I've been playing a load of RPGs recently (mostly Mass Effect & Dragon Age to be honest) and its got me thinking about the different ways they do dialogue choices.
I think I like the amount of choices that you get in the silent protagonist, classic style of games like Baldurs Gate and used again recently in Pillars of Eternity and I think Planescape: Torment has one of the best stories games have ever done.
That said I do like the more recent trend of having fully voiced conversations and I especially like Mass Effects ability to interrupt on occasion depending on paragon/renegade stats, I just wish it was better implemented and more frequent. The problem with fully voiced cinematic style like Mass Effect is that it becomes a lot more expensive and time consuming to implement so you don't get the same amount of choice as you once did.
Also if you go the cinematic route but don't go voiced you end up with what we had in Dragon Age, where the main character just seems to stare blankly at people and be unnaturally silent in these scenes, which seems a bit off putting to me these days.
So what do you think makes a good dialogue system and where have you seen games where it has been done right?
I think I like the amount of choices that you get in the silent protagonist, classic style of games like Baldurs Gate and used again recently in Pillars of Eternity and I think Planescape: Torment has one of the best stories games have ever done.
That said I do like the more recent trend of having fully voiced conversations and I especially like Mass Effects ability to interrupt on occasion depending on paragon/renegade stats, I just wish it was better implemented and more frequent. The problem with fully voiced cinematic style like Mass Effect is that it becomes a lot more expensive and time consuming to implement so you don't get the same amount of choice as you once did.
Also if you go the cinematic route but don't go voiced you end up with what we had in Dragon Age, where the main character just seems to stare blankly at people and be unnaturally silent in these scenes, which seems a bit off putting to me these days.
So what do you think makes a good dialogue system and where have you seen games where it has been done right?