One of the main staples of RPG's has always been the rise from zero to hero.
The stakes rising, the monster getting tougher and your gear getting better.
Now what games do you consider did this the best, and not so good.
I'll start of on what I think was my personal best;
Dragon's Dogma.
I really felt like I was progressing.
Not only were enemies like Cycloses a huge challenge at first, you also looked like a weakling.
Only pretty late in the game you get actual armour, until then your biggest protection is a heavy shirt.
Steel only enters pretty far into the game.
Not so good;
Skyrim.
After you escape the dragon, you wonder the wild.
Fight a wolf or two.
Get send to Whiterun.
Bam! Fight with a giant.
dungeon.
Bam! dragon.
After beating a dragon within an hour, I felt like it was hard for a monster to be more imposing.
As well as the gear, it takes almost no time to get Steel armour, that already makes you look like a knight.
So, what games do you think really succeed in building up the progression?
The stakes rising, the monster getting tougher and your gear getting better.
Now what games do you consider did this the best, and not so good.
I'll start of on what I think was my personal best;
Dragon's Dogma.
I really felt like I was progressing.
Not only were enemies like Cycloses a huge challenge at first, you also looked like a weakling.
Only pretty late in the game you get actual armour, until then your biggest protection is a heavy shirt.
Steel only enters pretty far into the game.
Not so good;
Skyrim.
After you escape the dragon, you wonder the wild.
Fight a wolf or two.
Get send to Whiterun.
Bam! Fight with a giant.
dungeon.
Bam! dragon.
After beating a dragon within an hour, I felt like it was hard for a monster to be more imposing.
As well as the gear, it takes almost no time to get Steel armour, that already makes you look like a knight.
So, what games do you think really succeed in building up the progression?