"Fighting game are Mashers" mentality

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That_Swedish_Guy

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Aug 9, 2010
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Redlin5 said:
Actually owning a copy of a fighting game and playing it is what makes playing with friends fun. I'm pretty damn good at smash brothers but I know it is a watered down fighter. Last week I played MvC3 for the first time at my friends place and got my ass kicked time after time. I don't blame the game, I blame myself for not owning an Xbox so I can train to win...
There is nothing dishonourable about being good at Brawl. All wars should be fought via a Brawl tournament.

I think it's a good idea. Guys?

But honeslty, it's the same reason that strategy games take forever to master. The more you play, the more you get out of it.
 

Cavan

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Jan 17, 2011
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thiosk said:
ACTUALLY there was one fighter for the PS1; if I recall correctly it was a samurai fighting game. 1 hit kills.

a gorgeous, wonderful fighting game. Truly amazing. Forgot what it was called. Would play again.
There have been a few..the original dynasty warriors and tekken stand out as examples on the PS1.
 

Axzarious

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Feb 18, 2010
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The Geek Lord said:
And don't even get me started on the fact that the AI in that game is a cheating *****. No, it DOESN'T kick my ass, it's still retarded, but it's a fucking cheating piece of shit. I can't count the amount of times I was in the middle of dodging and got sent flying even during invincibility time..
I know what you mean. The new Mortal Kombat's Shao Kahn has something I have come to call "Khan Armour". If you look at goro, or even kintaro, they have only 1 or 2 frames of armour, but Khan..... Sometimes he has armour for however many goddang frames he feels like at any perticular moment.... And his hammer... Which will almost always stun, except under rare circumstances, and he can throw however many he wants to in a row. Had him kill me with permanent stun this way once.

Then theres the frame counting they throw in.
 

Kurt Horsting

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Jul 3, 2008
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I just love it when people say the reasons for not playing fighters are both "This game is dumb. All you do is mash buttons". Then after losing to someone that knows what he's doing, they will say "Its too complex to learn" It's one or the other goddamnit!!! Either it takes no skill or takes too much work to play. Please don't just make shit up as an excuse for you not to play. Its kinda sad.
 

remnant_phoenix

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Apr 4, 2011
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Douk said:
"you need to dedicate an absurdly long time to learn to play"
"smash bros is the best fighter because it is easy to play"
"all the good players are conceited nerds"
"being good at the game makes you less of a person than I am- I have a life!"
These complaints (which is all but one of the complaints you listed) come from a basic competitive principle that is intensified by a number of factors to the point where many people just don't have fun.

First off, in any from of competitive game, you will always have some people who play the game a lot, learn the game in and out, and if they go up against someone with considerably less skill, the less skilled player will be trounced. This is true of all competitive games (and not just video games).

This experienced-trumps-beginner principle is intensified when the mechanics are not simple. Games with mechanics and skill sets that can be learned and developed quickly are more welcome to outsiders than games that really require familiarity with the fine-tuning of the game, the competitor's play style, and the physical skills that require practice to become normal.

This experienced-trumps-beginner principle is intensified in one-on-one scenarios. In bigger games with multiple players, whether team-based or free-for-all, there is a constantly shifting dynamic where the the beginner is not always besought by the most experienced player. There is also usually a dynamic in the environment, which can give a player an advantage based on his position relative to another player.

This experienced-trumps-beginner principle is intensified when stats/equipment/abilities don't change mid-battle. Games that feature weapon changing, pick-ups, or special bonuses in the middle of a battle introduce another dynamic by which the beginner MIGHT have a chance a chance against the veteran, or at least, even if the veteran dominates the scoreboard, the beginner might be able to pick up a point here or there.

Basically, there are fewer ways around "experienced-beats-beginner" principle in a lot of fighting games. Yes, there are some fighting games, like Smash Bros, that try to get around this by having simple controls, more than two players at a time, and things like environmental shifts and pick-ups to give less experienced players a possible advantage. That's why it tends to be more well-liked among non-fighting game fans.

But in general, fighting games, by their very nature, tend to breed competitive communities that aren't particularly welcoming to those who aren't willing put in the time and effort to become an experienced player, and the kinds of comments you list are probably from people who have felt shunned by said communities.
 

blackdwarf

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Jun 7, 2010
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a good fightig game is a where mashing buttons only takes you so far, but you will be beaten by everyone who has atleasr a idea what they are doing.

i've played multiple fightings serieusly: soul caliber, street fighter, mvc3, BB and so on. and with some i'm better then other, but i have fun playing them and learning to play. if you call me a no life becaise i want to learn a game, that is your problem.