I'm interested what other endearing features will F4 have?Anthraxus said:It won't be if Bethesda is doing it.![]()
Because The Elder Scrolls were always about realism, with their gravity-defying horses and flying kitties. Besides, how do you know the locks aren't made differently, thus making Oblivion's system the unrealistic one? >.>thespyisdead said:the sign of a good game mechanic, is that its hard to master at lower levels, in my opinion, and therefore Skyrim/FA:NV lock picking, in my opinion, is inferior to oblivion. i just enjoyed the system of lock picking in oblivion more, so i wish they will go back to that one, as opposed to spinning shit
(and when you think about it, oblivion's system is more realistic)
Personally, I thought the stories the areas held were more than enough incentive to explore them, in both Fallout 3 and New Vegas. To enter a vault and suddenly find that it contains a story, is pretty cool. Sure, special weapons and such would be good, but what's the point of clearing them out when you've done all the quests to get better loot, when your only incentive is better loot?orangeban said:Improve the writing, that's all I ask. Alright, that's a lie, I ask two things, improve the writing and add incentive for clearing out dungeons (other than bobbleheads), it's an RPG for goodness sake, add special weapons and stuff, give me a reason for fighting tons of dudes.
Maybe you do have good luck...or you're not a ps3 owner like me. In my experience, they make broken games. Fallout 3 wasn't as bad as New Vegas but it was quite a mess.kuyo said:Bethesda makes games that work, mostly. Maybe I've just had good luck, but the bugs were hardly ever game breaking and Skyrim hardly ever crashed during the 100+ hours I've played it.GonzoGamer said:I'd like to see them make a game that works.
But that's never going to happen.
Obsidian, on the other hand has no business making Bethesda games. New Vegas had two or three people on QA, I think, and that number really ought to have at least two digits. that game had bugs in the main questlines.
Anyway, I wanna see a Fallout game set in China. They're just as nuked to shit as the US and I'd like to see their side of things for a change. And it better come with ridable bicycles; there's no excuse for bicycles to not work.
That would be an interesting setting for the next game.superdelux said:They should set it in Texas, We have a 9-1 gun to person ratio, Mountains, Deserts, Forests, Rivers, Cows, Cowboys, and a bunch of football stadiums that could be converted into Gladiator arenas.
I agree, sprinting is good.Smeggs said:-Sprinting. That was a godsend in Skyrim. I was so happy to see that sprinting function in the first gameplay trailer that I almost crapped myself. Fallout's wastelands are fun to explore, yes. The landscape is mostly too bumpy and craggy to properly use a motorcycle in such a large game. I want to at least be able to run places rather than fast traveling. Also, maybe I'd be able to keep ahead of those damned Deathclaws for the extra second I need to get through a door.
The V.A.T.S. can be useless at times like how I can use it to shot a guy five feet away with a shotgun, but it will still miss. I think they should keep iron-sights, but in place of V.A.T.S. they should do a bullet-time like thing that still works off the Action Points thing. I've seen mods for New Vegas that seem to work pretty well, so it wouldn't be hard to do.-Make sure to keep iron-sights. That was my favorite part of New Vegas. I used manual aiming down my iron sights more than I used V.A.T.S.
I love the lock picking system in Skyrim. They took the lockpick from Fallout(which, while still annoying at times, is way better than Oblivion's) and allowed you to pick any lock at any time like in Oblivion. I can't tell you how many times I've forgotten about a locked door or safe in the recent Fallout games because I was nowhere near a high enough level in lockpick to open it until weeks later when I decide to loot the place again. This is also true for unmarked locked things in the middle of the wasteland.-I really like how lockpick in Skyrim just makes it easier to pick harder locks or gives you some good perks. I was able to open Master locks without ever putting in any skill points. Cost me a lot of lockpicks,but whatever. It always pissed me off in the Fallout games that if I wanted this amazing gun I'd have to actually sacrifice my GUNS skill to raise my LOCKPICK just to open a door to get it. "Okay, this lock is average, need Lockpick of 50." *Level up, dump all points into Lockpick...SKILL AT 49*
It's been said on another recent Fallout thread or two that the next game should be made by Bethesda, but the story written by Obsidian. Although I usually knock off the main story for exploration anyway so what do I care?-A much longer and better thought out story. Skyrim's campaign was noticeably longer than either of the Fallout games, which could literally be knocked out within a day of playing from start to finish. Hell, if you remember where the vault your father is in is you can skip going to Megaton and Rivet City altogether and just go there. Beat the campaign in about ten hours, once. Seriously underleveled and it was tough, but beat it.
