favorite clever strategies in any game?

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Drugar

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Feb 25, 2008
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Red Alert 2: Sending 50 attack dogs through the enemy camp to tear through their spies and snipers, then roll in the tanks.
Or, using a distraction attack on the enemy base with some cheap tanks, while porting in chrono commanders in the back to remove the construction yard and war factory.

Medieval: Total War; Having 20 assassins wait around in Russia until the Mongols arrive. The year after, Genghis Khan was killed in his sleep and diplomats rushed into to buy the Hordes for the English Empire.

When I was 7: Kicking my sister in the head when she was winning with the Olympic Games on the Commodore 64.
 
Feb 14, 2008
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Using the car to kill hunters in HL2:EP2 and then undisturbed being able to walk right up under the strider and kill it with a magnusson.
Using the fins in mono pro/ninja mode in audiosurf.

edit: Roadkilling hunters in halo with the invincible warthog
 

Terramax

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Jan 11, 2008
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Disgaea: Hour of Darkness. The only Japanese RPG to have real strategy (and puzzle elements). The geo panal system and the random levels in the item world made the replay value go to 11/10
 

Dectilon

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Terramax said:
Disgaea: Hour of Darkness. The only Japanese RPG to have real strategy (and puzzle elements). The geo panal system and the random levels in the item world made the replay value go to 11/10
That's not a strategy, mate : P
 

end_boss

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Whenever I feel like getting the shit beat out of me, I use Dan Hibiki. Even though I lose, it's so satisfying to see him get beat up by whoever.
 

Count_de_Monet

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Nov 21, 2007
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I never did it but I remember playing against a few people in Starcraft who were really good at sneaking Nydus Canals into or near bases. Usually the second after myself and my teammates would launch an attack I would see a sea of zerglings and hydralisks mystically appear in my base and I could never get my units back quick enough to make a difference. If anything Starcraft taught me the value of static defenses instead of obsessing over lines of defenses.

Another thing I've never done but have seen plenty is using screencaps of enemies as a spray so you can put a CT or T on a wall and use it as a decoy.
 

Terramax

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Dectilon said:
Terramax said:
Disgaea: Hour of Darkness. The only Japanese RPG to have real strategy (and puzzle elements). The geo panal system and the random levels in the item world made the replay value go to 11/10
That's not a strategy, mate : P
Are you sure. The tactics I've had to use to kill bosses, etc. You'd be surprised.
 

end_boss

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Terramax said:
Dectilon said:
Terramax said:
Disgaea: Hour of Darkness. The only Japanese RPG to have real strategy (and puzzle elements). The geo panal system and the random levels in the item world made the replay value go to 11/10
That's not a strategy, mate : P
Are you sure. The tactics I've had to use to kill bosses, etc. You'd be surprised.
Argh. What he means is that you're pointing out a strategy game, while this thread is supposed to be focusing on strategies you use within the games you play.
 

HizerKyte

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Feb 15, 2008
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I'd go with the betting shops in GTA: San Andreas. You buy a save point near to a bookies, save the game, run in and put all your money on the least likely to win. If it wins you've made a fortune; if it doesn't, reload the game and try again. You actually only have a 1 in 5 chance of winning instead of the 12 to 1 odds they suggest. You have to grind your ass off to make it work, but I'm currently running a machine gun-toting street gangster with 84 million in liquid assets
 

p1ne

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Nov 20, 2007
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I love the game Ogre Battle (I've beaten it at least four times, despite the fact that it's a minimum of 40-50 hours each time), and I love playing around with the different combinations of characters that you can use to make units. I made a couple ridiculous super-units for fun (princess and lich combinations, etc) but I think my favorite unit I ever created in Ogre Battle was with the "hero" valkyrie, Rauny. I took her two Hellhounds out of the unit, then stuck her and two seraphim behind a cockatris, making it a super-fast high sky group that could pound the shit out anything the CPU threw at them, including undead. Plus they just looked awesome together somehow.
 

REDPill357

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Jan 5, 2008
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I've never been good at strategy games. On easy, the AI either kicks my butt (Company of Heroes) or is so much of a pushover that it's a bore (Age of Empires III)

My favorite tactic in FPSs is in only S.T.A.L.K.E.R. and Far Cry. I like to sneak around until I'm in the best possible position, like a bush. Then, I open fire. If they get close to mah bush, I knife them. They always run towards the bushes, even though that's where the fire is coming from.
 

end_boss

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I was playing a bit of Neverwinter Nights, and my rogue/assassin isn't the best at full on combat against large groups. One on one, I'm deadly, a handful at a time I can handle, but there are some parts where the numbers are overwhelming against me. I counter this with one or two tactics:

1) Pick em off one by one, by going into stealth mode so people can't see me, wait until one strays from the pack to a nearby room, follow them in, close the door behind them, then hit them from the back.

2) When my cover is blown full scale, I run into a nearby room and cause them to bottle-neck at the door so I only need to fight two or three of them at a time head-on, rather than a full assault from all sides.

Works pretty well so far.
 

Copter400

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Enemy A is standing on supported surface B with Pyro C standing underneath. C can fire his flamer directly at the bottom of B confident in the knowledge that he will set fire to A. Good stuff against sentries.

I should probably mention that it's a TF2 strategy.
 

L4Y Duke

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Nov 24, 2007
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I like to bait, switch 'n pwn.

Step 1: Amass large force.
Step 2: Order force to advance.
Step 3: Get scout unit to run ahead and 'aggro' the enemy defenders.
Step 4: Order scout unit behind advancing large force.
Step 5: Watch as enemy defenders leave base and get overwhelmed by advancing force.
Step 6: Unleash whoop-ass on enemy base.
 

GrowlersAtSea

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Nov 14, 2007
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I saw this one in Team Fortress 2 not long ago and was really quite surprised and amused.

It was on 2Fort, not my favorite map, but it was in the rotation. It was the standard back and forth affair. I was on the defensive mostly, and an Engineer was being of astounding help. Every few minutes he would say over voice "Soldier coming from the Sewers" or "Pyro coming from the Sewers" and when I showed up to the stairs to the Sewers, lo and behold, that class would come on up. He knew that an enemy was incoming, and their class, despite spending most of his time elsewhere.

Finally someone on the team asked how he knew who was coming, since he was not even in the Sewers or outside when he would give these warnings.

What he was doing was going to the Sewers, putting down a Teleporter Entrance that lead to nowhere, then leaving to go watch over his other equipment. Nearly all attackers, invariably, will kill the Entrance for easy points. But in doing so, they trigger the announcement in the upper right hand corner that says what player killed the Entrance, and with what weapon, which reveals not only that they're coming, but their class as well. Then he would announce over voice what was coming based on that.

Very clever, I thought.
 

Anniko

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Dec 6, 2007
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TF2 tactic: I always like going scout on DB2 defense, cap point 2. I run past all the enemies to the first cap and ambush everyone there, thus tying up whoevers coming to deal with me while my team rebuilds defenses and gets ready. When i'm finally killed (usually after getting 4 or 5 kills myself) they'll go ahead to a bunch of overhealed defenders and level 3 SGs.

Expanding on the tactic above, putting a teleporter exit/entrance at each way up from the intel can tell you where they're coming from and let you kill em as they come out.
 

Strafe Mcgee

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Jan 25, 2008
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Simple Bioshock tactic- best way to kill the big daddies is to run ahead of them and lay loads of electronic tripwires. Shoot the big daddy, big daddy charges into ten tripwires, big daddy dead.

I really didn't understand why people had trouble beating them. They're pretty simple as long as you prepare :)