Fallout: New vegas Hint and help thread

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flipsalty

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May 11, 2010
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Feintingfox said:
Okay what I really want to know is how to put cards into the caravan deck. I've bought at least 40 random cards from vendors and they all just lie in my misc inventory making it harder to find things and I cant use them to play caravan.
This ended up happening to me after the patch, It worked fine before. I found that if you move your cards from your inventory to a container and then back, they'll move into your deck. I usually do this with my safe in Novac.
 

SomeBritishDude

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Onyx Oblivion said:
Brutal Peanut said:
If you follow the cursor by making this your main objective, you'll find one at the cemetery and the other in the school-house yard. Just look around in those areas until you find click-able plants. (Also pick up the snow-globe in the cemetery).
What he said.

I need help from people who have done a few hours with or without "Wild Wasteland".

Is the wasteland actually wilder?
It basically means you may find some random stuff that you wouldn't normally, usually pop culture references. Some of them will go straight over your head, I know they have with me.

[spoiler/]One of the first ones you'll probably find is Indiana Jones corpes in a fridge. It's that kind of thing[/spoiler]

The only gameplay change is that certain unique weapons are available to you that arn't normally, and visa versa. For instance...

[spoiler/] the Holy hand grenade from Monty Pyphon is only available to wild wastelanders. Those without get a sniper rifle I think... [/spoiler]
 

Nannernade

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Hmm anyone know what weapon works best to take out a buge nest of Deathclaws in the Quarry? I don't have the Fatman so please don't suggest it I am doing it for the people of Sloan I tried to take them out with my Varmint Rifle with Night Vision Scope but apparently their armour is too tough for my bullet to penetrate through them. =(
 

Who Dares Wins

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My advice to anyone who has problems with carry weight, get ED-E early, you need either science, repair, or the parts to repair (which are pretty common).
 

Nedoras

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Lunar Shadow said:
In Wild Card: Side Bets

Where in the bloody hell are the BoS in Hidden Valley?
One of the bunkers in the valley(the one with the tree stump on top of it) has their base in it. Just make sure you're not wearing any NCR gear when you go in there. I was(I forgot to take it off), and I was greeted with a hail of gatling laser and gauss rifle fire.
 

CrustyOatmeal

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Nannernade said:
Hmm anyone know what weapon works best to take out a buge nest of Deathclaws in the Quarry? I don't have the Fatman so please don't suggest it I am doing it for the people of Sloan I tried to take them out with my Varmint Rifle with Night Vision Scope but apparently their armour is too tough for my bullet to penetrate through them. =(
use the sniper rifle with a silencer and you should be able to take them out from afar without them charging after you. its best to aproach from the north side since you will start on top of the quarry and work you way down and you should be able to see them long before they see you. i went along that route and only had to kill 1 regular death claw that was between the alpha and the mother deathclaw

this quest really isnt meant to be taken by anybody who hasnt gotten a weapon that does over 50 dmg straight up or 100 dps since deathclaws are some of the hardest units to kill and they tend to roam in packs on this quest. i didnt even try it until i was lvl 14 but by then i had insane sneak and gun skills along with my trusty sniper rifle

its also nice to have rex for cqc agro and a companion that boosts whatever skills you are using. i used the first recon guy because of the perk he gives me and because he does good long range dmg like me
 

Jandau

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Dec 19, 2008
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To the people trying to add cards to their Caravan Deck (PC version)

This is currently slightly bugged. When you buy new cards, they should be added to your deck automatically, but they aren't (they stay in your inventory). To fix this, simply put all your cards in a container (box, locker, whatever), close it, open it again and select "Take All". The cards will now be properly added to your deck.

Nannernade said:
Hmm anyone know what weapon works best to take out a buge nest of Deathclaws in the Quarry? I don't have the Fatman so please don't suggest it I am doing it for the people of Sloan I tried to take them out with my Varmint Rifle with Night Vision Scope but apparently their armour is too tough for my bullet to penetrate through them. =(
If you're at the Varmint Rifle stage of the game, just walk away. Deathclaws are pretty brutal in this game and you'll need high end stuff to take them down reliably. Anti-materiel rifles, Missile launchers and such spring to mind. Basically, leave that for later.

