Fallout: New Vegas

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TheIronRuler

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Mar 18, 2011
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Rex Fallout said:
-snip-
I'm just saying, Personally I preferred New Vegas, (Fallout 3 had a waaaaay better radio station though. I miss three dog.) But Fallout 3 didnt butcher the story nearly as bad as you try to make it seem.
3 did one thing right, and that's the radio broadcast.
Mr. New Vegas was just bland and VERY repetitive. Oh Oh Oh, I burned the Vigor Tester when I tested my charisma.... Oh Oh Oh... I am so funny!
 

5t3v0

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Jan 15, 2011
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666Chaos said:
5t3v0 said:
yeah, The only One with any "intellegence" makes little sense. Fawkes and his undersized terminal? How the hell would he even use one, let alone have it keeping him sane?
The same way fat people use phones.
With skill?
 

pspman45

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Sep 1, 2010
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this isnt my name said:
think about what you just said
A man in a computer wants you to recover a poker chip that is really a key to an army of one-wheeled robots
Dont see a problem, it also had data to ugrade securirons.
and some genius had the Idea to set up the roman empire again
So ? His view wasit worked, and becuase ha has arizona, new mexico and colorado iirc, it worked out for him.
the story had so many options for completing it, that all of it was half-baked, you had to do the same quests for each faction.
Fallout 3 gave no choice at all, it was always *fllow giant robot and kill enclave*
the faction's motives were a bit generic too, there was a clear good and evil group. there was really no choice involved, if you were good you picked NCR,because they are good.
Christ no. NCR are grey. You dont see any siilarity between them and the Iraq/Afghan invasion, only in NV its actually for reources. They arent good, just lealise laws to justify what ey do. Bitter springs. They are stretched too thin and cant protect the roads, they created the powder gangers. Oh andnew reeno is controled by crime lords, but NCR dont do jack shit.
if you're evil you pick Legion because they are evil,
They are dark, but they bring me order, fiends erradicated, chems arent used = no addicts, the protect the roads, its safer nd better business for caravans in Arizona than caravans in NCR territory.
if you are neutral you pick Mr. House.
Not really, house is grey like others. There is no neutra here, that would imply there is a definate good option
If you have half a brain and actually want to control the story you pick Yes Man (who has the best dialoge in the game)
You mean the robot who conveniently tells you at the end his going to make himself mroe "assertive" congrats you just got outsmarted by a kiss ass robot.

I also liked 3's emphasis on "before the bombs fell" giving players insight on the world they were exploring before all hell broke loose.
TPretty sure they covered that in revious fallouts, it still dos make sense 200 years on for some cases.
the atmosphere was absorbing and the game was simple enough to transfer players from FPSs to RPGs.
Maybe if it was say 10 years after the bombs then yes goo atmosphere, but 200 it was terrible. Gameplay was like that in NV, only non combat skills played a bigger roll.
I hold fallout 3 under one o the best games ever made, and I hold new vegas as one of the biggest dissapointments.
I think fallout 3 had fun gameplay, but pretty bad everything else, if I ignore the time after the bombs then its good. but I still prefer new vegas.
was it worth the money? I only paid 20 bucks so I would say definitely, but it didn't have the same feeling as 3, it felt alien like I was playing a totally different game
Thats becuase 3 wa wrong and NV corrected that. In fallout 2 we see society rebuilding, fallout 3 is after that and they dont even have fams, all they have is megatn and rivet city, no building, just slavaged for 200 years. Really.
TDNR: story was shit, factions were generic, Fallout 3's atmosphere was awesome
TLDR Better than 3s, better than 3s, wrong atmosphere.
...
I'm trying to explain why I liked 3 better, and you're just telling me that my opinion is wrong.
This does not help your case. This does not make NV seem like a better game, it actually makes it worse, as a game is to be judged not only by its merits, but its fans.
When you, the fan, say that someone's opinion is incorrect, rather than disagreeing, then you lose.
congratulations, you have just represented your game in a negative light.
I am trying to explain why I liked it, not why you should.
I no longer want anything to do with this little Flame-War anymore
 

NotSoLoneWanderer

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Jul 5, 2011
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I'm a console gamer since my computer sucks but go on YouTube.com and look up The Tuninator. He posts videos about mods for New Vegas everything from weapons and armor to fixes and Total game changers that just make the game look gorgeous. And of course companions and quests. I cant really says since in not a modder but i would assume that there are bad mods out there he gets the best ones in his videos.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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I just got it for £9 yesterday on a Steam sale (first Fallout game for me) and my friend said it's shit. However, I'm choosing to ignore him in favour of the opinions I find from strangers on the internet, which all seem pretty positive.

kiri2tsubasa said:
Can you use mods if you buy the game off steam?
You can on Oblivion, which works almost exactly the same.
 

