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PurplePonyArcade

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Dreiko said:
Apparently Chaos Code has a new version with new chars and netplay coming soon, finally I will dive in the game. Lack of netplay made me avoid it outside of locals. The game plays a lot like BB but only super jumps can act as jump cancels so it is a more ground based game. Char variety is excellent though. There's a magical girl cthulu char and a literal chef that is also the grappler (I will prolly still main the kunoichi with the Medusa dreads though, can't resist my burning soul after all). Fun times.
Is the Ps4 version out yet? I know its had an arcade version for well over a year.
 

K-sha

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i've never tried Chaos code. i expected it to play more like older school fighters from a review i saw a long time ago. but it was 1 too many fighting games, and a fighting game with no online nowadays kills it.

besides CC, it seems like 2d fighters have slowed down next year. There's no announcements I can find. nothing announced by arcsys, examu, frenchbread,etc. arc system would pbly make another xrd sometime, since the story isn't finished, and theres still a lot of requested characters from xx to add in. it'll pbly be awhile till we get anything else, especially since BB story line arc is concluded I might get into tekken 7 or mvc on the mean time, just for something where someone plays. or to get into 3d fighters for a change
 

Dreiko_v1legacy

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CC is a lot like BB actually, you just have to super jump to do jump cancels, outside of that, the feel of the game is usual with chain combos and supers and rcs and such. I believe it is out in asia for ps4 but the western version hits next month.
 

K-sha

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i might look into it to try it. I still have hardly any time to play xrd. it's hard finding time to play all fighters enough to get decent. the fact that i tend to juggle between bbcf, nitro+, ah3lm probably dampers my skill on each individual game a bit.
 

Dreiko_v1legacy

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The good thing with not many new ones comin soon is that we already have this many. I tend to focus on one at a time on my personal time and play others at tourneys and locals. Atm it is all BB, while I was full time on N+ until Revelator came out. I don't think your skill falls if you spend adequate time on each as fundamentals transfer though, I mainly stick on one game cause I tend to wanna learn tons of chars so there's always new things to do. Though sadly I am very rusty on AH due to its region locked netplay so I can only do non-pitiful a b c super things as Kamui.


But yeah, outside of chaos code I have no interest in tekken or what have you that is coming soon. Maybe that will change once persona 5 arena becomes a thing though lol.
 

Sleepy Sol

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K-sha said:
i might look into it to try it. I still have hardly any time to play xrd. it's hard finding time to play all fighters enough to get decent. the fact that i tend to juggle between bbcf, nitro+, ah3lm probably dampers my skill on each individual game a bit.
Yeah, as much as I want to play a bunch of fighters, I find that dividing my time between even just two games can have detrimental effects on my progress in both. I absolutely love BlazBlue but I'm just not good enough at it and it's so crazy now that I just don't feel good giving too much time to it compared to my much more notable progress in Guilty Gear.
 

K-sha

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occasionally i did things i'm not supposed to like push AB to barrier block, while blocking in nitroplus, after i was just playing bbcf for 2 weeks and moved back. a lot of fundamentals are the same or similar but some are really different. even if they are the same, different characters, mean more to learn. I find it best to just play as the same character for a few rounds, get used to that character, against that opponent, before changing.

Either way if you divide what you play at once, you dont have that much time to just spend on one game.
 

Dreiko_v1legacy

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See, I have a cure for that issue. I use very carefully customized button layouts to help transitions. So, barrier in BB, shield in uniel, FD/blitz in Xrd, Vanishing guard/roll in N+ and Homing in AH, all these are assigned to L1. Furthermore, any 2button grab game always will be made such that grabs are doable by hitting square and triangle, (the exception being AH with its odd grab input) and any single button grab game will be made such that the grab is O wich is my heavy slash button.

By doing this before anything else, you learn to play the game with the new button setting and it won't be weird to transition. The important thing is to preplan it such that you do not unlearn muscle memory and to be creative with button leniency. For example, UNIEL is 4 buttons but my circle is actually my grab macro because I wanted D to be on L1 cause it acts as a utilty button and grab is something you wanna OS with an AA so instead of hitting 3 buttons, the O macro lets me do it with 2 while being familiar due to bein on he Xrd heavy slash button at the same time. Also if you do a super with the grab macro the super takes priority over the grab so that helps too since hitting L1 for supers would feel weird.


Little things like this can go a long way towards how fast you learn and how easily you transition between games.
 