Rattler5150 said:
Is there a usable resting bed around goodsprings
I think there's at least one at Goodsprings source, in the abandoned trailers near the campfires.

MaxPowers666 said:
My question is this. I picked up some Legion Ears and im wondering where to turn them in. Has anybody found the guy who buys them yet?
Camp Forlorn Hope, in the eastern part of the map. It's an NCR camp where you can turn in Legion Ears (in the Barracks) and NCR Dogtags (to the Quartermaster)

AndyFromMonday said:
Anyone know where to get stimpaks? It's sort of annoying not having the ability to explore a house further because I have no food.
Mostly from First Aid boxes, but you can also buy them, especially from doctors. However, I would suggest relying on Sunset Sarsaparilla for most of your healing, especially on Hardcore Mode. Each bottle heals 50 HP, gives you a Bottle Cap and sometimes a Star Bottle Cap which you'll need for a quest.
 

Jandau

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Dec 19, 2008
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Revelo said:
I'm having problems with crafting ammo for my guns. I have plenty of materials to make ammo for my Weathered 10mm Pistol and Service Rifle, yet the only thing that stands between me and plenty of bullets is primers.

If I could find or make primers I would not have to worry about the amazing lack of ammo for anything I come across. Can someone help me out, where can I buy primers for my pistol and rifle, or how do I make them? I realize hardcore mode means I need to watch what I am carrying, but only having a measly 4 or 5 mags for my weapons doesn't fill me with joy.
You can get primers by disassembling the ammo you don't need. Just make sure it gives the same kind of primer. Barring that, I think I saw primers for sale at the Gun Runners store near Vegas. It's near the Clinic and the Crimson Caravans.
 

Jandau

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Dec 19, 2008
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Revelo said:
Jandau said:
Revelo said:
I'm having problems with crafting ammo for my guns. I have plenty of materials to make ammo for my Weathered 10mm Pistol and Service Rifle, yet the only thing that stands between me and plenty of bullets is primers.

If I could find or make primers I would not have to worry about the amazing lack of ammo for anything I come across. Can someone help me out, where can I buy primers for my pistol and rifle, or how do I make them? I realize hardcore mode means I need to watch what I am carrying, but only having a measly 4 or 5 mags for my weapons doesn't fill me with joy.
You can get primers by disassembling the ammo you don't need. Just make sure it gives the same kind of primer. Barring that, I think I saw primers for sale at the Gun Runners store near Vegas. It's near the Clinic and the Crimson Caravans.
Okay, so what other ammo gives primers for large pistols and 5.56 rifles? Because it would be a bit silly to disassemble the ammo for those guns I already have =P
I honestly don't remember which gives what, but just open the bullet crafting interface and scroll down to the disassembling part, it tells you what each ammo type breaks down into. If I remember correctly, 5mm and 5.56 share the same components, but as I said, you can check it in the crafting interface.
 

skennedy929

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Aug 25, 2010
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Here's a tip for everyone with ED-E as a companion.

Make sure to empty his inventory before completing a quest to have him upgraded!
 

Eclectic Dreck

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Ultratwinkie said:
Onyx Oblivion said:
Brutal Peanut said:
If you follow the cursor by making this your main objective, you'll find one at the cemetery and the other in the school-house yard. Just look around in those areas until you find click-able plants. (Also pick up the snow-globe in the cemetery).
What he said.

I need help from people who have done a few hours with or without "Wild Wasteland".

