I don't know about the save anywhere thing. Yes, some people view it as an archaic system but I really doubt that all the games that still do use checkpoint based saving do it because they can't be bothered to implement save anywhere style saving. Please note I said I doubt that ALL of them do it for that reason, I'm sure some do.Desert Punk said:It actually made me rather happy that Call of Duty Black Ops 2, and Crysis 2 did this. It is a ton of fun to go back and use late game weapons and toys and powers in the earlier parts of the game.cloroxbb said:Since I hate watching cutscenes at the very beginning of a game... (though as long as I wasn't forced to watch it, it would be fine)
I would have to say New Game +. After I finish a game, let me RESTART with all of my equipment/stats. Yes it will probably break the game, but SO WHAT I already played thru it once as the developer intended, now give me reason(s) to replay the damn thing!!!
OT: I will toss a +1 onto pausable cutscenes in addition to new game+.
As I get older I HATE not being able to pause a game anywhere I need to.
Oh and one more thing: Save anywhere. Checkpoint games are obnoxious and pointless as hell. We have the technology now to allow saves anywhere, and so what if some people can use it to save scum, dont punish the rest of us because you are too stuck up to let people do it game companies!
It's a design choice and removing that does open a game up to things like save scumming. If the developer intends to challenge me and wants me to finish this area in one go then that's how I'll do it. Anything else just makes it lack challenge.
I had to stop myself save scumming in Skyrim. I still save constantly in the wilderness when there are no autosaves being activated but if I'm fighting a tough enemy I won't get a hit in, save and keep going. I do it all in one or I don't bother. Otherwise it takes all the challenge and gratification away from the game.