SckizoBoy said:
Eh, the RPG elements were pretty divisive for Origins AFAIK, so Ubisoft doubling down on it was bound to ruffle a few (more) feathers. I don't mind it, and the lack of upgrading actually suits me 'cos I consider it red tape to gameplay and prefer loot-hunting. Still, I'll say right away that I will get bored/peeved of/with certain aspects and probably not finish it for some months after I get it as I'll stop playing it within a couple weeks, then go back to it. I have a weird relationship with games.
I liked the RPG elements in ACO. I don't like them here because they make it more loot-heavy and you can get screwed by the RNG pretty easily. Looking online, I'm far from the only person finding themselves going more tan five levels without getting gear that fits the tree they want to focus on (Hunter in my case). It ends up with pretty serious detriments to your skills. Sure, you can keep respeccing your skills, but it costs money in a game that's already somewhat stingy and it makes gearing up quite a pain in the neck when it also prohibits you from upgrading the gear you actually want.
Part of the problem is that gear never really seems to do enough. I don't know if this is where I mentioned it before, but I was over the level cap in the area I was in by 4 with a focus on hunter (ranged) and found myself under-prepared to take out common soldiers with headshots--some of them were surviving headshots from my bow with my special abilities providing me large boosts. The gear I started getting was all assassin or warrior, and I do enough damage to most targets in assassination already, and I find similar issues with warrior in that speccing out a warrior build doesn't seem to greatly impact my time to kill someone in a direct fight. TBH, I don't find it much longer to take down mercenaries than your average soldier in a fight. Granted, I open with a non-assassinating-assassination, but still.
And the solution I see offered online involves builds that require me to get loot I am simply not getting from drops. The hunter tree can apparently be quite deadly with the right skills and gear, but...I'm missing half that equation and after a while that becomes a problem.
And I get that part of the problem is me. I could just spec all warrior gear, get slightly better time-to-kill, and go in guns-a-blazing, but the irony is if I wanted to go in guns-a-blazing I probably wouldn't have bought Assassin's Creed. The fun for me has always been trying to get that flawless stealth run or massacring the entire base without alerting anyone if all else fails. But I see a bunch of complaints online about getting the right gear, and I can't help but think the reason things are this difficult for so many people is to sell you the shiny legendaries not enough people bought in Origins because they weren't necessary (and in fact, could be founf in Heka chests for regular money--none of this orichalcum crap).
Even still, I'm used to loot-based games either being more specific (Rogue gear for Rogues, Paladin gear for Paladins) or offering much more loot (the Borderlands series barely let me leave the safe zones without me practically tripping over my next weapon, and I still had the vending machines as backup, or even the Division gave you lots of gear choices up to end game).
I think I'm just beating a dead horse at this point, but it's not the RNG. It's not the loot mechanic. It's the sum of all its parts, and I think that sum was specifically tuned for a store full of MTs.