Fast Travel is optional.Platypusbill101 said:Sorry if the thread is lacking in discussion value, this is mostly a gameplay suggestion.
People often complain that the fast travel system of the aforementioned games removes the immersion and fun of exploring the map. What if players were only able to go to hubs like towns, and a set "camp" that the player can set up anywhere in the wilderness uninhabited by enemies? That way it would not be massively annoying to walk back to a town or the safehouse to pick up/drop off equipment, or to turn back just before arriving at the intended destination, while still encouraging the player to explore the world.
The camp would be a bedroll or campfire (similar to the one in RDR) but the player would have to move it by travelling to it and carrying it to a new location
Whiners be whining about a feature they don't have to use.
I explore to find new areas, I use fast travel to get to old ones.
Don't like it? Tough luck, muck pants.