Favorite RPG Class/Job/Speciality

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Bocaj2000

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Sep 10, 2008
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In RP, I usually do a brawny rouge character. He is the mixture between fighting power and having a silver tongue. I was always drawn to the idea of a fighter who uses agility over raw strength, but I never liked the criminal implications of most rogues for the sake of RP.

two weapons - double the parry, double the damage (assuming ambidexterity)
light armor - mobility - better dodge, better movement, better shifting

Think of a duelist but meant for battle.
 

Twilight.falls

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Jun 7, 2010
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I usually play support characters.

Medics, Clerics, Priests, whatever the game calls them. If there is a character that is meant to keep his team alive, I'll probably play it.
 

Hungry Donner

Henchman
Mar 19, 2009
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I like magic that debuffs my enemies or otherwise harms them without actually damaging them. Removing an enemy's ability to properly utilize their attacks and defenses is awesome - but unfortunately in single-player games the AI usually doesn't react in a realistic fashion to this and with humans it's griefing.

I prefer single-player RPGs where this is less useful but at least I'm not pissing anyone off. I generally focus on melee or missile combat with a little magic or stealth of the side. I'd be happy to do a stealth-based mage but I've only managed to make one character like this work in an RPG, although they were a lot of fun.
 

Duck Sandwich

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Dec 13, 2007
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I like to have a melee character, with a bit of projectiles thrown into the mix. If they're Paladins, that makes them even more awesome. Some of my favourite characters in RPG's have been:

Light Side Guardian/Scoundrel (KoToR) Using Light side powers to heal and boost stats, while fighting by leaping at enemies from 20 feet away and slashing them with lightsabers? Winning combination right there.

Paladin (Diablo 2) Charge + Holy Freeze = Paladin rushing from enemy to enemy smashing them with a giant 2 handed hammer while enemies move much slower by comparison, thanks to being slowed down by frost. Awesome.

Fighter (Dungeon Fighter Online) - Awesome speed and mobility, a huge variety of Street Fighter inspired moves, what's not to love?

Monk (DFO) - "Falcon Punch for Great Justice" just about sums up this guy. Boxing moves, holy blessings, hitting people with a giant cross.

Ranger (DFO) - "When you're down in Arad look behind you, cause that's where the ranger's gonna be." I do enjoy myself some ranged combat. Especially unconventional ranged combat characters. In PvP, I like to catch opponents off guard by Mach Kicking them when they get up close and personal. Sliding kicks are also fun.

Cleric (Shadow Over Mystara) - Man this guy's overpowered. He can heal himself (or his allies) for ridiculous amounts of health, he has the fastest sliding attack in the game, and who needs elementally charged swords when you can stun enemies every time you smack them with a War Hammer?

Thief (Shadow Over Mystara) - I love the Thief's infinite sling projectiles, double jumping ability, and the rising slash, followed by the exploding bottle she throws downwards before landing.
 

Azrael the Cat

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Dec 13, 2008
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Well, this role hasn't really been available since the death of the 'golden age' of crpgs (since Black Isle/Interplay, Looking Glass, Origin and Troika all died within a few years of each other), but I always preferred playing the guy who can't fight, but is ultra-intelligent/charismatic and just manipulates his way through the game (getting his companions to do the fighting for him, if necessary). Crpgs that did that well were:

- Planescape: Torment - can't entirely avoid combat, but the best way of playing the game is as a combat-poor wisdom/charisma/intellect build, manipulating everybody and everything into doing your bidding without them realising it. Brilliant brilliant game.

- The first 2 Fallouts (the ones by Interplay/Black Isle) were playable with either diplomat builds or science builds. Again, manipulate your enemies to avoid combat, scientifically analyse the Master's plan to realise why it can't work in the long-term, and talk the end boss into killing himself by pointing out all the holes (whether through diplomatic skill or scientific knowledge) in his plans for a 'new civilisation'.

- Unfortunately, Vampire the Masquerade: Bloodlines turns into a combat-fest from about 1/2-way through the game, but before then it has a great combination of urban questing that can be solved with manipulation (you're a vampire, come on, it fits the setting), stealth, technological ability (computer hacking, etc), with combat sections that might be harder for a non-combat class (just like combat classes aren't going to be able to manipulate everyone into doing their bidding in the other areas), but are relatively short and often have means of using your non-combat build to make things manageable (whether that's tricking guards, getting allies, or hacking the computers to turn off the security). In the 2nd-half you NEED a combat skill, and the game takes a turn for the worse due to overlong (i.e. typical of modern crpg) all-combat sections. Still, that just means you need to boost either melee or firearms, the appropriate supporting stat (strength or perception), and some combat-useful vampire disciplines, leaving plenty of points for charisma/seduction/computers/etc (though don't pick the seduction/appearance build - it looks like it would be good, but it sucks compared to the charisma/diplomacy build, both in turns of awesomely fun manipulation of others, and in terms of usefulness). Still a great game, and a good intro for someone who wants to try the older-style crpgs where 'diplomat' or 'manipulative bastard' was often a viable build, because it runs on the source (Halflife 2) engine, and is still very easily accessible for modern audiences.

