Fave Fallout Vault

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flying_whimsy

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Like the title says, what's your favorite fallout vault? Why? Please include what game it was from.

Potential spoiler warning for anyone that hasn't played all of the fallout games or whatever.

If you need a reminder of what vaults there are, try http://fallout.wikia.com/wiki/Vault or a similar list with google.

Probably a tie between Vault 11 from new vegas and 92 from FO3. 11 had a real gut punch: look how terrible humanity can be since the reason everyone died was because as a group they decided to sacrifice people to the computer (the system would fail if they didn't sacrifice someone, although the whole thing was a test and they had an epic fail). 92 is probably my favorite dramatic irony vault for the musicians tortured by posthypnotic white noise generators (they went nuts and the combat-oriented hypnosis didn't help).
 

Javetts Eall Raksha

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the sacrificial vault, it was great. you can just go in and kill things, but if you explored it, read all the terminals. not only do you get a cool story, but you know about the sacrifice room. going in there, watching the video that MANY others watched before you, moment before their deaths, then the walls drop and all hell breaks loose.

it (to me) was a great example of serviceable gameplay for casual players while giving fans of the series something more deep. never putting it in front of the casuals as something they must do, or that it is bad to not do it. good solid game design for 2 different audiences
 

MysticSlayer

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I really enjoyed Vault 106 [http://fallout.wikia.com/wiki/Vault_106]. The hallucinations make it rather creepy and offer an interesting story to follow as you explore the Vault. I've also never had a playthrough where going to the Vault didn't feel very fitting, no matter when I went there. Going to it early seems to just reinforce the fact that you're really alone in the world, away from your friends from Vault 101, and going to it later offers some nice nostalgia of the early stages of the game.
 

Saetha

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Javetts Eall Raksha said:
the sacrificial vault, it was great. you can just go in and kill things, but if you explored it, read all the terminals. not only do you get a cool story, but you know about the sacrifice room. going in there, watching the video that MANY others watched before you, moment before their deaths, then the walls drop and all hell breaks loose.

it (to me) was a great example of serviceable gameplay for casual players while giving fans of the series something more deep. never putting it in front of the casuals as something they must do, or that it is bad to not do it. good solid game design for 2 different audiences
Yeah, Vault 11 was pretty great. I wish, gameplay-wise, it had more interesting enemies because I got sick of rats and giant mantises real fast, but the story to the Vault was great.

It was especially jarring for me, since I didn't pay much attention to the story first time around, but went into the sacrifice chamber anyway. Sat down, watched the movie, waited for it to get to it's point and let me and go and then-

"Can you see the afterlife now? Good."

It was a... very interesting reaction I had.
 

Addendum_Forthcoming

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I like Vault 8 (Vault City), it felt like a thing of claustrophobic survival, and fear of the unknown and of the beyond ... and transformed into a thing resembling what they had lost and no longer remember. Elitism aside, of course.
 

Kyrian007

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Vault 69. If I were the one guy.

But seriously. I found the story of Vault 21 to be fascinating... if only because it functioned so much better than most of the known vaults that were social experiments.

What I've always wanted to find out in Fallout, is what happens (or happened) to the few fully functional vaults that weren't used for experimentation.
 

Veldel

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Kyrian007 said:
Vault 69. If I were the one guy.

But seriously. I found the story of Vault 21 to be fascinating... if only because it functioned so much better than most of the known vaults that were social experiments.

What I've always wanted to find out in Fallout, is what happens (or happened) to the few fully functional vaults that weren't used for experimentation.
play Fallout 2 there's a city that came from a control vault and it's the most elitist place to be combined with a power mad leader who bans you if you dare question there flawed logic.
 

Kyrian007

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Veldie said:
Kyrian007 said:
play Fallout 2 there's a city that came from a control vault and it's the most elitist place to be combined with a power mad leader who bans you if you dare question there flawed logic.
I did play Fallout 2. Vault 8 was designed to function as vaults were intended to. However it did not. It was missing a GECK (vaults were supposed to have a spare,) it had vault 13's extra water chips (no real change there,) but the biggest difference...

It opened earlier than was intended. Not earlier than was safe, just earlier than it was supposed to. I guess I should have added "or wasn't manipulated by outsiders other than Vault-Tech."