Far Cry 3 Finds "Huge Inspiration" in The Elder Scrolls

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Fappy

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Jan 4, 2010
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Matthew94 said:
Fappy said:
This actually sounds pretty interesting. I put down Far Cry 2 after playing for 5-minutes because I just couldn't get into it. Maybe this one will change my mind about the franchise.
You didn't even get control of your player after 5 minutes. Even then the tutorial area still took a solid 20 minutes to finish at the very least.

You didn't give it much time.
5-minutes of actual play time, though that's probably a bit of an exaggeration.
 

MeChaNiZ3D

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Andy Chalk said:
Far Cry 3 will offer more than 250 "encounter types" and track which ones you've had recently, so you see the same thing repeatedly.
That doesn't sound like very much fun. I'd rather it didn't track it and you got all 250 types. 0_0

Also, they looked at Skyrim and though "Yeah...we don't want any tired memes to come from Far Cry 3"? That's hardly inspiration, but an admirable cause nonetheless.
 

Xdeser2

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Hey

If your making an Open World game, Who better to take Ques from then Bethesda?
 

Rems

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Electric Gel said:
They should take a look at the S.T.A.L.K.E.R series if they really want to get an idea of how to make an open, living world work from an FPS viewpoint. Sure the areas aren't huge, but it feels well and truly alive.
^ This gentlemen.

The Stalker series did a good job of creating an open, living world that did not feel scripted.

You would randomly encounter mutants or other stalkers. You would come across stalkers fighting each other, or the aftermath of a fight. Bands of stalkers would unite to face hordes of mutants or form kill teams. The game world didn't turn around your actions as a player, you were simply another inhabitant.
 

Athinira

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Fappy said:
This actually sounds pretty interesting. I put down Far Cry 2 after playing for 5-minutes because I just couldn't get into it. Maybe this one will change my mind about the franchise.
I lasted 10 minutes!

On that subject, Captcha: "High def". I'm sorry captcha, but i don't think that a high-defition rework of Far Cry 2 will make it any more interesting :(
 

Something Amyss

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Xdeser2 said:
Hey

If your making an Open World game, Who better to take Ques from then Bethesda?
Cues. Also, you're.

But to answer the question: Someone who can make an open world game without it crashing down around you in a shower of bugs and glitches?
 

Xdeser2

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Zachary Amaranth said:
Xdeser2 said:
Hey

If your making an Open World game, Who better to take Ques from then Bethesda?
Cues. Also, you're.

But to answer the question: Someone who can make an open world game without it crashing down around you in a shower of bugs and glitches?
Lol Ive never had a game breaking bug in a TES or Fallout game by them :p
 

piinyouri

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Mar 18, 2012
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I enjoyed FarCry 2 and from the sounds and looks of things, I'll enjoy this one as well.

Well, as long as it has a tits as hell map editor.
 

Starke

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Zachary Amaranth said:
Xdeser2 said:
Hey

If your making an Open World game, Who better to take Ques from then Bethesda?
Cues. Also, you're.

But to answer the question: Someone who can make an open world game without it crashing down around you in a shower of bugs and glitches?
Is it wrong that my first thought when reading your post was literally "que?", and I don't even speak French... :\

So... you're saying... what... Volition and Gearbox?
 

Gottesstrafe

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Oct 23, 2010
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So then after you clear out an encampment A GIANT ENEMY MUDCRAB will appear to sell you skooma for MASSIVE profit?


Or I don't know, maybe a bandit will challenge you to a flower picking contest or something...
 

Andy Chalk

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Fasckira said:
Should that not read, "so you wont see the same thing repeatedly"?
It should, now it does. Thanks.

Electric Gel said:
They should take a look at the S.T.A.L.K.E.R series if they really want to get an idea of how to make an open, living world work from an FPS viewpoint. Sure the areas aren't huge, but it feels well and truly alive.
I was going to make mention of this, but I thought it might be a little too fanboyish and distracting. But yes, I don't think there's any open-world shooter that offers the immersive qualities of STALKER. Loved Fallout 3, but the STALKER games are the ones that felt really "alive" and did a fantastic job of providing that feeling of progression while still giving players the freedom to do whatever the hell they wanted. Cordon and Garbage alone (the first two Shadows of Chernobyl areas) could easily eat up more time than the full length of most FPSes, but they never slipped into routine. I really liked Far Cry 2, but it was never able to pull that off to anywhere near the same extent.
 

Something Amyss

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Starke said:
Is it wrong that my first thought when reading your post was literally "que?", and I don't even speak French... :\
I thought it was some new slang for "questions." Like, "got any ques I can ans?"

Though I thought Spanish before French, and I speak a bit of French. Weird, no?

So... you're saying... what... Volition and Gearbox?
Oh hell yes. To either of them, really.
 

Elementary - Dear Watson

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Nov 9, 2010
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I hope that the encounter types will vary greatly... from a vehicle assault, tree-ambushes to a Sleeping Dogs style ambush... where you have a member of the public asking for help, and then you get attacked! :D
 

Jamous

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But but but. Why. Why could they not do this for Crysis 3? Take inspiration from the first Crysis and TES and then you'd actually have a nice sequel to Crysis as opposed to 2. 2 just hurt me. Emotionally. I'm empty inside now.