Well, that's good for me, since my only console is an Xbox One and I plan on getting it on PC anyway, but yeah. No surprise here either. Someone (as in a big-name company) was bound to drop the last gen eventually.
Fixed that for ya'.chocolate pickles said:Yes, but will it actually be PLAYABLEon PC,
Previous generations didn't have downloadable games and DLC. People were hoping to hold on to their digital content. The lack of backwards compatibility is one of the reasons I don't own a console.martyrdrebel27 said:you know, i was thinking about backwards compatibility the other day when it occurred to me how weird it is that we expect it. backwards compatibility only existed in ONE generation change of consoles. PS1 to PS2 and Xbox to Xbox 360. No other time in console history was BC expected or lamented for it's absence.
It wasn't exactly easy for them to do the Wii/Wii U backwards compatibility, they basically have an entire Wii console crammed in there because they also switched architecture, just like the PS4/Xbone. From a hardware stand point it would have been a massive challenge, given the size constraints put on the devs by Iwata, I believe it is partly the reason the Wii U is the price that it is; I do expect at some point we will get a Wii U without the Wii hardware/compatibility which will cost around $50 less.martyrdrebel27 said:mostly true, but not entirely. there's a cut-off date in production, somewhere around November of 2011 where Wii's were no longer BC with gamecube.Dominic Crossman said:Nintendo consoles would disagree with you there if memory serves. Gamecube to Wii, Wii to Wii U, Nintendo Ds to every Nintendo portable console after it.martyrdrebel27 said:you know, i was thinking about backwards compatibility the other day when it occurred to me how weird it is that we expect it. backwards compatibility only existed in ONE generation change of consoles. PS1 to PS2 and Xbox to Xbox 360. No other time in console history was BC expected or lamented for it's absence.Texas Joker 52 said:Quite frankly, that's not a surprise at all, and it had to start happening consistently sometime. While the 360 and PS3 still have a little life left in them, the Xbox One and PS4 need to expand their libraries, and new games are the way to do that. I still wish they were backwards-compatible though, because that would make the transition that much more palatable.
i too wish i didn't have to switch my HDMI over to play older games, since my tv only has one hdmi input, but historically, there's nothing to suggest we should expect it. only Gen 5-6 for Sony and 6-7 for Microsoft had that feature.
Although I do agree it's weird how people expect to come as standard.
and i purposely didn't mention handhelds because 1. it's gotta be easier and cheaper to make cartridge-based handhelds backwards compatible and 2. despite being marketed as the next gen of handheld, the DS has always felt like newer iterations of the same machine from a decade ago, with slight improvements along the way. that perception could be because nintendo releases a very slightly different of the DS every 6 months or so, to the point that it annoys me in fact.
but point definitely taken, nintendo has gone well out of their way to accommodate backwards compatiblity. even as i type that though, the point occurs to me that i made about the handhelds: it's cheaper and easier to put it into a nintendo product because nintendo hasn't competed with the other two in terms of power for awhile now.
People want it to be a norm because it's heavily pro-consumer. It allows you to resell your old console and still play the game. It saves up a lot of space. Ideally, you would need just one console to play all the previous generations of the same console. More realistically you would need to keep only every other console instead of every, while still keeping your library.Whatislove said:-snip-
yeah, that was my thought too.WhiteTigerShiro said:And just to show how little impact the new generation had, my first thought after reading the article was, "Wow, so they're going PC-only this time," before I realized that this article is just talking about the last gen consoles.
Heh that was my first reaction too. For a few moments there I outright forgot that the latest generation consoles even existed.WhiteTigerShiro said:And just to show how little impact the new generation had, my first thought after reading the article was, "Wow, so they're going PC-only this time," before I realized that this article is just talking about the last gen consoles.
You've been here since 2009.EndlessSporadic said:Im surprised there aren't more whiny self-entitled PS3/Xbox 360 comments here.
I believe we'll see more under-the-hood changes such as native 64-bit which is quite a huge thing for a game that Bethesda develops. I doubt we'll see any improved physics as they're already using Havok...but we may see more of it. Improved interior level design may also be another due to the possible resources available - again, ground breaking stuff.MC1980 said:I wish it actually looked like a game that needed to skip last-gen. The game looks like a marginally improved Skyrim, with all the usual Bethesda jank intact. Verdict's still out on stuff like seemless area transitions, improved physics, etc., but I'm guessing that that too remains the same as it was in Skyrim. Pity. It honestly looks like it was cross-gen at some point not that long ago.
I don't know how the storage medium affects the ease of bc implementation (my educated guess would be not at all) but it is far from unreasonable to ask for a ps2 and a ps1 software emulator on the ps4 which has more than enough power to brute force that with anti aliasing and shoveling the entire disk data into RAM so nothing spins cherry on top.martyrdrebel27 said:but point definitely taken, nintendo has gone well out of their way to accommodate backwards compatiblity. even as i type that though, the point occurs to me that i made about the handhelds: it's cheaper and easier to put it into a nintendo product because nintendo hasn't competed with the other two in terms of power for awhile now.
Thing is Bethesda Game Studios (BGS) are not noted for pushing graphics to the max. Plus they have the "AAA Publisher's Disease" of,, design for the worst and port from that to the better platformsfor "parity", which never gives anything but bad ports.MC1980 said:I wish it actually looked like a game that needed to skip last-gen. The game looks like a marginally improved Skyrim, with all the usual Bethesda jank intact. Verdict's still out on stuff like seemless area transitions, improved physics, etc., but I'm guessing that that too remains the same as it was in Skyrim. Pity. It honestly looks like it was cross-gen at some point not that long ago.
i'm not talking about the storage medium being the issue, i'm talking about cost of manufacture and end cost for consumer. since the objectively weaker hardware in the Wii is cheaper to manufacture (hence the Wii always having been the cheapest console to buy) there is wiggle room in that price for the consumer. However, with microsoft and sony already pushing the $500 price tag, the cost to put in the extra components to make it a functioning BC machine would just too big of a burden on the consumer.loa said:Oh, this surprises anyone?
I don't know how the storage medium affects the ease of bc implementation (my educated guess would be not at all) but it is far from unreasonable to ask for a ps2 and a ps1 software emulator on the ps4 which has more than enough power to brute force that with anti aliasing and shoveling the entire disk data into RAM so nothing spins cherry on top.martyrdrebel27 said:but point definitely taken, nintendo has gone well out of their way to accommodate backwards compatiblity. even as i type that though, the point occurs to me that i made about the handhelds: it's cheaper and easier to put it into a nintendo product because nintendo hasn't competed with the other two in terms of power for awhile now.
I also don't buy that backwards compatibility to the previous gen is technically impossible for a second, especially for the xbone that didn't do this whole "switching to a sane processor architecture" thing.
If microsoft and sony truly wanted to, they could and would find ways to make this happen.
This is also not a matter of "entitlement" or "expectation", this is a matter of getting bullshit explanations of why it doesn't happen and in the case of the ps3, bc was literally there and then taken out of it with no premium option to get it for people who would want that (me) and now, wonder of wonders, sony does the whole subscription based streaming thing which they themselves said is their take on "backwards compatibility" and both consoles get showered with remakes so the undertones are pretty crystal clear here.
Nintendo exudes none of the above mentioned underhanded nonsense that makes trusting microsoft or sony impossible for anyone paying attention which is the actual core of the issue.