I'll throw magnets at that abomination, just saying.Fat Man Spoon said:I want that Dog.
As in real life too.
Just lookit his widdle face!
I agree completely. Hopefully if there is a vault like that they wont be stupidily crazy. Id like to see a normal vault similar to 101 who have a G.E.C.K and are programmed to come out off the vault to try and rebuild the country like just before you come in. Hell as you start to walk towards the door, the door could open and they'd be like "What ... the ... fuck..."uppitycracker said:I'd really hope at least one of the vaults is a fully functioning, inhabited vault. Making them all desolate dungeons inhabited only by bad guys makes them pretty boring after you've visited the first.
You stay the hell away from Timmy, mate. And we'll get along just fine.NotAPie said:I'll throw magnets at that abomination, just saying.
Exactly. In Fallout 3 I felt like "what the hell, every friggin vault in DC was some kind of effed up experiment?"Torque669 said:I agree completely. Hopefully if there is a vault like that they wont be stupidily crazy. Id like to see a normal vault similar to 101 who have a G.E.C.K and are programmed to come out off the vault to try and rebuild the country like just before you come in. Hell as you start to walk towards the door, the door could open and they'd be like "What ... the ... fuck..."
However Im so looking forward to this game, easily should keep me entertained till Christmas, and more likely than not after.
No, an ending is fine, but one should have the ability to continue playing it. Just look at Oblivion. While the main plot was...let's be nice and just leave it at sub-par, you had a real ending, and the world was then yours to explore. Or GTA:SA; a final mission, the main plot is resolved, off to murdering old ladies.HG131 said:No, not awesome. Ending in an open world RPG is stupid.Assassin Xaero said:Basically how STALKER Call of Pripyat ended, awesome.Andy Chalk said:"Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered," he said.
Its an Obsidian game on a Bethesda engine. So I'm going with a hearty "no".Gardenia said:My biggest question still goes unanswered: Will there be less bugs?
Well there's Vault 21 on the Vegas Strip owned by New Vegas' leader, Mr. House. (Which he won in a bet.)flipsalty said:I agree, I was kinda disappointed about that when I played Fallout 3. Although the first time discovering the vaults was awesome. I remember discovering the vault full of the crazies and trying to fit in by wearing one of their jumpsuits, should have worked.uppitycracker said:I'd really hope at least one of the vaults is a fully functioning, inhabited vault. Making them all desolate dungeons inhabited only by bad guys makes them pretty boring after you've visited the first.
Damn did they learn from fallout 3 not to do that?Andy Chalk said:<Bergman said that gamers won't be able to continue playing once the main quest is completed. "Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered," he said.
What pisses me off more is that if you have Broken Steel, you can in fact send Fawkes in. However, the game still just ends, and in the epilogue you get called a coward. Yes, you get called a coward for not sacrificing yourself for absolutely no fucking reason.thenamelessloser said:Actually, what bothered me about Fallout 3 wasn't that the ending wasn't opened but that the ending made no sense if you had certain companions at the end. http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Fallout The only fallout game to have an open ending originally was Fallout 2... It really isn't it that important to me, but I just want the ending to make sense...
Holy crap, I could not agree with you more. I'll probably just mess around for hours on end once I get towards the end of New Vegas until a DLC comes out. Or maybe save before the final quest, finish it, then load that save and goof off from thereHG131 said:That's what I meant by an ending. The game can't be played after beating the main story unless you restart. That's fucktarded.thethingthatlurks said:No, an ending is fine, but one should have the ability to continue playing it. Just look at Oblivion. While the main plot was...let's be nice and just leave it at sub-par, you had a real ending, and the world was then yours to explore. Or GTA:SA; a final mission, the main plot is resolved, off to murdering old ladies.HG131 said:No, not awesome. Ending in an open world RPG is stupid.Assassin Xaero said:Basically how STALKER Call of Pripyat ended, awesome.Andy Chalk said:"Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered," he said.
... Actually,Assassin Xaero said:Basically how STALKER Call of Pripyat ended, awesome.Andy Chalk said:"Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered," he said.