Flamezdudes said:
L1250 said:
That's the key phrase. You might find yourself just tapping X until everything in front of you falls down and you hear a few notes of victory music during the first few fights in another FF game while you're still being introduced to new concepts and basically playing a tutorial, but it quickly develops into something more than that.
Within half an hour or so, you'll probably have a few party members gathered, a few spells learned, maybe a couple of new weapons or items and possibly your first summon. You end up having to balance your party's roles and adapt to new situations and the game becomes pretty complicated.
The problem with Final Fantasy XIII is that it never seems to grow out of that beginning stage. You have a party, but you don't get to choose who's in your party or even what they do in battle. You can change your paradigm, but that only changes one or two abilities that you probably won't need anyway. You get a few new weapons, but they only do minor stat upgrades that give you no reason not to use them. You barely even need to worry about healing, because you're automatically brought back to full health after every battle.
That and the fact that the entire game is set entirely in a series of linear corridors with no towns or NPCs in-between makes it feel like the game is just babying you from start to finish.
It is annoying at times that the party is split up for a lot of the game, but its all part of the plot and they all get together eventually.
When exactly is "eventually"? If it takes more than eight hours to get a changeable party, then the game is doing something wrong.
Paradigms and healing is very important during battles! Without it you would be fucked, you gotta change up your strategy and make sure the teams doing the right things.
They're only ever needed during the harder boss fights, and even then you only need to make sure that someone is set to medic and
maybe use a potion or two.
And so what if its linear? It's all part of the plot and its not like its the only FF game that does it other than FFX.
I don't have a problem with linearity in games, especially RPGs. I do, however, have a problem with games not allowing any degree of exploration or drifting from the main path because they're impossible to do because there's only
one, straight path that you follow for the
entire game. No amount of plot excuses that and no other Final Fantasy tried that. It just doesn't work.