ChupathingyX

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Jun 8, 2010
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pspman45 said:
think about what you just said
A man in a computer wants you to recover a poker chip that is really a key to an army of one-wheeled robots
Yes exactly, how else is he going to keep control of New Vegas? Mt House is the Fallout version of Howard Hughes, but instead of planes he was obsessed with robots and technology and relied on them for his life and eventually they took over his life and he became dependant on them.

and some genius had the Idea to set up the roman empire again
Caesar was a very smart man, he discovered the Roman Empire while working with the Followers. He saw them as a successful civilisation (which they were) and he thought to rebuild America in a positive way, he would rebuild it into one of the greatest ancient civilisations ever. However, he also learned from their mistakes, one of the reasons for Rome's downfall was the Senate and in-fighting, Caesar knew that so it got rid of the Senate and declared himself supreme dictator of the Legion. This way no one could challenge him and there would be no corruption or political incompetence.

You also have to remember that very few people are aware of the Roman Empire, only a handful in the Legion are aware and pretty much none of the Legionaries are aware. They blindly follow Caesar and do whatever he wants, they dare not go against him and no one would ever dare committing any criminal felonies under the Legion.


the story had so many options for completing it, that all of it was half-baked, you had to do the same quests for each faction.
No, they were different and were mainly from different perspectives. The reasoning for them was also different and it was interesting to see how the faction leaders thought of the various factions around Vegas. Those missions give good insight into the faction of the Mojave and how they have (or have not) been trying to rebuild society. The Boomers are a bunch of ignorant, xenophobic, isolationist, explosive loving people. The BoS have the means to protect people and do a greater service to people but they have become so pre-occupied with their own agendas that they have fallen behind the times and now they don't even know what is happening in the world around them. They can't even help themselves, they were beaten by a bunch of NCR soldiers who had less training, less armour and less advanced technology than the BoS and they still managed to win.

Fallout 3 just didn't have that kind of insight or turmoil into the post-apocalyptic world as New Vegas did. Plus, Fallout 3 had Little Lamplight.

the faction's motives were a bit generic too, there was a clear good and evil group. there was really no choice involved, if you were good you picked NCR,because they are good. if you're evil you pick Legion because they are evil, if you are neutral you pick Mr. House. If you have half a brain and actually want to control the story you pick Yes Man (who has the best dialoge in the game)
No you don't, you pick which one you think will benefit New Vegas the most.

The NCR may seem like the good guys, but they're really imperialistic, money grubbing, tax collecting, power hungry, war mongering, corrupt politicians who have outstretched their armies too far and wide. But they are usually fair, less strict than the Legion, more civilised and democratic.

The Legion may seem like evil guys but they provide protection, no crime, quick action to anything bad that may happen, an intelligent leader with a clear goal, massive armies and effective imperialist tactics (Caesar has taken almost more area than the NCR has in much less time). However, more than likely once Caesar dies the Legion will begin to fall apart with no apparent heir (except for maybe the Courier) and their laws are strict and harsh (but you also need to consider the fact that the NCR kill criminals too sometimes).

Mr House was the man who saved New Vegas, but since then his grip on humanity is dwindling and he has now found himself completely separate from the real world. He will eventually one day begin to lose his mind just like Howard Hughes.

Independent New Vegas? You think that's the best outcome? You do realise Vegas will become anarchist and eventually everyone will start fighting over power and the place will just fall apart without any law or order.

____________________

So what was Fallout 3's story about again? Oh yeah a guy risking people lives to create a giant water purifier while being helped by the morally white knights in shining armour BoS.
But wait, couldn't they just build a well and find water much less radiated or even radiation free?
Couldn't they just set up a simple filtering system using, two buckets, some cloth and some rocks?
Hey wait why are the Enclave here, didn't they get defeated in Fallout 2, located on the other side of America, why did they fly all the way here?
 

pandorum

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Mar 22, 2011
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there are intelligent supe mutants in fallout 3 you meet them and it is explained that the east got hit with more nukes than the west plus the east is still a warzone due to all the super mutants and fucked up people without fallout 3, new vegas would never had happened you need to remember that no one really cared for 1 and 2 until 3 came out there is no need to continue the cannon and fallout 3 has a better story of being born than taking over a wimp who is now awsome
 

sumanoskae

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Dec 7, 2007
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For $15?, I'd say it's worth the chance of you not liking it. Just make sure your PC meets the recommended settings. If it bugs out on you anyway, look for some patches online. It doesn't start as impressively as Fallout 3, but give it time it picks up once you leave the starting area.

