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demonwaffle

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Sep 2, 2008
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Me and my friends are starting up a small game company and we are in the middle of making a horror/survival game. I would like to hear what everyone would like to see in such a game.
 

Shivari

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Jun 17, 2008
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Make sure if you're going for horror, go for psychological scares more.

Eternal Darkness = Scary
Resident Evil =/= Scary

Also make sure it your character can't breeze right through enemies like they were just playing Gears. Make them survive, not just point and shoot with glee.
 

Limos

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Jun 15, 2008
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Survival Horror eh?

Hm... Make your characters rather fragile. No respawning health bars, and medkits take time to restore health, not just instantly give you a chunk of health.

Put the player into somewhat comprimising situations. Like having to kill zombie children. That really fucks with you. Especially if afterward you find out you were hallucinating and you really just slaughtered a day care.
 

HSIAMetalKing

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Jan 2, 2008
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Don't litter the game with ammo. Force the player to conserve their bullets and take careful shots. While you're at it, include a mechanic that causes the character's gun to jam every once in a while.
 

Zombie_King

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May 26, 2008
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Limos post=9.70638.697761 said:
Survival Horror eh?

Hm... Make your characters rather fragile. No respawning health bars, and medkits take time to restore health, not just instantly give you a chunk of health.

Put the player into somewhat comprimising situations. Like having to kill zombie children. That really fucks with you. Especially if afterward you find out you were hallucinating and you really just slaughtered a day care.
Wow...you're sick. I feel I have no choice but to firebomb your house. On topic...

Make it super scary. If you're going for a survival/horror theme, you have to keep ammo scarce (as to not turn it into an FPS), maybe have flickering lights and dim corridors, and make enemies pop out at you from around corner. Overall, keep the players on their toes, and never let up on the spooks.
 

demonwaffle

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Sep 2, 2008
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We were thinking of inventing weapons for about 4 months now and its finally agreed apon. Just imagine an unlimited invetory space, making useful tools mcguyver style, and kicking infected asses all day...
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Shivari post=9.70638.697732 said:
Make sure if you're going for horror, go for psychological scares more.

Eternal Darkness = Scary
Resident Evil =/= Scary

Also make sure it your character can't breeze right through enemies like they were just playing Gears. Make them survive, not just point and shoot with glee.
Don't have guns, or make them really rare and have little ammo.

Nothing is scary when you can shoot it. If you include combat, either go Condemned style and make it very visceral and in-your-face, or go survival, and make barrier creation, ammo scavenging , etc. Don't try to find a balance. It doesn't work well. Resident Evil isn't scary, as Shivari said, and that's because you can shoot everything that moves. Don't give the main character military training.

Don't go for the jump-scares. Don't have things come out of closets or from off camera. Have the environments be the thing that gets to the player. Make it eerie, but not obnoxiously scary-looking. A long, dark hallway is a lot scarier when nothing comes out to kill you. When nothing happens, the player starts looking for things to jump out. Their mind starts searching for a scary beast, and there is none. They become paranoid and jumpy.

Anyways, I am rambling. Serious about that military training though. Don't do it.
 

worstknightmare

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Sep 4, 2008
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have it to where zombies or what ever enemy type can hit your gun or melee
weapon out of your hand across the room or something, how about a gun
that will actually stop working from its condition? (zombie beats the
crap out of your gun jams more and eventually won't shoot unless you
fix it) close range execution moves? ( like one shot kills to the temple or something)
I also like the idea of hallucinations, you could make it to where he is
diagnosed with schizophrenia or something and has hallucinations unless he takes
medicine for it (headache pills, lol you could have it too where he is like a
drug attic and the headache pills somehow counter act his hallucinations)
how about his shooting arm could get hurt and he has to shoot with his left
arm( or vice versa) and its way less accurate and stays like that unless you
heal it. upgradeable guns? special types of ammo? salvaged weapons? (broomstick lol)
I could go on for ever, if you want to hear some more just send me a message
im full of crazy ideas lol


edit:
just got this idea, how about if a enemy hits the protagonist in the head
he'll temporarily black out(screen turns black) and you cant see for like 2 seconds
unless you tap a button to shake it off
 

Teh_Lemon

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Sep 5, 2008
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Have a creature that looks like a lamp or something but then goes out. Afterwords it is invisible (maybe noisy or somewhat easy to hit) and then when it attacks you it just paralyzes you and plays the death animation BACKWARDS. I really do hope that hasn't been done before. Oh, and here's another idea. Have the classic "open door and find monster inside" thing, except, have there be just a small closet with no monster inside and then when you turn around there it is, probably somewhere in the middle of it's attack. Also having breakable lights would be good, as you could accidentally make the game so much harder. Adn the gun jamming idea + the orphanage idea are both sick/sweet.
 

demonwaffle

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Sep 2, 2008
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we have a few really messed up enemys already decided on, rib pool: a puddle of water with ribs sticking out of it that if stepped on creates a cage if you cant break out in time it pulls you under and you drown. Anything: A creature that is a cross between a blob and a crab that changes its body to the closest object. Banshee: An invisible super infected that has brutal attacks and the only way to find it is by using the sound vision on your goggles to see its shrieks. Sound vision: the screen turns blue and any noise is shown by radiating white lines. PLUS many many more...
 

demonwaffle

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Sep 2, 2008
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Instead of most other games like this that focus more on guns and shooting, I want this game to be focused more on your flashlight and knife. The knife allows for more close combat and more brutal battles...
 

demonwaffle

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Sep 2, 2008
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we havent made it far enough to start making the game yet because money is also a problem... We are looking for an afforable program to use... If you could suggest one it would be great help. We are right now finishing writing the story. We are now just making weapons, levels , enemies, And charicter designs... We are hoping to start actually making the game soon... as soon as we get a program to run it...
 

worstknightmare

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Sep 4, 2008
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if you're feelin lucky you could try to maybe pitch your game idea to a video game company
once you get a lot of the stuff design'd for it. if not that, i really dont know what you
could use to try and design the game with..
 

Finbark

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Jul 24, 2008
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Sounds like it could be awesome. One thing I want to see is scary-ass environments. Maybe like what meatloaf said, make it so you're expecting things to pop out but nothing does. But make sure the player's expecting something, like have rattling doors and foot steps, then have nothing happen.
 

HSIAMetalKing

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Jan 2, 2008
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worstknightmare post=9.70638.697872 said:
if you're feelin lucky you could try to maybe pitch your game idea to a video game company
once you get a lot of the stuff design'd for it. if not that, i really dont know what you
could use to try and design the game with..
I don't think it works like that. If anyone with a video game idea could just waltz into a "video game company" and pitch, bedroom "developers" would be lined up for miles every day.

I'm assuming they already know what they're going to "design the game with".