I was about level 12-15 or something. The only reason it'd been that long is because I'd taken a few detours to do some quests to get certain weapons and items and also I wanted to get a few good perks under my belt before taking on the Enclave and Vault 8.Zenn3k said:Closer to the time FO3 was released, I did a few speedruns. My fastest time was 3 hours, and that was not using the glitch to go through one of the walls. I was level 4 when I finished![]()
Nevermind the war that sets things in motion was US vs. CHINA.lewwatt said:Yes the cold war was predominantly US and USSR but let's not forget that Fallout has an alternate universe in which I'm pretty sure other countries would've got involved. Making a less 'stale' Fallout game should be easy enough while being canon at the same time.Bvenged said:Cold War participants US v USSR; On the sidelines are the rest of the world. Everyone was crapping bricks over it and taking sides (sort of), but the main participants were the US & the USSR.
Another factor to the Fallout Universe is that nobody knows what the world outside the states is like. It would be a huge change to the series to be set elsewhere, but I feel that the games' setting is starting to get a bit stale in the USA.
So FO4 is almost certainly a Bethesda project.In August 2010, Todd Howard revealed in an interview with Eurogamer that Bethesda was working on two projects; one had been in development for 2 years (beginning after Fallout 3 was released), and the other was still in pre-production.[4] It's now known that the title farther along in development was The Elder Scrolls V: Skyrim. There is still no confirmation on what the second game is.
I really liked the crafting/enchanting/alchemy system from Skyrim, so I think that should be present in the game.War Penguin said:.
And bring back weapon crafting! There was something much more satisfying to build my flaming death sword than find it on some damn Legionary. Hell, why don't you go farther and do armor crafting? That'd be awesome! Have your own special armor that you built yourself!
How about armor mods? Just like weapon mods, but for armor.
Ooh, I like that idea.endtherapture said:I really liked the crafting/enchanting/alchemy system from Skyrim, so I think that should be present in the game.War Penguin said:.
And bring back weapon crafting! There was something much more satisfying to build my flaming death sword than find it on some damn Legionary. Hell, why don't you go farther and do armor crafting? That'd be awesome! Have your own special armor that you built yourself!
How about armor mods? Just like weapon mods, but for armor.
Modding your guns and armour with parts you've cannibalised from other guns would be cool.
For example imagine if you've got a gun with an extended clip or whatever, you cannibalise (disenchant) that, lose the gun, gain the extended clip which can be added onto another gun. It could work really well.
It would add amazing depth to the game, like building machine shotguns and stuff. Obviously it'd have to be implemented well so you couldn't abuse the system but I think it could be a good idea.War Penguin said:Ooh, I like that idea.endtherapture said:I really liked the crafting/enchanting/alchemy system from Skyrim, so I think that should be present in the game.War Penguin said:.
And bring back weapon crafting! There was something much more satisfying to build my flaming death sword than find it on some damn Legionary. Hell, why don't you go farther and do armor crafting? That'd be awesome! Have your own special armor that you built yourself!
How about armor mods? Just like weapon mods, but for armor.
Modding your guns and armour with parts you've cannibalised from other guns would be cool.
For example imagine if you've got a gun with an extended clip or whatever, you cannibalise (disenchant) that, lose the gun, gain the extended clip which can be added onto another gun. It could work really well.
How about using normal guns like melee weapons, and adding a knife to whatever weapon would be necessary. Ta dah! Instant bayonet!
Maybe even opening a freaking window. Every single window is either boarded up or nonexistant. Its like they don't even understand that windows can close. (Well, I mean it is rather easy for protection, but even on the tenth level of boarded windows?)trollnystan said:In regards to Fallout 4... Well, I would like to see the world having realistically progressed. Seriously. It's been what? 200 years since the war? Even the inhabited places look run-down and and filthy. Is no one in FO universe OCD about their cleaning?
superdelux said:They should set it in Texas, We have a 9-1 gun to person ratio, Mountains, Deserts, Forests, Rivers, Cows, Cowboys, and a bunch of football stadiums that could be converted into Gladiator arenas.
I liked New Vegas's campfire system. One thing that kinda bugged me, though, was that you already knew how to make 90% of the stuff. I liked that in Skyrim, you could experiment or buy/find recipes. If they do a mixture of each, that'd be great!endtherapture said:It would add amazing depth to the game, like building machine shotguns and stuff. Obviously it'd have to be implemented well so you couldn't abuse the system but I think it could be a good idea.War Penguin said:Ooh, I like that idea.endtherapture said:I really liked the crafting/enchanting/alchemy system from Skyrim, so I think that should be present in the game.War Penguin said:.
And bring back weapon crafting! There was something much more satisfying to build my flaming death sword than find it on some damn Legionary. Hell, why don't you go farther and do armor crafting? That'd be awesome! Have your own special armor that you built yourself!
How about armor mods? Just like weapon mods, but for armor.
Modding your guns and armour with parts you've cannibalised from other guns would be cool.
For example imagine if you've got a gun with an extended clip or whatever, you cannibalise (disenchant) that, lose the gun, gain the extended clip which can be added onto another gun. It could work really well.
How about using normal guns like melee weapons, and adding a knife to whatever weapon would be necessary. Ta dah! Instant bayonet!
I also really liked the alchemy system in Skyrim so I'd like to see that return, like a "lab" system.