hint here that you're trying to subtly insult people that pre-order or buy a game on launch day.Zachary Amaranth said:Good. Removes my only incentive to pre-order. I'll buy it in a Steam sale like a normal person.
You can 3D print one always, the blueprints for an Iphone holder PIP-Boy exist for a while now. Price is in cubic inch usually, I guess if you really want one you can get it for less than 120 bucks.Blacklight28 said:I know its just a dumb gimmick and it'd probably be uncomfortable to use but god damn I want one. I'd actually considered breaking my no preorder rule for Fallout, but I suppose now I can save the money.
If it turns out my iPhone can't fit or the App is too slow you can have my Pip-Boy.Extra-Ordinary said:Gosh darn it.
Well, I don't have to sweat over it anymore and I can take away the Amazon bookmark so glass half full.
Actually no, glass half empty, I wanted one.
*cries*
meh too complicated. i'll duck tape my iphone to my arm and have a hobo pipboy. i will have the same feeling...Imre Csete said:You can 3D print one always, the blueprints for an Iphone holder PIP-Boy exist for a while now. Price is in cubic inch usually, I guess if you really want one you can get it for less than 120 bucks.Blacklight28 said:I know its just a dumb gimmick and it'd probably be uncomfortable to use but god damn I want one. I'd actually considered breaking my no preorder rule for Fallout, but I suppose now I can save the money.
That's more expensive than my life.Dalek Caan said:If it turns out my iPhone can't fit or the App is too slow you can have my Pip-Boy.
For
Nope.Bat Vader said:I'm getting the slightest hint here that you're trying to subtly insult people that pre-order or buy a game on launch day.
You know, broken releases predate the preorder culture by quite a bit. Even in main titles. Hell, I remember NES titles which had issues.Mutant1988 said:Well, they are the people ruining the industry by facilitating broken releases.
The internet wasn't as big back then and people had to rely on gaming publications for game reviews. Most of which were blatant shills that didn't care in the slightest about warning people about bad and broken games. Word of mouth was the most reliable way to avoid them, but how is that supposed to work when everyone gets the product at the same time?Zachary Amaranth said:You know, broken releases predate the preorder culture by quite a bit. Even in main titles. Hell, I remember NES titles which had issues.
Considering people buying day one, week one, or even month one are contributing, I don't think the preorder bit will particularly change things. Hell, people still snapped up Watch Dogs after the bullshots thing or Unity after launch bugs were revealed. Like, it doesn't look like preorder is the problem.
I would take it as a given that the early 80s had less internet access. Kind of like the lack of cars in the 19th century. I'm not sure that addresses the bit where the problem existed, though.Mutant1988 said:The internet wasn't as big back then and people had to rely on gaming publications for game reviews.
Review embargoes are a thing in other media and other tech fields, without it being seen as the problem.The fact is that review embargos (All the way up until the day before release) and the pre-order culture exist to minimize the ability for customers to review the product before purchase.
preorders may exacerbate the problem, but that's the absolute most they do. No, the problem is that we have a bunch of people wh ocan't not buy a game. Even when they are angry. Even when they are boycotting. Whether they preorder or not, they're buying the game. The industry thinks it has us by the throat. And we're basically showing our throat. Arguing that preorders are the issue is like arguing that the problem with being eaten by wolves is that their teeth are slightly too long.The problem is end user complacency. Pre-orders exacerbate that issue. Pre-orders makes it easier for companies to make a massive profit before word of mouth changes people's mind about purchasing the product.
You're the one that insists on adding "the" when I keep using "an" in front of issue.Zachary Amaranth said:Arguing that preorders are the issue is like arguing that the problem with being eaten by wolves is that their teeth are slightly too long.
As for my original post - Pre-orders DO make it easier to profit from broken releases. Because 1 - Most people don't care enough to cancel their pre-orders at the last moment (Changing people's minds isn't easy - Especially when they want things to be a certain way) and 2 - People don't want to miss out on pre-order exclusives - A thing which gets more and more common and is rather relevant to this specific topic.Mutant1988 said:The problem is end user complacency. Pre-orders exacerbate that issue. Pre-orders makes it easier for companies to make a massive profit before word of mouth changes people's mind about purchasing the product.
...
Pre-orders is just one of the many ways a company can be bad or make a profit in spite of being bad.
Yet you're the one who singled out this issue. You blamed it on preorders and then promptly performed a saving throw afterward. You said that they, the preorder culture, were the ones enabling broken products. And even in your followup, you tried to justify why this dating back to the 80s wasn't harmful to that.Mutant1988 said:It is an issue. It's by no means the only issue. Let me quote myself:
That's not what you said. You said they were THE people ruining the industry. I note you didn't quote yourself there.As for my original post - Pre-orders DO make it easier to profit from broken releases.
You know what hyperbole is, right?Zachary Amaranth said:Yet you're the one who singled out this issue. You blamed it on preorders and then promptly performed a saving throw afterward. You said that they, the preorder culture, were the ones enabling broken products. And even in your followup, you tried to justify why this dating back to the 80s wasn't harmful to that.Mutant1988 said:It is an issue. It's by no means the only issue. Let me quote myself:
That's not what you said. You said they were THE people ruining the industry. I note you didn't quote yourself there.As for my original post - Pre-orders DO make it easier to profit from broken releases.
The biggest problem here is that they're not the cause or a cause. They are, at worst, a symptom of an existing culture that is unable to go without its games and an industry that knows it. That's exactly why preorders were not n and of themselves an issue. That's why we went decades before people started identifying this as a problem.