Definitely get Wesps' patch (one reason why the game wasn't the all-time megahit that it should have been was because it was so darn buggy until the community fixed it).

- with KotoR2 it's almost impossible NOT to be strong in combat, but you're missing out on most of the game if you don't put major points into diplomacy and/or tech - seriously, you'll miss out on most of the game's story and content if you just blunder through fighting stuff. But that's kind of the point - I can't say more without spoiling things, but let's just say that it plays with crpg conventions in a rather nice way, particularly the odd willingness of random strangers to join your party and obey your commands. Weird how that happens in party crpgs, hey? Almost like you're...taking control of their minds or something, without even you realising it:) (ok, that's a spoiler, but nowhere near as big as it sounds). Again, DEFINITELY download the restoration patch - Obsidian are top of the field when it comes to writing good plots and experimenting with different mechanics (sometimes it works, sometimes it doesn't, but you have to give them credit for always trying something new), but tend to suck at both deadlines and bugs. LucasArts also screwed them by giving a then inexperienced company (it was the first game they made) only 12 months to make the game, and pretty much forced them to put it out incomplete, despite it only needing really one more month of work to finish up some of the interlinking questlines and stories (and to give an actual decent ending). Without the patch, it's like watching an awesome movie, only to get to the climax and suddenly have the reel burst on fire. Fortunately, a great deal of the material they were going to implement was left in various directories, and a community team did an excellent job of restoring them.
 

Trixsy

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Jun 1, 2011
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I will always have a soft spot for rogue/hunter classes. They're my favorites <3
 

Scorekeeper

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Mar 15, 2011
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"I am the Black Mage! I casts the spells that makes the peoples fall down!"

I enjoy magic in pretty much any video game. Making an Arcane Warrior/Blood Mage/Battlemage in Dragon Age was a lot of fun, as I was an immortal, invincible juggernaut.

Next, I like to fight unarmed, as it handicaps me in a fun way. Few things are as enjoyable as beating your enemies to death with your bare hands.

So, were I to make the ideal character for myself, it'd be completely broken: a female tankmage well-versed in hand-to-hand whose evasion is too high for anyone to hit her, whose magical protection is too great to permit any damage, whose spells can depopulate continents, and whose enchanted fists are well-acquainted with the texture and temperature of bones and organs. Shapeshifting into a dragon is optional but preferable.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
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I like not being locked out. I want to go everywhere, so usually lockpicking or some such is what I like. Second is healing or restoring. I like being able to stay out in danger for longer than not. If indefinatly, even better.
 

rabidmidget

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Apr 18, 2008
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I steal shit.

I go with whatever class lets me acquire the most wealth through dastardly means, I mean when you see all of that loot just sitting there, how can you not take it?
 

Layz92

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May 4, 2009
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DustyDrB said:
CM156 said:
DustyDrB said:
I think I finally figured out why I don't like being a mage. It's because they were "gifted".
Not to say you are wrong, but by at least DnD rules, Wizards worked for their power (Elven ones for +100 years or so), while Sorcerers are the "gifted" ones. Not shockingly, the two don't get along well.

I enjoy Paladins as a Melee class, if I prestiege as a Gray Guard

I also enjoy Sorcerers over wizards.
I did not know that. It's interesting though. Wizards earn my respect, then. I really need to learn something about D&D. At least so that I won't be so overwhelmed the next time I attempt a playthrough of Baldur's Gate.
I actually like sorcerers for that reason. In my imagination they are more awesome. I wizard does a very intricate spell reading and tiny ritual (if you look at the reagents bit they actually have to carry around miniature gold trumpets for one spell) which means they can not really do anything emotional unless they prepared earlier that day for an event of them being pissed off. A Sorcerer can snap and Hadoken someone into dust while raging.

I personally play Berzerkers in RPGs though. They suit my personality and how I enjoy playing both gameplay and roleplay wise. My best friend and I played as a pair of best friends in game who were a sorcerer and berzerker (me being the berzerker obviously), both chaotic good. He telekinesised a dick who was beating a kid into the air and I proceeded to whale on him like a punching bag while he hung in the air, just so he got a good understanding of feeling helpless. We were pretty much a duo of Punishers (when someone broke our core moral rules) but with a really intense desire to troll and enrage our enemies and joke around for the hell of it otherwise. A really fun combo and a joy to role play, in combat he would use enlarge person on me and I would generally be a barrier between enemies and his casting.
 

JemothSkarii

Thanks!
Nov 9, 2010
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I like to go for a mage or a skilled swordsman that relies on speed rather than strength. So effectively glass cannon type chracters. Also quite fond of Doomguides, not entirely sure why.