Favorite portrayal of mages (or wizards, sorcerers, etc) in any media.

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Misterian

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Title self-explanatory.

Personally, I think the Mages in the Dragon Age franchise are my favorite.

In way, I think they are the most balanced of mages in fantasy settings, They have formidable powers to be sure, but they also have, in a way, a reasonable amount of weaknesses of balance it out.

yet, at the same time, I feel that the mages of Thedas are also the most badass of mages I've ever seen.

In both Dragon Age: Origins and Dragon Age 2, you could unleash awesomely powerful spells, if you play right, could even bring down an Archdemon down with some ease. And I personally don't care what the Chantry says about Blood Magic, cutting yourself and using your own lifeforce to unleash powerful (and otherwise unaccessable) spells isn't my idea of being evil, I in fact think it's one of the most badass forms of magic I've ever seen.

And speaking as someone who likes playing a mage in both games, once Bioware releases Dragon Age 3, I hope to side mostly with the Mages. but don't misunderstand, I'm open to a compromise, but only if, at VERY least, it involves the Templars being put on a leash that keeps them from getting away with arbitrarily bullying or oppressing Mages.

but enough about me, what's your favorite portrayal of spell-casting characters?
 

shrekfan246

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I've never really thought in-depth about it, but I guess in a pinch I'd say I prefer any sort of system that separates and classifies different schools of magic, and has different types of sorcerer that specialize in different schools. I'm rather partial to the World of Warcraft system, where magi and shaman have command over the widest variety of elements and other classes are more specialized.

In a less general sense, I particularly like the demonologist aspect of WoW's Warlock class. I'm not all that fond of Necromancers even though they're functionally very similar, but something about commanding the twisting strands of the shadowy Nether and bending them to your will is very pulling about that particular rendition.
 

boradam

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I agree with Dragon Age for the portrayal of mages, but I also honestly think Dragon Age is my favorite Fantasy setting in general -- so much of it feels well done, I really like it.

I'm debating on whether or not to start yet /another/ playthrough because State of Decay is about to come out and I really like to immerse myself in games individually, but if I do then that'd be around the fifth or sixth playthrough this year.

Man, I really like Dragon Age.
 

Gatx

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I love the magic in xxxHolic/Tsubasa Reservoir Chronicle, particularly the Witch Yuuko's. It's subtle and is based around contracts, as opposed to just burning mana to shoot fireballs and lightning (though they can do that too).

EDIT: I just of another one - Jonathan Strange & Mr. Norrel. Magic is just like a thing that's done but hasn't been in a long time, and it's never really explained but definitely magical. As for practical uses, that's something the main characters spend time figuring out.
 

tippy2k2

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It's been the only "Magic in the modern world" I can find but at least he's very popular and there's like...fourteen books.

I am of course referring to everyone's favorite hockey stick wielding wizard, Harry Dresdon. If you enjoy reading stuff, I would strongly recommend The Dresden Files.

Having magic in the modern world is a setting that I'm absolutely shocked doesn't get used all that often. It's a sweet concept that should be used far more often than it actually is...
 

DragonV2.0

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my favorite portrayal of mages...

im going to have to go with the order of magicka, they seem like cool guys; throw parties involving a medieval rock band and lots of cheese and save the world whenever it feels necessary.

Also the teacher the definitely not a vampire
 

DoPo

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tippy2k2 said:
It's been the only "Magic in the modern world" I can find but at least he's very popular and there's like...fourteen books.

I am of course referring to everyone's favorite hockey stick wielding wizard, Harry Dresdon. If you enjoy reading stuff, I would strongly recommend The Dresden Files.

Having magic in the modern world is a setting that I'm absolutely shocked doesn't get used all that often. It's a sweet concept that should be used far more often than it actually is...
TDF is my second favourite portrayal of mages. It's pretty close but it's a second. My first would go to Mage. The roleplaying game, that is. OK, it probably wins because it's two roleplaying games with a quite big supporting material and very awesome settings each, as well as very versatile and very cool magic system. Basically, in both mages can do a variety of stuff through magic given enough time or if something is needed rather quickly, they know spells that are less versatile but easier to pull off on the fly. So while any mage can, say, zap somebody with lightning (assuming they actually know how to manipulate lightning), the one who know the "zap with lightning" rote would be able to do it at a moments notice, another may need to set up.

