Favourite Borderlands 2 weapon manufacturer by weapon type

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piinyouri

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Mar 18, 2012
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-Dragmire- said:
archvile93 said:
-Dragmire- said:
archvile93 said:
The conference call is awsome, the flakker sucks.
I'm starting to wonder if the flakker is a joke weapon, I've yet to find a time where it was useful... at all.
It's for taking out airborne enemies from what I've heard, so it's not completely useless, but far too situational to be viable.
I've heard that too but I can't seem to hit anything with it, even larger bosses seem to evade the flakker's fireworks in my experience.
Could an anarchy gaige make (somewhat) better use of it possibly?
 

-Dragmire-

King over my mind
Mar 29, 2011
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piinyouri said:
-Dragmire- said:
archvile93 said:
-Dragmire- said:
archvile93 said:
The conference call is awsome, the flakker sucks.
I'm starting to wonder if the flakker is a joke weapon, I've yet to find a time where it was useful... at all.
It's for taking out airborne enemies from what I've heard, so it's not completely useless, but far too situational to be viable.
I've heard that too but I can't seem to hit anything with it, even larger bosses seem to evade the flakker's fireworks in my experience.
Could an anarchy gaige make (somewhat) better use of it possibly?
I'm not entirely sure it shoots bullet like projectiles, it looks like it creates random explosions in midair about 10 feet in front of the character. If that's the case, gaige's reflected anarchy shots won't work since nothing really hits the ground. I haven't tested this though.

This reminds me though, I still have to test if Gaige's reflected shots work with Dahl's bouncing betty grenades.
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
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-Dragmire- said:
archvile93 said:
-Dragmire- said:
archvile93 said:
The conference call is awsome, the flakker sucks.
I'm starting to wonder if the flakker is a joke weapon, I've yet to find a time where it was useful... at all.
It's for taking out airborne enemies from what I've heard, so it's not completely useless, but far too situational to be viable.
I've heard that too but I can't seem to hit anything with it, even larger bosses seem to evade the flakker's fireworks in my experience.
Zero with Rising Sh0t is apparently good with the Flakker, getting all the stacks with one shot.

Pistols: Nearly anything baring Hyperion.

SMG's: Maliwan elementals, especially with the reload system that isn't the circular design.

Shotgun: Hyperion, Bandit or Torgue as Jackobs single-shot monsters leaves me open to counterattack too often.

Assault Rifles: Dahl and Torgue as I use them as mid to long range weapons that negate Vladof's spray abilities.

Sniper Rifles: Vladof and oddly enough Maliwan as I always seem to get elementals that beat out Jackobs raw firepower when I play.

Rocket Launchers: Anything really.

Grenades: Transfusion, I love healing and with slag it gets really fun.
 

MHR

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Apr 3, 2010
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SMG: Maliwan. Huge rate of fire means maximum elemental chance

Pistol: Bandit. Huge clip for a pistol is very helpful.

^ Jacobs are my second choice since revolvers do a ton of damage, you can focus on headshots, and they are very ammo efficient. Hyperion pistols are garbage since they start out so innacurate, you're wasting shots trying to get the bullets to fly straight. Maliwan pistols are junk to me since all the bullets have a projectile travel time which is not what you want unless you're desperate for an elemental weapon.

Shotgun: Hyperion. Accurate shotguns YES PLZ. Tediore shotguns are a second choice due to also being somewhat accurate, and the reload is quick. Being in close range with a slow reload is a no-no.

Assault Rifle: Anything works really, except maybe a jacobs rifle with a ridiculously small clip and long reload time (ugh.) I prefer Dahl rifles though since rifles often have a lot of recoil; It's nice to be able to shoot straight.

Sniper: Jacobs, but sometimes Maliwan. Jacobs for obvious reasons, but it's nice to be able to drop elemental effects on enemies from a distance if you want to play it safe against a specific enemy type. Hyperion snipers are junk because you don't need extra accuracy on a sniper rifle. I don't life Vladof since they burn through too much sniper ammo which you don't usually have a lot of.

Rockets: Anything with the highest damage. I like to not waste rocket ammo, so I wont take bandit weapons because they consume 3 rockets at once which is a waste... unless I'm wrong about that. I tend to frown on the Torque launchers with the ridiculously slow nuke-style rockets, though I sometimes take them if the damage is TRULY ridiculous.

Grenades: I'll take whatever has the highest level though I do lean towards damage grenades like MIRVs or sustained AoE. I like the sustained damage AoE grenades like acid cloud, tesla and bouncing betty because the enemies are too stupid to leave the area and you can often melt huge enemies for ridiculous damage because they just sit there.
 

Dominic Crossman

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Apr 15, 2013
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Jakobs
Everything else
Tediore

I like power so jakob (I prefer zero sniping)
I hate how slow Tediore projectiles move.