Fallout new vegas , co-op?

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Kenji_03

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May 12, 2007
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http://newvegas.nexusmods.com/downloads/file.php?id=43751

There's a same-screen mod that allows a second player to control an on-screen NPC. But that's the best we can get right now as networking Fallout's engine for coop is beyond a nearly insurmountable task.

Here are two videos of the Fallout3 version of the mod:
http://www.youtube.com/watch?v=DJq7n7sI5T4
http://www.youtube.com/watch?v=8IoMTwvec0k
 

Vault101

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Sep 26, 2010
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Im very suspicious adding "online" compnents to games

anything that requires online had a shelf life...the more important you make it to the game the more oyu can potentially hurt it but adding a use by
 

Rawne1980

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Jul 29, 2011
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No it doesn't.

If it did then I would get rid of my copy in a heartbeat.

It also wouldn't work on the PC. People would have to have the same mods.

For instance, I have a lot of housing mods scattered around and if someone joined my game they wouldn't be able to enter the buildings.

Either that or they would have to remove mods which would just kill the game for me anyway.
 

Kenji_03

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May 12, 2007
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Rawne1980 said:
No it doesn't.

If it did then I would get rid of my copy in a heartbeat.

It also wouldn't work on the PC. People would have to have the same mods.

For instance, I have a lot of housing mods scattered around and if someone joined my game they wouldn't be able to enter the buildings.

Either that or they would have to remove mods which would just kill the game for me anyway.
The present mod requires both players to be on the same PC (P2 using either a USB keyboard or gamepad).

Also, it would work on the PC to do an online coop, but as you stated you'd have to sync your mods.
 

Rawne1980

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Kenji_03 said:
The present mod requires both players to be on the same PC (P2 using either a USB keyboard or gamepad).

Also, it would work on the PC to do an online coop, but as you stated you'd have to sync your mods.
You are right, I phrased my post badly.

It would work but, as said, it would require work on both sides to have the same mods (something not everyone agrees on. I'm a housing fanatic, there are probably more player houses in my Fallout games than NPC's ... and there is certainly more guns).

It would also require similar PC hardware.

While Fallout:NV is hardly demanding of the PC I have close to 250 mods active which someone with a machine less powerful would not be able to handle.

While it would be simple for me to turn off some of them to make it easier for a "co-op" I wouldn't want to. It's not a game designed for co-op and I wouldn't want to play it as such .... only one armed to the teeth badass is allowed in my fallout :p