Fallout: New Vegas Updated Today to 1.1.1

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Kouen

Yea, Furry. Deal With It!
Mar 23, 2010
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Fallout New Vegas should update on your next startup :D

Im glad to see some of these fixes especially the DirectX Performance Issues and Cowboy Repeater fixes.

The Companion Waypoints are a nice welcome addition!

Fallout: New Vegas - Version 1.1.1
Companions now show up as waypoints on the map
Companions will always fast travel with you, unless told to wait or sent away
Fix: DLC error/save corruption
Fix: Stuttering with water effects
Fix: Severe performance issues with DirectX.
Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
Fixed crash using the Euclid C-Finder while having the Heave Ho perk
Fix: Entering the strip after Debt Collector causes crash and autosave corruption
Fix: Using Mojave Express dropbox can cause DLC warnings
Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
Crafting menu should filter valid (bright) recipes to the top of the list
Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
Fix for varmint night scope effect persisting in kill cam
Fix for giving companions armor that adds STR does not increase their carry weight
Fix NPC Repair menu displays DAM as DPS
Having NPC repair service rifle with forged receiver decreases CND

Whats everyone's thoughts on this patch?
 

The Artificially Prolonged

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Jul 15, 2008
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The new patch broke the game for me could not get it running. Had to replace the ini to get it running again, even then I was having worse problems with the game than pre patch. So overall not impressed.
 

Kouen

Yea, Furry. Deal With It!
Mar 23, 2010
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The Artificially Prolonged said:
The new patch broke the game for me could not get it running. Had to replace the ini to get it running again, even then I was having worse problems with the game than pre patch. So overall not impressed.
Wow.. Its quite the opposite for me, I've seen a decent performance increase, Like I can have 4x AA now on the same settings and the game still runs faster than it used too, I had to use no AA before due to any time there was a few enemy's on the screen the framerate would plummet into the 20's

Edit: There was another mini patch this morning don't know what it contained though as there was no patch notes
 

NeoNexus

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Apr 3, 2010
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Kouen said:
The Artificially Prolonged said:
The new patch broke the game for me could not get it running. Had to replace the ini to get it running again, even then I was having worse problems with the game than pre patch. So overall not impressed.
Wow.. Its quite the opposite for me, I've seen a decent performance increase, Like I can have 4x AA now on the same settings and the game still runs faster than it used too, I had to use no AA before due to any time there was a few enemys on the screen the framerate would plummet into the 20's
Yeah, I had those issues, a friend of mine found an unofficial fix for them because he had the exact same troubles funny enough. Haven't tried the game with the patch yet though, I'm hoping it doesn't conflict with all the stuff I did to fix it before. Ha!
 

Kouen

Yea, Furry. Deal With It!
Mar 23, 2010
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NeoNexus said:
Kouen said:
The Artificially Prolonged said:
The new patch broke the game for me could not get it running. Had to replace the ini to get it running again, even then I was having worse problems with the game than pre patch. So overall not impressed.
Wow.. Its quite the opposite for me, I've seen a decent performance increase, Like I can have 4x AA now on the same settings and the game still runs faster than it used too, I had to use no AA before due to any time there was a few enemys on the screen the framerate would plummet into the 20's
Yeah, I had those issues, a friend of mine found an unofficial fix for them because he had the exact same troubles funny enough. Haven't tried the game with the patch yet though, I'm hoping it doesn't conflict with all the stuff I did to fix it before. Ha!
Ya I used the d3d9.dll fix file for a time but the patch seems to now run better than with the dll there ;)

well I personally got a ton of mods on my Fallout: New Vegas including the one so The game wont end after completing the story. The only 2 ive found issues with and that and to be fair they was causing some issues before was "Fellout" and "Foxes Stealthboy Addon". The Second one especially caused a fair few model issues.
 

Kouen

Yea, Furry. Deal With It!
Mar 23, 2010
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Ephraim J. Witchwood said:
Kouen said:
Fix: Severe performance issues with DirectX.
So the d3d9 fix from newvegasnexus ain't necessary anymore?
It would seen mot mate, Game for me now after Patch 1.1.1 runs better without it :)
 

Coldie

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Oct 13, 2009
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Kouen said:
Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
Nooooo, that's not a bug! How am I supposed to fix Arcade von McLimpsalot's broken bones other than feeding him to a deathclaw?

Yay for moving available crafting recipes to the top though, that was annoying. Wonder if they fixed free repairs at Mojave Outpost, they only worked once for me and then he started charging again.
 

Cowabungaa

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Feb 10, 2008
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Bah, still no patch for the PS3 it seems. Consoles aaaalways have to wait...

Ah well, haven't had any gamebreaking bugs yet, well almost but still. A lot of fugly graphical ones though. So many people apparently not knowing that their bed or chair is half a meter to the right or left. Silly people floating on air.
 

Omikron009

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May 22, 2009
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I notice they didn't fix the dreaded "can't level up" bug that I only just found a workaround for. That needs to be done.
 

Kouen

Yea, Furry. Deal With It!
Mar 23, 2010
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Omikron009 said:
I notice they didn't fix the dreaded "can't level up" bug that I only just found a workaround for. That needs to be done.
I've not had that one yet, and done the game 3 times now (Once in hardcore) How did you manage that?
 

The Artificially Prolonged

Random Semi-Frequent Poster
Jul 15, 2008
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NeoNexus said:
Kouen said:
The Artificially Prolonged said:
The new patch broke the game for me could not get it running. Had to replace the ini to get it running again, even then I was having worse problems with the game than pre patch. So overall not impressed.
Wow.. Its quite the opposite for me, I've seen a decent performance increase, Like I can have 4x AA now on the same settings and the game still runs faster than it used too, I had to use no AA before due to any time there was a few enemys on the screen the framerate would plummet into the 20's
Yeah, I had those issues, a friend of mine found an unofficial fix for them because he had the exact same troubles funny enough. Haven't tried the game with the patch yet though, I'm hoping it doesn't conflict with all the stuff I did to fix it before. Ha!
I did notice an improved framerate issues when I did manage to get in running however it ctd after a couple of minutes. A shame really I have really been enjoying the game and have hardly had any experience of the bugs others same to be having with the game. Hope Bethesda/Osidian can release a quick sooner rather than later.
 

Ickorus

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Mar 9, 2009
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Huge boost in performance for me but now I have this problem where after a while I get mouse lag[footnote]Move mouse and it responds about 1 sec later[/footnote] and when I go in VATS everything displays as 0% Accuracy.

Fun times, fix one thing and break another.