Fighting Game Thread: Post Fighting Game Material, Discuss Fav Games, And Ask For Tips here.

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K-sha

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PurplePonyArcade said:
https://www.generosity.com/explore?filter_title=evo#/search

So this year SRK are enabling donations for a ninth game again. This time it is for Make-A-Wish international and I support that.
I ask everyone viewing to consider donating to one of the following games. I'd prefer Skullgirls but I doubt that will happen. Still donating either way because all the money gets donated either way.
you know it'll be umvc3 or poken from how things are looking. If it were up to me it'll be Nitroplus or Arcana, but I know that's not happening. Unless someone decides to donate 20,000
 

Dreiko_v1legacy

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Based on the games available, the 2 ones I care for already made it in so yeah, I don't have any interest weather any of the games being voted on make it in. I do prefer pokken to the rest but not enough to pay for it. If they have arcana heart 4 next year though, I'll definitely pitch in for that.
 

Dreiko_v1legacy

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SE is making a fighting game...and it looks pretty damn cool somehow! XD


Here's images from the famitsu article:
http://imgur.com/a/nIb0c#j4xxCiX


This reminds me the most of Nitro+, classic airdasher style with slowly charging assists, rolls, flashy supers etc.
 

PurplePonyArcade

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Dreiko said:
SE is making a fighting game...and it looks pretty damn cool somehow! XD


Here's images from the famitsu article:
http://imgur.com/a/nIb0c#j4xxCiX


This reminds me the most of Nitro+, classic airdasher style with slowly charging assists, rolls, flashy supers etc.
Im betting it will be arcade only for a long time.
 

Dreiko_v1legacy

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Well, it was only just announced and won't even be out on arcades for like half a year or so, we'll have to see I guess. More important than those logistics though is the content!

I'm loving the look of that wolf ninja girl and the blue haired samurai was also pretty cool. :D
 

PurplePonyArcade

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"Capcom is teaming up with Lupe Fiasco to" yeah I'm going to stop you there mate. I'd sit through a lot of shit with Street Fighter V and it is still better than most fighting games attempting a sort of mainstream status but fuck you I am done. I can't take it anymore. A good game is a good game but goddamn do companies keep ruining what otherwise could have been enjoyable experiences.
 

K-sha

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there's always some politics involved when money is. core A seems pretty interesting as far as video content goes, even though they have zero airdashing content, and mainly just focus on SF stuff. Some video titles are kind of controversial since it barely even attempts to answer the title, and end up bringing up other points. I remember watching why fighting games are hard video, and it ended up going off topic on why people dont enjoy it, despite the topic being interesting, i think it should be titled something like why fighting games are niche. I often end up thinking they should play something like AH3LM or BBCF if they want to see higher execution.

I dont visit SRK, but it's possible that it's either business related or they are friends.
 

Dreiko_v1legacy

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I haven't visited SRK in years now, I don't really care what they do or say lol. It's likely just that by trying to make money they long abandoned quality concerns with fighters. Their continued support of games such as the SF or MK series at least shows as much.
 

Maximum Bert

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Best not to visit SRK if you are not heavily into Capcom stuff as its all about the hits to hell with quality and EHubs is even worse in this regards somehow. I believe a new site that provided a proper hub to news and info on all fighters in an unbiased fashion could do quite well.

Always makes me laugh on EHubs when they keep trying smash articles and get no replies on it. Any other game this would have given them cause to drop it for a re post of a CFN profile months ago but they desperately want that smash traffic now its doing so well lol.
 

PurplePonyArcade

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Maximum Bert said:
Best not to visit SRK if you are not heavily into Capcom stuff as its all about the hits to hell with quality and EHubs is even worse in this regards somehow. I believe a new site that provided a proper hub to news and info on all fighters in an unbiased fashion could do quite well.

Always makes me laugh on EHubs when they keep trying smash articles and get no replies on it. Any other game this would have given them cause to drop it for a re post of a CFN profile months ago but they desperately want that smash traffic now its doing so well lol.
Capcom-guided yes but still good for fighting game news in general. At least it is not as biased as Fighter's Generation which I do not recommend to anyone.
 

PurplePonyArcade

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Maximum Bert said:
Best not to visit SRK if you are not heavily into Capcom stuff as its all about the hits to hell with quality and EHubs is even worse in this regards somehow. I believe a new site that provided a proper hub to news and info on all fighters in an unbiased fashion could do quite well.

Always makes me laugh on EHubs when they keep trying smash articles and get no replies on it. Any other game this would have given them cause to drop it for a re post of a CFN profile months ago but they desperately want that smash traffic now its doing so well lol.
The sad thing when talking about EventScrubs is that while bias is annoying SRK has somewhat of a reason to be biased for Capcom stuff AND YET Ehubs is somehow even worse with its Capcom bias and that just makes it the sadder of the two.
 

K-sha

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i saw fighters generation as a totally different kind of site, where it's fun to just see character profiles and look at animations. It's just for fanservice and not a site I would go to for community or guides. It's not really comparable to sites like SRK(capcom) Dustloop(arcsys and most airdashers). I know they got reviews, which are all the creators opinions which is fine.
If I made a site like that. most people would probably say I'm biased towards air dashers.

side note, I'm wondering if most of you guys think fighting games might take more overall skill than other competitive game genres in general. other than endurance. most fps/racing games are easy to adapt from game to game, without needing to learn normals, specials, combos, game mechanics, etc. RTS people often brag about apm, but if you compare actions per seconds, fighting games are actually off the chart on some occasions, with some weird combos(particularly some ah3lm efc combos). it's just not a constant button pushing, and some things require slowing down to get timing right.
 