As for the setting...well, here is a brief rundown - both of them are modern day with mages hiding among ordinary people.

In the first game - Ascension, the premise is the following - "normal" mages are banded together in the Traditions which house most of the well known magical orders, including more "classical" wizards you'd expect in DnD (robes, hats, staves and so on, though robes and hats are rather optional), martial artists with eastern magic, druids, shamans, but also magical hackers and mad doctors. They are opposed by the Technocracy which...is all conspiracy theories embodied - the Technocracy seeks to control and regulate all of reality through Science (not to be confused with Science! - the latter is used by mad geniuses and works by breaking reality, Enlightened Science is science pumped to the max...by magic) - they are not a government agency but rather governments are manipulated by them. The Technocracy contains the men in black, 1984-esque division of thought police, cyborg research as well as actual cyborgs, bio division, space corps and so on.

The Traditions and the Technocracy are locked in conflict, more or less, with the latter wanting a tight grip on reality, the former wanting reality to belong to the people. But there are other groups, too that are not as of a mian focus but present - the Marauders are mages that went mad. Well, more mad than normal - they warp reality by their very presence and if they grow insane enough, they are basically ejected from Earth as it cannot support the strain any more. The Marauders aren't much of a "group" but still quite unpredictable and wild to just let loose normally. There are various other more minor magical traditions that mostly don't mess with anybody. And there are the Nephandi...they are mages who serve unknown things from beyond the world. Yeah, in a way, you can say they serve the spawn of Cthulhu and Satan only much more malevolent - their goal is making the entire cosmos a huge hellhole on behest of their masters. The Tradition and the Technocracy are known to call a cease fire and even join forces if they learn of Nephandi being in the region.

As for the second game, Awakening, the setting is a bit simpler but also very cool, IMO. Since people mentioned Dragon Age, that's a good comparison to make. The backstory is rather similar (draws on the same elements - hubris, after all) - mages back in the day were very powerful until they decided to take on the havens. That's how both DA and Awakening start off, as a side note, in Awakening, mages lived in Atlantis. So the mages constructed a way to ascend to the havens and take all the power to their own, again, rather similar, but then disaster struck. Here is where the difference comes: while in DA what happens is God just punished them for their hubris, in Mage it was a much more personal failing - the ones who climbed the Golden Ladder decided to keep all the power to themselves, however, the ones still left down on Atlantis didn't think so - they fought and...the Golden Ladder shattered. Blowing up Atlantis as well and distancing the real world from the realm of magic. The destruction was so great that the Abyss was born and sat between the two realms - the Abyss is a place that doesn't like magic and there are...things that inhabit it. Malevolent things, again drawing from the Lovecraft. The mages who had climbed to the top, called the Exarchs, then also encased Earth into a cage of a false reality to try and stop opposition. They created the Matrix and forced everybody in it, only sans the pods. Mages still survive on Earth but now it's quite a lot harder to do magic and things tend to go wrong. The Exarchs are still intent on stamping out all opposition, though, they don't want their rule challenged, so modern day mages have them to worry about as well as dozens of other things from mundane to...not so mundane.
 

uzo

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DoPo said:
*snippy*

TDF is my second favourite portrayal of mages. It's pretty close but it's a second. My first would go to Mage. The roleplaying game, that is. OK, it probably wins because it's two roleplaying games with a quite big supporting material and very awesome settings each, as well as very versatile and very cool magic system. Basically, in both mages can do a variety of stuff through magic given enough time or if something is needed rather quickly, they know spells that are less versatile but easier to pull off on the fly. So while any mage can, say, zap somebody with lightning (assuming they actually know how to manipulate lightning), the one who know the "zap with lightning" rote would be able to do it at a moments notice, another may need to set up.

As for the setting...well, here is a brief rundown - both of them are modern day with mages hiding among ordinary people.

