Happyninja42 said:
Ok what is the definition of a "roguelike" game?
Games that are similar to the game
Rogue
http://en.wikipedia.org/wiki/Rogue_(computer_game)
They usually feature, randomly generated rooms/levels, randomly generated enemies and items and permanent death.
On Topic:
I've spent plenty of time playing Binding of Isaac (I'm Platinum God on it), Spelunky, FTL, Brogue, Dungeons of Dredmor (Until I figured out the easy way to beat the game on any difficulty and ran out of interesting mods to try) and Risk of Rain.
My favourite is Binding of Isaac, mostly because of the factors that can minimize the chance to be completely screwed over gained through having unlocked a lot of features (The D6 can turn crappy items into good ones when playing Isaac, Blue Baby/Cain/Judas' increased damage modifiers can make a run workable with fewer damage items and the increased amount of damage/health ups increasing the chance at potentially game winning items (Unlocking the Relic made so many runs incredibly easy for example))
I find it hard to really play roguelikes for long times, due to getting frustrated at RNG's being really awful for me. Some more interesting ones are those that skill can help get you through the game despite not being lucky and having items to carry you (I still haven't completed FTL, Brogue or Risk of Rain due to a large portion of the game being luck dependent with skill being either a non-factor or not enough of a factor (In the case of RoR))
In Search of Username said:
(I've never understood the appeal of Binding of Isaac whatsoever, incidentally. It's just a bunch of identical rooms that you run through endlessly, the whole visual style of it seems to be a really childish gross-out thing, and the whole shooting style of the combat just looks really shit and unengaging to me. And yet it seems to be by far the most popular roguelike out there. I don't get it at all. Can someone explain what's good about it?)
The main points are:
- It's simple, yet effective. Combat is rather simple (4 directions to shoot, 4 directional keys, bombs, item and spacebar item) but it's engaging enough, it can seem a bit like a bullet hell game when put against certain enemy types, there's shot angling (Since you can't fire in diagonals normally, using side-stepping while shooting can allow this) and various items that have massive effects on how combat works.
- Both skill and RNG can affect a run, it's possible to get amazing RNG and be carried by item and it's also possible to beat the game DESPITE having really bad items.
- The art style may not be amazing, but it's different and it's quite clear on what every thing is, what attacks are being used etc. It's unique.