Fallout: New Vegas: There Will Be Vaults

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TerribleAssassin

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Apr 11, 2010
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I must get a Dogmeat like that!


Well, they wouldn't ditch the Vaults, and I look forward to hardcore mode, even though I won't use it all that much.
 

Dr. wonderful

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Dec 31, 2009
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It's a dog/cyborg.


....


How can that NEVER be awesome?

Let's see:

Crazy awesome plot: Check.
Actual refrance to Fallout1/2? Check
Super mutants are smarter and grey: Check.
Micheal dorn as Marcus? FUCK. YES.
Hardcore mode? Big ol Check.

Bring it...and it comes out on my sister birthday.
 

Torque669

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Apr 21, 2009
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uppitycracker said:
I'd really hope at least one of the vaults is a fully functioning, inhabited vault. Making them all desolate dungeons inhabited only by bad guys makes them pretty boring after you've visited the first.
I agree completely. Hopefully if there is a vault like that they wont be stupidily crazy. Id like to see a normal vault similar to 101 who have a G.E.C.K and are programmed to come out off the vault to try and rebuild the country like just before you come in. Hell as you start to walk towards the door, the door could open and they'd be like "What ... the ... fuck..."

However Im so looking forward to this game, easily should keep me entertained till Christmas, and more likely than not after.
 

archvile93

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Sep 2, 2009
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So they're making the same retarded mistake Bethesda did huh? Well hopefully, it'll at least seem plausible and not be haphazardly forced in like 3's ending before the DLC.
 

CitySquirrel

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Torque669 said:
I agree completely. Hopefully if there is a vault like that they wont be stupidily crazy. Id like to see a normal vault similar to 101 who have a G.E.C.K and are programmed to come out off the vault to try and rebuild the country like just before you come in. Hell as you start to walk towards the door, the door could open and they'd be like "What ... the ... fuck..."

However Im so looking forward to this game, easily should keep me entertained till Christmas, and more likely than not after.
Exactly. In Fallout 3 I felt like "what the hell, every friggin vault in DC was some kind of effed up experiment?"

Also, hardcore mode... *whimper* This game needs to be out now.
 

thethingthatlurks

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Feb 16, 2010
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HG131 said:
Assassin Xaero said:
Andy Chalk said:
"Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered," he said.
Basically how STALKER Call of Pripyat ended, awesome.
No, not awesome. Ending in an open world RPG is stupid.
No, an ending is fine, but one should have the ability to continue playing it. Just look at Oblivion. While the main plot was...let's be nice and just leave it at sub-par, you had a real ending, and the world was then yours to explore. Or GTA:SA; a final mission, the main plot is resolved, off to murdering old ladies.
 
Apr 28, 2008
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Gardenia said:
My biggest question still goes unanswered: Will there be less bugs?
Its an Obsidian game on a Bethesda engine. So I'm going with a hearty "no".
 

Contun

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flipsalty said:
uppitycracker said:
I'd really hope at least one of the vaults is a fully functioning, inhabited vault. Making them all desolate dungeons inhabited only by bad guys makes them pretty boring after you've visited the first.
I agree, I was kinda disappointed about that when I played Fallout 3. Although the first time discovering the vaults was awesome. I remember discovering the vault full of the crazies and trying to fit in by wearing one of their jumpsuits, should have worked.
Well there's Vault 21 on the Vegas Strip owned by New Vegas' leader, Mr. House. (Which he won in a bet.)
He's converted it into a hotel and casino.




There's also Vault 34. Apparently it still has living people in it.

According the the Fallout Wiki:
"As part of the Vault Experiment, the armory was overstocked with weapons, and ammo and not provided with a lock."

(And I totally agree. I was very disappointed when all the other vaults were either overrun with Raiders, Radiated Animals, or the completely insane.... and all the Gary's...)
 

BrunDeign

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Feb 14, 2008
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Companions could die in the third one so what does that change in Hardcore mode?

This game is looking to be quite a fun one. I'm getting it for free because my brother is the one who pre-ordered it but he's away at college so he can't even play it for a few months.
 

Luke Cartner

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May 6, 2010
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Andy Chalk said:
<Bergman said that gamers won't be able to continue playing once the main quest is completed. "Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered," he said.
Damn did they learn from fallout 3 not to do that?
Oh well as long it is isn't like the ending to red dead redemption I guess it cant be too bad..
 

-Drifter-

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Jun 9, 2009
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thenamelessloser said:
Actually, what bothered me about Fallout 3 wasn't that the ending wasn't opened but that the ending made no sense if you had certain companions at the end. http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Fallout The only fallout game to have an open ending originally was Fallout 2... It really isn't it that important to me, but I just want the ending to make sense...
What pisses me off more is that if you have Broken Steel, you can in fact send Fawkes in. However, the game still just ends, and in the epilogue you get called a coward. Yes, you get called a coward for not sacrificing yourself for absolutely no fucking reason.
 

Xorph

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Aug 24, 2010
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.
HG131 said:
thethingthatlurks said:
HG131 said:
Assassin Xaero said:
Andy Chalk said:
"Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered," he said.
Basically how STALKER Call of Pripyat ended, awesome.
No, not awesome. Ending in an open world RPG is stupid.
No, an ending is fine, but one should have the ability to continue playing it. Just look at Oblivion. While the main plot was...let's be nice and just leave it at sub-par, you had a real ending, and the world was then yours to explore. Or GTA:SA; a final mission, the main plot is resolved, off to murdering old ladies.
That's what I meant by an ending. The game can't be played after beating the main story unless you restart. That's fucktarded.
Holy crap, I could not agree with you more. I'll probably just mess around for hours on end once I get towards the end of New Vegas until a DLC comes out. Or maybe save before the final quest, finish it, then load that save and goof off from there
 

MercenaryCanary

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Mar 24, 2008
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Assassin Xaero said:
Andy Chalk said:
"Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered," he said.
Basically how STALKER Call of Pripyat ended, awesome.
... Actually,
The original Fallout games (Fallout and Fallout 2) did this.
Just saying.

I'm excited about this though.

EDIT: What is with everyone complaining about the game having an ending?
This is basically just going to be like the first two games just Fallout 3-ish (Combat and game engine).