To be perfectly honest, it doesn't take a lot of skill to succeed in Dark Souls. Strap on a shield, block an enemy attack, counter-attack. That's a safe way to take down most enemies near the start of the game. Get a few levels under your belt, learn to parry and you can complete the entire game.Jasper van Heycop said:But, as I said in my previous post, someone with less skill will still have to do those things on a lower difficulty. Let's say I'm just terrible at the combat, I would still have to pick my fights carefully and isolate enemies and all that. The oppressive atmosphere would hit me (me being in this case the one with less skill than you) equally as hard as it hits you, right? I'm not saying that we should make a press X to win mode (that's just stupid after all), but perhaps a mode where you are just a tiny bit buffed.DiscoRhombus said:Because it's not crippling difficulty for the sake of crippling difficulty. The game isn't even that hard. It just requires patience and repetition. If you could just blast through most of the areas in the game, one hitting the enemies (which you can in NG+/++/+++... I got up to about NG+7 I think) then all the atmosphere and ethos of the game is destroyed. You're meant to be cautious, you're meant to pick your fights, isolate enemies, develop strategies. If it weren't for those mechanics it would be an incredibly boring, underwhelming hack and slash game.Jasper van Heycop said:Why would it ruin it? There's nothing stopping you from enjoying the game as it is right now. Someone who isn't a gaming god however can get the same amount of oppression/fear and challenge out of an easier mode that you get out of a hard modeDiscoRhombus said:snipJasper van Heycop said:snip
I don't believe you want an auto-win mode at all. The problem would lie here - it's also a multiplayer game. So people would either start on the lower difficulty so they could steamroll high end bosses and have ridiculous gear at low levels for invasions or the gear would have to be different between the easy mode and the hard mode but that would further disadvantage the easy mode players if the lobbies weren't seperated... it becomes a multi-faceted problem.
I honestly don't believe that Dark Souls should be too hard for anyone. The difficulty was just talked up by a lot of people online so they could feel pro when they beat the game. It's very formulaic. You may walk into an encounter and die instantly but give it three or four more tries and you can beat it with minimal effort. Unless you're getting invaded by other players there's very little split-second decision making. Maintain a steady pace and don't try anything fancy. You win.