Wow...not even the ability to block, and shooting with arrows being more effective than making one of your animal companions attack it? I thought I might finally buy a far cry game again after all these years. (I bought far cry 1 only) Mostly because of the prehistoric age and primitive combat. I love both of those. But if the combat is so incredibly basic...meh. =x For me, Skyrim-level combat is a bare minimum. As in, being able to block and doing different combat animations depending on what direction you're moving. But if they don't even have the ability to block, I'll pass...
And about the 'it's just another far cry game' thing. That seems to be the trend for a few years now. AAA companies find their 'style' that made their game popular, then stick with their style for all or at least most future games. Bethesda did it with Fallout and Elder Scrolls, Bioware did it with Dragon Age and Mass Effect, Ubisoft did it with Far Cry and Assassin's Creed, etc.
That's not to say I like the trend. Games become incredibly repetitive and boring that way. And I wish more companies actually tried to innovate. Take CDProjekt RED for instance. They haven't released that many (well known) games yet. But their Witcher series tried to improve with each iteration at least. Witcher 1 was fairly complicated, clunky, trying to show a mature world, and with a rather laborious combat system. Witcher 2 greatly improved on the clunkiness and combat, tried making the story and characters far more important, and was less difficult to get into. Then Witcher 3 improved the combat yet again, added investigation (though the witcher senses made it too easy), added semi-open world while keeping a mostly linear story, added the best horse riding I've seen so far in a game, and properly streamlined and changed the skill/equipment system. (properly as in, not dumbed down but more accessible.) Each game improved on, and was better than the last. Other big companies should learn from them and take some small risks by trying something a little different every now and then.