So you're telling me that slow, clunky, mmo meets rts combat is somehow more immersive (since that's the point of an rpg) the physically dodging your enemies blows, and that pausing the game, zooming out, selecting a spell from a bar and clicking on an enemy, is somehow more immersive then drawing runes on the screen, to weave the spells you want to cast? Oh of course, I forgot, two extra pages of numbers magically enhance roleplaying, as long as you grinded enough exp to put points in enhanced roleplaying.bussinrounds said:Funny, these sandbox action rpgs you love so much have incredibly mindless and boring gameplay, imo, compaired to tactical rpgs. Not to mention their dull and wooden characters, boring quests, and severe lack of monsters, spells, talents, character building, and content period.
Don't get me wrong, tactical, chesslike gameplay can work (I adore the Heroes and the Disciples series respectively), but it has absolutely no business whatsoever, being in an rpg, and was only implemented in the first place, because processors couldn't handle fast combat back in the day.