People are very swift to criticize games for lack of variety, a lack of good narrative, a lack of strong females, and of course a lack of appropriate representation of females.
But rarely do people ever discuss the REASONS for why it is so, the ROOT CAUSES. It's like we're too scared to ask the big questions, too scared to see the forest for the trees - why is this so? Why do we have to talk things on a case-by-case basis, why do we have to divulge into specifics, why can't we step back, take a breath and look at things in the grand scheme?
Some possible/potential causes I can think of behind what we're seeing and why we're seeing it:
1) Gaming is a relatively young entertainment medium compared to the other big 3 (books, music, movies), it just hasn't had enough time to grow and mature.
2) Gameplay/interactive elements and narrative/story elements are difficult to merge seamlessly, only an incredibly tiny fraction of games have succeeded at doing it well. Most narrative falls back on heavily overused cliches/tropes just to contrive a reason for the gameplay to happen.
3) There is an extremely obvious gender-gap when looking at the people who are MAKING/SELLING the games (development teams, studios, publishers, etc).
4) There is a large gender-gap when looking at the people who are PURCHASING the big-name titles. Yeah I said "big-name titles" because obviously if you looked at Farville, Bejwelled, Online Poker, Pop-Cap Games, Sims etc then you will find a ton of females, but the discovery of female casual gamers hasn't particularly helped their case and is a bit of a laughing point as far as gamers from other genres are concerned. Look at genres/communities of FPS, RTS, MMO, Arcade Fighter, etc gaes and you will find entire legions of males with females being utterly outnumbered.
Now, I can't think of any realistic "magical" solutions to reason 1) and reason 2) other than simply waiting, waiting, and further waiting. 4) is a bit of a byproduct/result of all other factors, I can't come up with a solution for that either.
We will have to wait for gaming to develop and mature and survive the current crisis/challenges. In order for more developers to crack the formula between tying together gameplay & narrative, we can only wait for gaming to develop further and become more widespread. There are still entire 3rd-world populations that don't even know what gaming is, for them books/movies/music are all they can get their hands on. Videogaming is still a fairly niche interest for the rich & privileged, a fair chunk of the world doesn't rely on it.
Which brings us to reason 3) - the gender gap in development, and now I get to explain why my thread title has "female movie directors" in it.
Someone decided to compile a list of the top 250 directors according to their IMDB rating:
http://www.imdb.com/list/IeU9kNuWNbM/
Now putting aside any minor squabbles people might have with who should be in the list, who shouldn't and where they should rank (that is frankly not the point), here is what I could tell: Out of the 250 names there, I could only identify 2 female directors.
Let that sink in - 2 female directors out of a list of 250. You don't have to go by that list, dig up practically any "top" list of directors, or nominees in film festivals, whatever - you will see a similar pattern.
This confuses me when I look at the other two big mediums, i.e. books and music. Both of those have had extensive involvement from females from a fairly early time. Hell even in the middle ages a "polished" society girl was expected to know how to play at least 1 instrument and being able to sing was considered a huge plus. For every big male musician/singer you could name, I could probably name a female one. Alright so arguably in certain genres you will still find male musicians vastly outnumbering females (looking at you metal/rock), but it's not too bad, we still see a ton of variety.
I could even argue that female writers (especially in the area of fiction novels) outnumber males! Seriously, there is no shortage of female novel-writers out there, there are entire clubs and groups of female book-lovers/writers.
(Apologies for not having solid data, it's just a hunch I've got from being alive all these years, reading a ton of books and listening to a vast variety of music
)
So what's happening with movies & gaming specifically? Why is it such a boys club compared to music & writing?
Movies are a far older medium than videogames, spanning back to over 100 years ago when some crazy guy discovered that running through images really fast could be perceived as smooth motion. They have had time to develop, they have had time to mature, and today we see an absolutely staggering variety in movies across the entire world (I'm not just talking Hollywood).
So what is going on here with the gender gap? Why are such few women pursuing big-budget cinematography despite cinema having had such an incredibly long time to develop?
Will we EVER see game development/publishing gain a better female perspective, or will it become something like movies where female creators are nothing short of extraordinarily rare?
Is the lack of female developers/minds even a root cause for the under-representation/misrepresentation of females in videogames? This guy could be onto something (don't worry, only a 2 minute video):
We see plenty of variety in movies despite almost every director being male (then again there are a TON of tropes/cliches), so perhaps the same could be accomplished with gaming?
