As far as doing actual surviving in a zombie game, I'd give it to Fort Zombie and Rebuild.
Fort Zombie
+Required to find gas, food, ammo, and medicine.
+Third-person with accuracy determined by one's skill. (Skills progress by use like Elder Scrolls and Final Fantasy II)
+A time limit of about 12 in-game days.
+Minor construction of barricades.
+Rescue and dependency on survivors.
|Randomly generated neighborhoods
-Buggy. (Zombies sometimes clip through walls)
Rebuild (Flash)
+Need to collect supplies.
+In the second, several objectives to end the game.
+Rescue and ''
|Random generation
|Managerial play-style
Other games I'd suggest would be:
The Last Stand: Union City (2D sidescrolling rpg flash)
Trapped Dead (Top-down tactical rpg)
Zombies Took My Daughter (2D flash)
Dead Frontier (Top-down online rpg flash)
Look out for:
Dead State
Class 3 http://www.youtube.com/watch?v=-W5ZqDzZIQ4
Dead Island is also in my favorites due to the AI. Zombies have substance to them unlike the paper mache and cannon fodder zombies that've been seen in games. It's great that struggling with zombies isn't an automatic bite and that other surrounding zombies are more of a worry. Heck, it's great that breaking a zombie's hold is a simple left, right and not a different set of buttons each time nor the tapping of a button nor the waggling of the control stick; making it feel natural to gameplay.
If they'd make the zombies more aggressive and pursue you when you've been knocked down and not delay when you've been grappled, they could get rid of the other four or five types and maybe make the thug a simple variant of the walker and infected types. To me that'd make playing with two or more players vital. And since it was hinted at in-game, maybe add zombified animals such as bears and wolves.
Ultimately, one must ask what one wants most from a game with zombies. One where you kill zombies, one where you can kill zombies or one where you want to play as zombies.
Fort Zombie
+Required to find gas, food, ammo, and medicine.
+Third-person with accuracy determined by one's skill. (Skills progress by use like Elder Scrolls and Final Fantasy II)
+A time limit of about 12 in-game days.
+Minor construction of barricades.
+Rescue and dependency on survivors.
|Randomly generated neighborhoods
-Buggy. (Zombies sometimes clip through walls)
Rebuild (Flash)
+Need to collect supplies.
+In the second, several objectives to end the game.
+Rescue and ''
|Random generation
|Managerial play-style
Other games I'd suggest would be:
The Last Stand: Union City (2D sidescrolling rpg flash)
Trapped Dead (Top-down tactical rpg)
Zombies Took My Daughter (2D flash)
Dead Frontier (Top-down online rpg flash)
Look out for:
Dead State
Class 3 http://www.youtube.com/watch?v=-W5ZqDzZIQ4
Dead Island is also in my favorites due to the AI. Zombies have substance to them unlike the paper mache and cannon fodder zombies that've been seen in games. It's great that struggling with zombies isn't an automatic bite and that other surrounding zombies are more of a worry. Heck, it's great that breaking a zombie's hold is a simple left, right and not a different set of buttons each time nor the tapping of a button nor the waggling of the control stick; making it feel natural to gameplay.
If they'd make the zombies more aggressive and pursue you when you've been knocked down and not delay when you've been grappled, they could get rid of the other four or five types and maybe make the thug a simple variant of the walker and infected types. To me that'd make playing with two or more players vital. And since it was hinted at in-game, maybe add zombified animals such as bears and wolves.
Ultimately, one must ask what one wants most from a game with zombies. One where you kill zombies, one where you can kill zombies or one where you want to play as zombies.