I'm sure we've all been there. We have a game that we love dearly. A game that we hold close to us because it was so awesome. You waited and waited and waited for the sequel to come out. When it finally does come out, you start playing it... but something seems off to you. They've changed a gameplay mechanic or they gave it a really rushed and amateur story.
I can think of two, myself:
Assassin's Creed Brotherhood. The difference between AC2 and ACB is pretty minimal, but I find some of the additions to the game to be really laughable. AC2 is still my second favourite game ever, and I was so hyped for Brotherhood. But Brotherhood seemed too easy. Between the crossbow that was extremely overpowered and the fact you could call other assassins in to help you out it was just way too easy. The only challenge came from the secondary objectives which weren't so much "hard" as they were "frustrating". The story was lacking and the controls felt way more stiff than in the previous installment.
C&C Red Alert 3: Uprising. RA3 is my favourite game of all, but Uprising was a severe disappointment. Sure it had more units and stuff to choose from, as well as a whole extra storyline to play through, but the new versatility removed the individuality between the factions and the stories were garbage. Playing through my favourite faction's story (the Empire), there were only 3 missions and only 1 of those you actually used the Empire's own units. None of the good characters were brought back for the expansion, none of the fun feeling remained, the "balanced but unique" factions were turned all samey, and even the music was replaced with garbage.
What are some of your favourite games that were given stupid sequels?
I can think of two, myself:
Assassin's Creed Brotherhood. The difference between AC2 and ACB is pretty minimal, but I find some of the additions to the game to be really laughable. AC2 is still my second favourite game ever, and I was so hyped for Brotherhood. But Brotherhood seemed too easy. Between the crossbow that was extremely overpowered and the fact you could call other assassins in to help you out it was just way too easy. The only challenge came from the secondary objectives which weren't so much "hard" as they were "frustrating". The story was lacking and the controls felt way more stiff than in the previous installment.
C&C Red Alert 3: Uprising. RA3 is my favourite game of all, but Uprising was a severe disappointment. Sure it had more units and stuff to choose from, as well as a whole extra storyline to play through, but the new versatility removed the individuality between the factions and the stories were garbage. Playing through my favourite faction's story (the Empire), there were only 3 missions and only 1 of those you actually used the Empire's own units. None of the good characters were brought back for the expansion, none of the fun feeling remained, the "balanced but unique" factions were turned all samey, and even the music was replaced with garbage.
What are some of your favourite games that were given stupid sequels?