You should also look into the mods, I myself like the Realistic Damage mod, makes the combat more realistic, adds some more strategy.
 

Helmet

Could use a beer about now...
May 14, 2008
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Just to toss it out to any more people (like me) who haven't played this one yet, Best Buy has it for $10 this week on 360 and PS3.

I picked it up this afternoon, but haven't started it yet. Based off what I've read in this thread, I made a good decision.
 

Calbeck

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Jul 13, 2008
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TheIronRuler said:
I hate it with a burning passion, the way they butchered the story in Fallout 3.
Yet another one of the "didn't pay attention" crowd. Do you really even care if I go through the lore and point out how much you've missed or simply discarded because it didn't fit what amounts to nothing more than the "feel" of FO1/FO2? Which, BTW, I played and loved when they originally came out, and which I STILL play with mods such as "Awakening"?

Hell, *I* care, so what the hell, why not.

1) Word of God (via Chris Avellone) is the Enclave murdered all of the intelligent Deathclaws by the end of FO2. It would break canon to re-introduce them. The intelligent plant and chess-playing radscorpion: genetic flukes, one-of-a-kind.

2) FO3 Super Mutants are NOT from the Master's Army. Vault 87 was an attempt at continuing the Mariposa experiments, this time on civilians instead of soldier volunteers, and using a different infection process. Even insane Tabitha, in New Vegas, admits that the Master's Second Generation mutants (dipped wasteland survivors) were mostly "dum-dums", making them closer to the FO3 muties than you'd probably like to think about.

3) Eden's presented as part of the "Continuity of Government" program --- which actually DOES exist (and did throughout most of the Cold War), as preparation for the potential of losing part or all of the elected government in a nuclear exchange. It's actually the basis for the creation of the Enclave, which is a twisted version of the actual plans for a "shadow government". And why would Navarro, which has no impact on the East Coast story, be mentioned except in passing (which it is on various terminals)?

4) Likewise, why would the NCR factor into the D.C. Wasteland one little bit? Why mention it? Hell, the Enclave are the only people who would even KNOW about them.

5) Lyons' Brotherhood is clearly presented as having "gone off the reservation", with no suggestion of rewriting the Brotherhood story itself.

Most of your problems seem to boil down to either not having paid attention, or just griping that FO3 didn't take place on the West Coast to start with.
 

Titan Buttons

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I only bought it a week ago and I'm having heaps of fun just exploring and chatting with NPC's also get the wild wasteland perk it gives you everything from random easter eggs to weird enemy encounters
 

ChupathingyX

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Calbeck said:
For me personally what I didn't like about Fallout 3 wasn't just the fact that Bethesda reused factions from the previous games and changed them and besides the fact that there was way too many stupid places like Little Lamplight and excludig the horrible DLCs which were mostl for loot...

...what I really didn't like about Fallout 3 was that it was just a joke, the storyline didnt seem to be about rebuilding civilisation or the society of a post apocalyptic world, it was just a playground for Bethesda's boring imagination. Fallout 3 was just a stupid main story about water purification (which could've been solved with a well or simple filtering system) and black vs white morality and with a horrible ending to boot. The characters were all boring and none of them had interesting storylines or histories and just didn't give enough insight into the Fallout world. There was none of the political or societal insight and lampoons of humanity of the first two games, something F3 lacked and New Vegas had.
 

Calbeck

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Jul 13, 2008
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ChupathingyX said:
Calbeck said:
For me personally what I didn't like about Fallout 3 wasn't just the fact that Bethesda reused factions from the previous games and changed them
Except they didn't, of course...

and besides the fact that there was way too many stupid places like Little Lamplight and excludig the horrible DLCs which were mostl for loot...
Agreed on Little Lamplight, but probably for different reasons: the place created a break problem for the main quest.