I know this is kinda a big topic and I've only scratched the surface...what do people think?
But rarely do people ever discuss the REASONS for why it is so, the ROOT CAUSES. It's like we're too scared to ask the big questions, too scared to see the forest for the trees - why is this so? Why do we have to talk things on a case-by-case basis, why do we have to divulge into specifics, why can't we step back, take a breath and look at things in the grand scheme?
Some possible/potential causes I can think of behind what we're seeing and why we're seeing it:
1) Gaming is a relatively young entertainment medium compared to the other big 3 (books, music, movies), it just hasn't had enough time to grow and mature.
2) Gameplay/interactive elements and narrative/story elements are difficult to merge seamlessly, only an incredibly tiny fraction of games have succeeded at doing it well. Most narrative falls back on heavily overused cliches/tropes just to contrive a reason for the gameplay to happen.
3) There is an extremely obvious gender-gap when looking at the people who are MAKING/SELLING the games (development teams, studios, publishers, etc).
4) There is a large gender-gap when looking at the people who are PURCHASING the big-name titles. Yeah I said "big-name titles" because obviously if you looked at Farville, Bejwelled, Online Poker, Pop-Cap Games, Sims etc then you will find a ton of females, but the discovery of female casual gamers hasn't particularly helped their case and is a bit of a laughing point as far as gamers from other genres are concerned. Look at genres/communities of FPS, RTS, MMO, Arcade Fighter, etc gaes and you will find entire legions of males with females being utterly outnumbered.
Now, I can't think of any realistic "magical" solutions to reason 1) and reason 2) other than simply waiting, waiting, and further waiting. 4) is a bit of a byproduct/result of all other factors, I can't come up with a solution for that either.
We will have to wait for gaming to develop and mature and survive the current crisis/challenges. In order for more developers to crack the formula between tying together gameplay & narrative, we can only wait for gaming to develop further and become more widespread. There are still entire 3rd-world populations that don't even know what gaming is, for them books/movies/music are all they can get their hands on. Videogaming is still a fairly niche interest for the rich & privileged, a fair chunk of the world doesn't rely on it.
Which brings us to reason 3) - the gender gap in development, and now I get to explain why my thread title has "female movie directors" in it.
Someone decided to compile a list of the top 250 directors according to their IMDB rating:
http://www.imdb.com/list/IeU9kNuWNbM/
Now putting aside any minor squabbles people might have with who should be in the list, who shouldn't and where they should rank (that is frankly not the point), here is what I could tell: Out of the 250 names there, I could only identify 2 female directors.
Let that sink in - 2 female directors out of a list of 250. You don't have to go by that list, dig up practically any "top" list of directors, or nominees in film festivals, whatever - you will see a similar pattern.
This confuses me when I look at the other two big mediums, i.e. books and music. Both of those have had extensive involvement from females from a fairly early time. Hell even in the middle ages a "polished" society girl was expected to know how to play at least 1 instrument and being able to sing was considered a huge plus. For every big male musician/singer you could name, I could probably name a female one. Alright so arguably in certain genres you will still find male musicians vastly outnumbering females (looking at you metal/rock), but it's not too bad, we still see a ton of variety.
I could even argue that female writers (especially in the area of fiction novels) outnumber males! Seriously, there is no shortage of female novel-writers out there, there are entire clubs and groups of female book-lovers/writers.
(Apologies for not having solid data, it's just a hunch I've got from being alive all these years, reading a ton of books and listening to a vast variety of music
So what's happening with movies & gaming specifically? Why is it such a boys club compared to music & writing?
Movies are a far older medium than videogames, spanning back to over 100 years ago when some crazy guy discovered that running through images really fast could be perceived as smooth motion. They have had time to develop, they have had time to mature, and today we see an absolutely staggering variety in movies across the entire world (I'm not just talking Hollywood).
So what is going on here with the gender gap? Why are such few women pursuing big-budget cinematography despite cinema having had such an incredibly long time to develop?
Will we EVER see game development/publishing gain a better female perspective, or will it become something like movies where female creators are nothing short of extraordinarily rare?
Is the lack of female developers/minds even a root cause for the under-representation/misrepresentation of females in videogames? This guy could be onto something (don't worry, only a 2 minute video):
We see plenty of variety in movies despite almost every director being male (then again there are a TON of tropes/cliches), so perhaps the same could be accomplished with gaming?
I know this is kinda a big topic and I've only scratched the surface...what do people think?