K-sha

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everyone comes up with their own controller layouts. unless you get a stick. in which case you probably go with what arcade layouts are.

its usually just for a few matches so not a big deal. I tend to assign buttons the same or really similar in most games too. right now I'm learning stick since i picked up a hori mini for 50. I managed to do decent in every game except ah3lm, which is too frustrating so i decide to just use controller on it for now.

when you do use stick, sometimes throwing would throw me off. in AH3lm it's A+D. in most other games it's B+C. on a controller i only use 2 button throws without shortcuts in N+ because i set assist characters and ran out of buttons. it feels more natural just pushing 2/3 buttons with a stick than using shortcuts.
 

Dreiko_v1legacy

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Yeah the arcana grab input is really odd and for no good reason, I use R1 which is my dust button in GG and burst in BB/N+. Stick is thankfully not really necessary unless you wanna play Arakune or Yukiko or Zato or something, and even those can be used with different button layouts just fine, I main Bang and Sin and Aigis in those games though so I had zero reason to learn stick. Maybe if I had arcades locally I'd feel different hehe. I did feel tempted to buy that custom Bururaji stick they did a while back though, purely as a fan of the show.
 

K-sha

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you don't need a stick to play good, but it does feel a bit more fun to play the way they are supposed to be played. less blisters/tired thumbs as well. your forearms get a mini workout. you'll probably have an easier time on pad, no matter what characters you use, unless that's what you are used to gaming with.

the main reason i decided to get a stick is because mini is cheap, and feels pretty good for the most part. it made me understand why most sticks are heavy though, since it moves around a bit when i do a lot of quick motions on a table, and you can't play with it on your lap with a mini. I didnt expect something perfect for $50. it's handy if you were to play in an arcade some day. its a pretty good budget stick just to try if you like it. it is really frustrating to get used to it if you are decent with a controller though. especially if you play more execution heavy games. it's probably easier on something slow like sf, where there's no having to do movements quickly off air dashing.
now that i recall, i had trouble learning basic ABC combos in AH3lm with controller as well, because of how you have to push buttons faster than BB. so I'm thinking it's just a more execution heavy game than most, which is why i can't seem to play with stick. Yukiko played fine with controller from what I remember. it's been forever since i played Persona 4 U. i only had enough time to somewhat learn Yukiko and Chie, and did fine with controller.
 

Dreiko_v1legacy

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Yukiko did some things where you held down both EX agi buttons and then pressed a third one for an attack, then let the agi buttons go sequentially after, pretty hard to do on pad without some liberal reassignment lol. Arcana is faster, especially when in arcana install mode, as Kamui one of the arcana I use is time arcana which speeds her up even more than usual so I am very used to fast stuff.


And yeah basically it all boils down to me not wanting to suck for no reason and redo work I already did just to get to where I was for a month or two when I can just keep improving. I do piano my pad so it kinda is like a stick face button wise and my thumb on the dpad is fully calused and indestructible XD.
 

PurplePonyArcade

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XrdRev is now on Steam. Sadly still too broke and busy this season to get it but its nice to have and not yet out of date! Also goodness its been busy here so I left, good to see!
 

Paragon Fury

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I've been considering getting SFV for PC, but I've been hesitant because I still prefer DoA5, the PC population for fighting games has never been amazing, much less for a rocky launch like SFV had and as far as I know they still haven't added the actual Story Mode yet. But I still kind of want to get it and have some fun with it.
 

Dreiko_v1legacy

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SF I believe has cross console play with ps4 so outside of pc exclusives it should be most populated. Can't help but suggest BBCF over it though, such a great game that one XD.
 

K-sha

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watched some chaos code vids. seems more grounded and less combo than BB. so maybe more KOF or uniel like. I know have to play to actually know
 

Dreiko_v1legacy

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KoF combos lack free chains so it always is something like AAA > special move > button > special move and you can't chain cancel stuff. CC is like BB where you chain sequentially more powerful buttons one after the other, both on block and on hit, and add a special move here and there too but primarily you use lots of nornals back to back. It definitely is more ground based but these ground based combos feel nothing like KoF ground combos, and tons like BB ground combos.
 

PurplePonyArcade

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Paragon Fury said:
I've been considering getting SFV for PC, but I've been hesitant because I still prefer DoA5, the PC population for fighting games has never been amazing, much less for a rocky launch like SFV had and as far as I know they still haven't added the actual Story Mode yet. But I still kind of want to get it and have some fun with it.
SFV is the better deal. If you can run it then it can compete with the PS4 version fine unlike DOA. Crossplay is a feature all games need and Street Fighter V does that well. I just got the GPU I needed to more than run the game. Sadly that helped me find out that my CPU is just a bit too old for it.