If you went there before the main quest told you (and being an open-world game, that was not unlikely), the script triggers for the dialogue necessary to open EITHER of the ways into Vault 87 would fail to fire. This was a true game-breaker bug that could only be worked around by using a noclip cheat --- which itself would only work for the nastier of the two ways in.

Even less excusable: the official strategy guide, released on the same day as launch, actually SAYS this will happen if you go to Little Lamplight early, showing that it was a known bug prior to that.

the storyline didnt seem to be about rebuilding civilisation or the society of a post apocalyptic world
You must not have played the version of the game which has reclamation of the D.C. Wasteland, via purification of its tidal basin, as your main quest. Or the version where you discover fortress cities, caravan trade routes, the elitists holed up in a pre-war hotel, or the raiders and slavers which prey on them all. You know, post-apocalyptic society and all that.

It's a darn shame you missed out on all of that.

Fallout 3 was just a stupid main story about water purification (which could've been solved with a well or simple filtering system)
*facepalms*...a WELL, you say. When the entire water table, which a well would draw from, is poisoned. And in case you missed it, the "stupid main story" IS about a filtering system, for the entire water table (and hence, NOT able to be made "simple").

...yeah, I think we're done here. *eyeroll*
 

TheIronRuler

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Mar 18, 2011
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Calbeck said:
TheIronRuler said:
I hate it with a burning passion, the way they butchered the story in Fallout 3.
Yet another one of the "didn't pay attention" crowd. Do you really even care if I go through the lore and point out how much you've missed or simply discarded because it didn't fit what amounts to nothing more than the "feel" of FO1/FO2? Which, BTW, I played and loved when they originally came out, and which I STILL play with mods such as "Awakening"?

Hell, *I* care, so what the hell, why not.

1) Word of God (via Chris Avellone) is the Enclave murdered all of the intelligent Deathclaws by the end of FO2. It would break canon to re-introduce them. The intelligent plant and chess-playing radscorpion: genetic flukes, one-of-a-kind.

2) FO3 Super Mutants are NOT from the Master's Army. Vault 87 was an attempt at continuing the Mariposa experiments, this time on civilians instead of soldier volunteers, and using a different infection process. Even insane Tabitha, in New Vegas, admits that the Master's Second Generation mutants (dipped wasteland survivors) were mostly "dum-dums", making them closer to the FO3 muties than you'd probably like to think about.

3) Eden's presented as part of the "Continuity of Government" program --- which actually DOES exist (and did throughout most of the Cold War), as preparation for the potential of losing part or all of the elected government in a nuclear exchange. It's actually the basis for the creation of the Enclave, which is a twisted version of the actual plans for a "shadow government". And why would Navarro, which has no impact on the East Coast story, be mentioned except in passing (which it is on various terminals)?

4) Likewise, why would the NCR factor into the D.C. Wasteland one little bit? Why mention it? Hell, the Enclave are the only people who would even KNOW about them.

5) Lyons' Brotherhood is clearly presented as having "gone off the reservation", with no suggestion of rewriting the Brotherhood story itself.

Most of your problems seem to boil down to either not having paid attention, or just griping that FO3 didn't take place on the West Coast to start with.
1) The references for the intelligent radscorpion and Plant were just to emphasize how great the experience was. There were two survivors from the deathclaw community. Gorris and (If you choose to) Xarn. There are intelligent deathclaws still hanging around.THough I doubt how they'll be able to cross the colorado.
2) I hate to admit it but you're right *eyes slowly move to Fawkes* Oh, hello ONE SINGLE INTELLIGENT MUTANT, how are you today?
3) No comment.
4)Why wre the enclave be mentioned in the first place? Why arbitrarily make them the bad guys? Why not just have new and fresh factions in the east coat to be introduced to the fallout universe cannon.
5) I agree, but I just think it's a little bit far fetched. For an elder to... screw it, they can write whatever they want. It's on the other side of the continent.
...
I want to see a Texas scenario. That'd be swell.
 

DoW Lowen

Exarch
Jan 11, 2009
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My advice, even if you never played the game mod it with the FOOK and Project Nevada mods from newvegasnexus.com, the gameplay tweaks they make are incredible. New Vegas is one of my favorite games in terms of Role Playing. The game gives you enough freedom to be who you really want, I started off as a pacifist, spending most of my time talking my way out of fights. Then came those moments where I witnessed such an injustice I couldn't let the person live, I actually felt sick after pulling the trigger.

So yeah, good game.