zombiejoe said:
1. The game is completely aware of how it plays out. Why do you think that during the final mission, the vision of Jason's girlfriend tells him that he's not a hero just because he runs around putting on tattoos? And then go on to criticize the fantasy world that he has built for himself.
Again, that's at the very end of the game, and it comes after a swath of murder so large, Stalin would blush. Directly moralizing to the camera in a preachy monologue does not a good satire make, and I'll remind you that if it wasn't for those tattoos, Jason wouldn't have been able to save his friends or have any hope of getting home period.
zombiejoe said:
2. Yes, killing IS winning in this video game. The player feels like they are winning when they kill people. And so does Jason. But in reality, that is a horrible mindset to have. When Jason says that killing feels like winning, it is meant to show how creepy that actually is. Once again, the player and Jason are meant to be going through the same mental journey.
Except, killing is mandatory. There is literally no other way to succeed in that game beyond murdering every ************ you see. If a non-violent option was possible, or if Jason really did just go on a random killing spree for shits and giggles (and he NEVER does), then I would believe the game actually thinks killing is bad.
zombiejoe said:
3. But the new way of life Jason is adapting to is not portrayed to be good thing.
Really? Because all of my accomplishments in the game would disagree with that.
zombiejoe said:
After saving his girlfriend, he doesn't try comforting her, he just laughs and says "wow, that was awesome!" He, of course, is talking about killing people. The shift in personality is clearly made out to be villainous. There's a scene where, to continue his quest, he needs to torture his own little brother. Granted, he did so to keep cover, but if this is part of his transformation into a warrior, it is clearly not meant to show that it is a good thing.
The first one was a set piece moment that we had seen in many trailers, and was obviously meant to be fun and intense. It doesn't become deep just because of few throwaway lines of dialogue, and again, it was a mandatory action. The second is also a mandatory action that, if it wasn't done, would have resulted in far worse consequences for the Brody brothers. In fact, if I remember correctly, Jason is incredibly sorry he has to torture his little brother. He doesn't feel good about it at all as far as I can recall. You know the other thing the scenes have in common, beyond being necessary actions? Right after you finish them, it's back to business as usual. 'Okay, we're done with the obligatory emotional moment, now go back to killing things for points so you can level up.' You're claiming it's contrast, when it's actually a contradiction. These are not movies where the narrative is the only real essential thing, these are video games where mechanics can say just as much about a games message as the writing can.
zombiejoe said:
4. It's obvious that Citra is manipulating the player the whole game. She constantly tells you that your friends are weak, to ignore them and go kill her enemies instead. But it is presented in such a way as to make Jason feel like he's a big strong hero man, when in reality he was always a tool.
Actually, it's not that obvious. If it was, we wouldn't be having this conversation. And, if Jason does feel like a hero, it's because he pretty much is. AGAIN, HIS PATH OF DESTRUCTION IS A MANDATORY THING THAT MUST BE DONE! There are no alternatives to extreme violence presented, EVER. If Jason didn't kill Hoyt and his men, they never would have gotten off the island, and in the end he decides he actually likes the warrior lifestyle. And, to be honest, I can't say I blame him. After all, the game has been taking every opportunity to make it look as awesome as possible.
zombiejoe said:
5. And yes, I do think it had something to say. I think it was saying that the "white hero fantasy" is just that, a fantasy. I think it was saying that the hero fantasy we make in video games is unrealistic and possibly damaging. I think that it was attempting to combine the standard FPS one man killing machine style with its more human story to create contrast.
Except the human story directly contradicts literally everything I've been conditioned to think. It's like telling me to eat a cake, only to call me a 'fat-ass' as soon as I take a bite.
zombiejoe said:
Yep. Opinions.
Far Cry 3 is just another game that wants to tell me violence is bad, but doesn't actually have the balls to do it.
Man, does anyone else think it's funny that, at this point, a genuinely pacifist video game would be considered transgressive?