Dreiko_v1legacy

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Yeah obviously fighters take a lot more skill than other competitive games, this is why not many people play them, they have too much trouble getting to that level. Also the main difference is that the game shows you how much skill you lack constantly since you have no teammates to blame your losses on and you can see your foes doing things that you should also be able to do so your inability to do them drives the point of you sucking home all that much harder.
 

K-sha

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i think i just play a lot of games that take weird skill and dont mind failing in order to learn.
I played things like touhou, project diva, ninja gaiden, bayonetta, mitsurugi Kamui hikae, etc for single player. all which are difficult, so I am not one who minds a challenge in general.
fighting games are the only competitive games where you spend hours in training mode to get decent, against non ai(because ai is always useless). In a racing game you can practice against ai, or just do time attacks. The only thing that lacks for fighting games is probably endurance since a typical match is 2-3 minutes.
racing games are admittedly harder to win, because as opposed to trying to beat one really good player, you are playing against 20+
 

PurplePonyArcade

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K-sha said:
i saw fighters generation as a totally different kind of site, where it's fun to just see character profiles and look at animations. It's just for fanservice and not a site I would go to for community or guides. It's not really comparable to sites like SRK(capcom) Dustloop(arcsys and most airdashers). I know they got reviews, which are all the creators opinions which is fine.
If I made a site like that. most people would probably say I'm biased towards air dashers.

side note, I'm wondering if most of you guys think fighting games might take more overall skill than other competitive game genres in general. other than endurance. most fps/racing games are easy to adapt from game to game, without needing to learn normals, specials, combos, game mechanics, etc. RTS people often brag about apm, but if you compare actions per seconds, fighting games are actually off the chart on some occasions, with some weird combos(particularly some ah3lm efc combos). it's just not a constant button pushing, and some things require slowing down to get timing right.
Yes and no. My MOBA experience is limited but I can say even with MOBA being the dominant competitive drama it requires more thinking and planning than any actual execution. Im given the impression that you can hold a reputation on the MOBA scene having piss poor execution and muscle memory as long as you have godly thinking ability and you are a team player. Same with Pokemon. As I long time fan of both Pokemon and fighting games I cannot tell you which has the higher thinking to it(pokemon is a mix of thinking and luck) but thats on thinking level anyway. Pokemon is a turn based game therefore it has no execution barrier at all. Fighting games do not often use team work but do have high execution that most genres cannot compare to. Funnily enough though while competitive FPS games do require and outrageous amount of muscle memory I still believe they take far less than the average fighting game, but I as a person have a bigger problem getting into anything as it relates to competitive FPS than I do fighting games.

The one genre I do feel is more execution heavy is rhythm games. Maybe some of you in the west do not understand that because we killed our rhythm genre years ago so all you see are a tiny few usually easy games. However if you look to the east you see some of the most ridiculous games made based on the rhythm genre and I really believe that rhythm games are on average harder than fighting games in the east.
 

PurplePonyArcade

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K-sha said:
i think i just play a lot of games that take weird skill and dont mind failing in order to learn.
I played things like touhou, project diva, ninja gaiden, bayonetta, mitsurugi Kamui hikae, etc for single player. all which are difficult, so I am not one who minds a challenge in general.
fighting games are the only competitive games where you spend hours in training mode to get decent, against non ai(because ai is always useless). In a racing game you can practice against ai, or just do time attacks. The only thing that lacks for fighting games is probably endurance since a typical match is 2-3 minutes.
racing games are admittedly harder to win, because as opposed to trying to beat one really good player, you are playing against 20+
Hack and slash games do not really take the level of skill fighting games do because the combos act differently and usually in a way to make them easier on average. I cannot talk of Touhou but bullet hell games are harder for me often than fighting games. Not always, just often.
Despite being a total amateur at them I did describe obtaining a zen like state playing one that is apparently common to the people actually good at this and it is why they enjoy the games. One reason it seems to be good to compare fighting games and bullet hell games is the level of understanding the game more and more through the repetition of playing it and enjoying that despite the linearity.
 

K-sha

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moba seems more like pure chess to me. it definetly needs to

only a few hack/slash games are hard, and are more like rhythm/bullet hell games than fighters to me. it's mainly playing and learning patterns since they are primarily single players. you could do some pretty interesting free form combos. Mitsurugi Kamui Hikae has 1 frame just guard/counters that require some extreme skill, and is obviously an idea they got from fighting games.the main similarity is that you often fail many times in harder ones, feel like you accomplish something and jump when you finally win. get moments where you dont know if you'll pass, but end up doing it. fighting games are somewhat less repetitive, since playing different players, means different patterns, or randomness.

racing games are the most similar to fighters in training mode concept, and something i can relate to since i was actually part of a sim drift team for a short while. you can do time attacks or practice drifting or play against ai(actually get decent practice there) and see improvements.
 

K-sha

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just got off introducing a forgotten fighting game, DOA5LR to a friend, and forgot how much fun it was. which I think is probably the most under rated 3d fighter. He concluded it was definetly fun, and different from airdashers we usually play. I think everyone should at least try it, since theres free to play version. which might also be the reason why there's still beginners we ran into

even though most execution skill/game play are completely different, 2d skills actually helped for tag combos, since it's the same idea of pushing 3 buttons to tag, like doing rapid/roman/burst/efc cancels.
 

Paragon Fury

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Jan 23, 2009
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DoA has always been a good series, but people just saw the boobs/swimsuits and were all "That has no merit because of how sexy it is" completely ignoring the likes of Cammy, Chun-Li, R.Mika, I-No, Mai Shiranui etc. in games like SF, Guilty Gear, KoF etc.