noradseven said:
How are these games classic im sorry classic mean arcade to me
Well, I don't think there's an accepted definition of what makes a game "classic", or indeed, retro, old, decrepit, or any of those other terms of endearment.
For most people it's going to mean the first few systems they played games on. In which case, I'll say Dark Side. It was a first person adventure game, used the Freescape 3D engine, which was all monochrome geometric shaded objects and let you snap forward at preset intervals with 90 degree rotations, and aim and shoot with a cursor you moved around the screen. The game was set in a coherent gameworld rather then preset levels, and there were something like 25 interconnected square boards, that formed a vague sphere, and you wandered around destroying targets in a particular order (a target connected to two other live targets snapped back into existence, so you had to find the right order to get all of the targets). Sounds simplistic, but on the ZX Spectrum it was awe inspiring. (There were a couple of other Freescape 3D games on the Speccy, but that was the one I had, and therefore the best)