In the first game - Ascension, the premise is the following - "normal" mages are banded together in the Traditions which house most of the well known magical orders, including more "classical" wizards you'd expect in DnD (robes, hats, staves and so on, though robes and hats are rather optional), martial artists with eastern magic, druids, shamans, but also magical hackers and mad doctors. They are opposed by the Technocracy which...is all conspiracy theories embodied - the Technocracy seeks to control and regulate all of reality through Science (not to be confused with Science! - the latter is used by mad geniuses and works by breaking reality, Enlightened Science is science pumped to the max...by magic) - they are not a government agency but rather governments are manipulated by them. The Technocracy contains the men in black, 1984-esque division of thought police, cyborg research as well as actual cyborgs, bio division, space corps and so on.
Ditto on Ascension - great 'magic' system.

I think it's important as well to tell everyone about 'Paradox' though to really get a feel for it.

The Technocracy has basically already won, they're the Machines in "The Matrix". The Traditions are almost like the 'aware' characters of the Matrix. Some fight for 'freedom' etc (Neo et al), some fight for themselves (the Vampire French dude in the nightclub), some fight to maintain status quo (the Agents), some just 'are' (The Oracle).

The trick for a Mage is they can bend, or even break, reality - but it comes with a risk. Remember Morpheus jumping buildings in the training program, and Neo's ubiquitous '....woah'. Bang. Paradox. Neo knows people can't do shit like that, not in the really real world, but he knows he's in a simulation. He's 'aware'. If some regular schmuck on the street saw Morpheus pull that shit, reality starts getting the shits.

Reality is in the eye of the beholder, and if what the beholder sees doesn't match his/her reality, things start to go awry. If you're hurling fireballs from your finger tips and bullets are bouncing off you, then something's going to crack - with possibly fatal consequences for the mage when reality 'snaps back' into position. Again, remember in Matrix that Neo et al barely do anything 'incredible' in front of regular schmucks. They blast the crap out of the SWAT guys in the lobby scene, sure, but they didn't use anything you'd immediately regard as 'super' powers (ie they didn't fend off bullets with their hands or shoot 'hadoken!' at the enemies). Neo ends up completely fucking with Reality by the end of just the first movie (coming back to life is pretty damned incredible - as is stopping bullets mid air with a wave of your hand) but it's in front of only Agents (who are 'aware').

In other words, in Mage, if a tree falls in a forest and nobody is around to see it, it doesn't make a sound.

The trick in Mage was to use 'Coincidental' magic - favourable events and lucky coincidences are merely 'disguised' magic (I used to tell players that 'lucky' people were simply unaware mages influencing reality subtly around them). You want to get across town in a hurry? Don't wave your wand and disappear in a puff of smoke - that would start making reality pissy. Wave your hand, and *screeeeeech* a taxi pulls up. The traffic clears as your taxi pulls out to tailgate a rushing ambulance which just happens to be going to the place next door to where you want to go. You're not getting there instantaneously, but it's still gonna be crazy fast - but not reality breaking.

Capcha: belt up

LOL .. I used to say the same thing to players when they were made 'aware'.
 

Muunokhoi

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Diablo 2 the Necromancers or Priests of Rathma hands down best portrayl of necromancers that I have ever seen.
 

The Madman

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Gatx said:
EDIT: I just of another one - Jonathan Strange & Mr. Norrel. Magic is just like a thing that's done but hasn't been in a long time, and it's never really explained but definitely magical. As for practical uses, that's something the main characters spend time figuring out.
You sir have excellent taste in books.

As for my own favourites I'll just be corny and admit I like cheesy over the top fantastical wizards. DragonLance, Forgotten Realms, and DnD in general. I loves me my fireball hurling bearded archmages! Sure it's corny but then they're wizards, I don't really look for realism when it comes to magic in books.

OH, and DISCWORLD! Unseen University is awesome and its entire cast of wizards from Rincewind to Ponders to the badass mofo of magic himself: Ridcully, are all amazing characters.

 

piinyouri

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This may just barely qualify for the thread topic but when I read Into The Darkness by Harry Turtledove, his descriptions of the "eggs" the military dragons use always struck me as interesting.

They seem to be some combination of mysticism, and organic material. In the book they are the mage equivalent of bombs, as when they are dropped whole cities are turned to smoking rubble.

I've always wondered if the eggs were just somehow full of fire and death, or if it was some kind of physical/chemical/magic reaction of the the stuff inside and the force of the egg hitting the ground that causes it to activate.