Is the wasteland actually wilder?
it adds jokes and special items that you CANNOT FIND anywhere else like holy hand grenades, and the suave gambler hat.

also how do i catch the fucker in the radio tower in camp mcarren?
One such joke was when I was mugged by a gang of grandmothers wielding rolling pins and wearing their Sunday best.
 

spartan1077

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Aug 24, 2010
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Onyx Oblivion said:
Brutal Peanut said:
If you follow the cursor by making this your main objective, you'll find one at the cemetery and the other in the school-house yard. Just look around in those areas until you find click-able plants. (Also pick up the snow-globe in the cemetery).
What he said.

I need help from people who have done a few hours with or without "Wild Wasteland".

Is the wasteland actually wilder?

Edit:

It is. Oh god. The Holy Hand Grenade makes this a perk well worth taking.
The biggest difference is actually instead of three mercenaries at one point, you get three aliens and get the aline blaster. Also you can't see the easter eggs without Wild Wasteland
 

Eclectic Dreck

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Sep 3, 2008
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With regards to anti-deathclaw (or similar high end enemies).

If you're like me, you dump most of your points into intelligence and leave one spare point for something else (in my case, agility). This means that a great many weapons are simply unusable for much of the game unless you waste perks on SPECIAL upgrades or resort to taking a lot of drugs.

Thus, for most of the game, the upper limit of my firepower was a sniper rifle. That might not seem like much, but it turns out that, with the right perk selection, maxed guns skills and the right kind of ammunition, there isn't much that will shrug off a single round to the head. When I was tasked with collecting the eggs of various creatures for example, I assumed I'd have a problem when they inevitably sent me after things like Deathclaws but even in this case I had little to worry about as the Deathclaw Mother crumpled after a single shot.

Sure, the Anti-Material rifle with the proper ammo and perk selection does sufficient damage to kill anything in one shot ( ((121 * 1.15 base damage with match grade ammo) + (83 * 1.5 (critical hit with better critical)) * 2 (headshot) * 1.25 (psycho)) = ~660 damage in a single shot (for anything with a DT < 65 (which is to say, everything) compared to the sniper rifle's 405 (for anything with a DT < 35 (which is to say, most things), but the truth of the matter is even at level 30 you won't really run into things that won't be killed by the sniper rifle anyhow. Better still, the sniper rifle has a x5 critical chance multiplier (meaning even if you aren't going to get the guaranteed critical from a sneak attack you're x5 times more likely. In a reasonable scenario (5 luck, recon beret, finesse) you will regularly get a critical hit (5% chance from luck + 5% chance from beret + 5% chance from finesse * 5 = 60%) compared to the Anti-Material Rifle's 15% chance. And the sniper rifle can be silenced meaning you can actually take down more than one or two targets before you lose your sneak attack bonus!
 

skennedy929

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Aug 25, 2010
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Nannernade said:
Hmm anyone know what weapon works best to take out a buge nest of Deathclaws in the Quarry? I don't have the Fatman so please don't suggest it I am doing it for the people of Sloan I tried to take them out with my Varmint Rifle with Night Vision Scope but apparently their armour is too tough for my bullet to penetrate through them. =(
Sniper Rifle with Silencer. Runs around 6000 caps from gun runners but it is, by far, my most useful weapon.

Sneak into the quarry via the front entrance from Sloan. Kill the two Deathclaws that are inhabiting the upper right section. From there you can run down into the quarry and back up the long ramp that leads to highest point directly in the middle of the bowl area. This will make at least two Deathclaws notice you and come running, but in my experience they do not navigate the ramp very well at first, leaving you ample time to VATS them. From this high perch you can usually take out about 3 more Deathclaws and the Deathclaw Alpha Male by using the scope on your sniper. Silencer greatly helps out as Deathclaws move faster than any other enemy I am aware of (maybe Cazadors.)

Of course I avoided this area until lvl 20 with a 100 guns skill. Even then most Deathclaws took more than two direct sniper headshots even with sneak attack bonuses.

I remember how, in Fallout 3, I would use the dart gun and taunt them as they limped along trying to catch me. In Vegas Deathclaws are downright mean, and take a serious beating. One swipe from their mighty claws is enough to take of 75% of my heath.