Even though I would say World of Warcraft was my favorite yet, I didn't terribly like any MMO I tried. Even WoW I was ready to quit around level 40 because the exploration and the novelty wore off and most of what was left was the same grind quests with no creative story content. When I finally reached level 70 the combination of unique and interesting instances, which required a lot of socializing to pull off, was quite entertaining, but I found the social aspect had far too much drama involved and the instances were less about mastering tactics and more about acquiring gear.
StonedMonkay said:
WoW for the instances
City of Heroes for the character creation
A Tale in the desert for the community
Lord of the rings online for the storyline
This is exactly what I think is wrong with every current MMO. Each MMO has something unique to offer, and does so in a compelling way, but nobody seems to be able to combine these things into a great experience. I thought City of Heroes was amazing during character creation, but after the first dozen quests I found that it had no storyline. I liked LOTRO for integrating (some/most) of the quests in with an immersive storyline, but found there was little social interaction within the game. WoW managed to do most of the things fairly well -- beautiful art (even for being several years old), lots of customization, intuitive and powerful systems for social interaction, unique worlds and instances -- but it also did a few key things poorly: a worthless crafting system, repetitively meaningless quests, and spending a large portion of the time completely outside of the main storyline.
Even Age of Conan, which I bought the first day, left me wanting more. I liked the immediacy of the combat system, as well as the immersive (if not entirely too simple) single-player storyline, but the multiplayer storyline was just another grind.
Until somebody can get all of the pieces right, instead of doing one thing well and everything else poorly, I consider World of Warcraft a mediocre best.