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Dreiko_v1legacy

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Rev 2 is out, wee~

Cleared Answer's challenges. I was practicing stuff I've seen online and they were harder so it wasn't too much trouble clearing him. After 30 minutes I could do the basic bnb with little error. The super IAD route on standing will take a bit more work though.


Sin's new wallbounce routes remind me of Baiken's Dloops, only somewhat more finicky. Will have more fun discovering all the things he can do off of them now.
 

PurplePonyArcade

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Dreiko said:
Rev 2 is out, wee~

Cleared Answer's challenges. I was practicing stuff I've seen online and they were harder so it wasn't too much trouble clearing him. After 30 minutes I could do the basic bnb with little error. The super IAD route on standing will take a bit more work though.


Sin's new wallbounce routes remind me of Baiken's Dloops, only somewhat more finicky. Will have more fun discovering all the things he can do off of them now.
I'd say I am still waiting for the PC port but I am horribly broke anyway. I might get it later next week since it comes June first and I might not be busy then. I really do not have any interest in Baiken or Answer though.
 

Sleepy Sol

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Dreiko said:
Cleared Answer's challenges. I was practicing stuff I've seen online and they were harder so it wasn't too much trouble clearing him. After 30 minutes I could do the basic bnb with little error. The super IAD route on standing will take a bit more work though.
I'm actually surprised how easy they were. The only one that took more than 2 or 3 tries was the last one and it took me 5-10 minutes to hit it. Helped that I labbed him a lot in the demo. Wish they went a little further with some of them, honestly.
 

Dreiko_v1legacy

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Sleepy Sol said:
Dreiko said:
Cleared Answer's challenges. I was practicing stuff I've seen online and they were harder so it wasn't too much trouble clearing him. After 30 minutes I could do the basic bnb with little error. The super IAD route on standing will take a bit more work though.
I'm actually surprised how easy they were. The only one that took more than 2 or 3 tries was the last one and it took me 5-10 minutes to hit it. Helped that I labbed him a lot in the demo. Wish they went a little further with some of them, honestly.
They didn't have the IAD loops or anything utilizing his shuriken super in a practical way which was surprising. I guess he's too much in that new char space, his good challenges will come in the next version I guess lol.


Oh and no command grab rc one either. I bet most people won't figure out you gotta rc it early to keep standing.
 

Maximum Bert

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Well finished Revelator 2 story and honestly thought it was really good much better than Xrds imo and Injustice 2s. Been messing around with Baiken a bit more as well think im getting the idea but still struggling a lot the Tking s is not consistent enough by far. Just had a quick mess around with her dustloops in the corner and they are actually pretty fun the air dash after the js and dust feels very weird to time at the moment I am just mashing it out when I hit D which is not a great way to do it and sometimes it still doesnt come out, need more testing really.

Definitely not much of a threat with her lol but will jump into some matches anyway otherwise its never gonna happen.

Wonder if we will ever get Gabriel as a playable character? Would also like to see Alexis playable but I think that is pretty far fetched especially when there are so many more likely characters to add first.
 

Dreiko_v1legacy

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The airdash off of jD is a link but you have a lot of time before she can recover, you want to do it super late. Not done the r2 story yet so pls no spoilarz btw.


Gabriel is definitely a requested new char. Btw i'm online atm do if you wanna play a bit send me a psn message. I'm on ps3 so you'll have to host a specific-person type room btw (the one that asks you to enter a code, then you'll need to give me the code so I can find it).
 

Dreiko_v1legacy

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Bump, Answer's SJ IAD loops are 80% perfected, can do the triple loop on Potemkin with ease, feels good man.


Hit me up for matches in the next 7~ hours if you're up for it! :D
 

Maximum Bert

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Well I got killed lol cheers Dreiko your time was much appreciated maybe one day my Baiken will get 2 rounds :) (if we play 1000 sets maybe).

Nice to play a player who knows what they are doing and I can try and figure it out even if I fail. Also gotta say damn good netcode in Rev 2 that was a great connection and my internet is not the best either. Was hoping to get some practice online before but went on and damn its got a great online system search by region and beginner lobbies annnnnd no one is on like literally ghost town damn shame a quality game like that is being ignored so.

Hopefully get some more sets in the future.
 

Dreiko_v1legacy

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Most people play in player rooms, the only populated lobby is the new england one (which incidentally is my actual location lol).


But yeah, was a lot of fun. The connection was definitely playable, I did mess up a few things here and there but it was solid for a low end one. If you fight someone closer to ya it'll only be better lol. Still figuring out a lot of Answer's stuff but the basic gameplan of fly all over the place and get knockdown and go to town is kinda there. Next time I'll show you some Sin and Jam and so on too.
 

PurplePonyArcade

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Dreiko said:
Rev 2 is out, wee~

Cleared Answer's challenges. I was practicing stuff I've seen online and they were harder so it wasn't too much trouble clearing him. After 30 minutes I could do the basic bnb with little error. The super IAD route on standing will take a bit more work though.


Sin's new wallbounce routes remind me of Baiken's Dloops, only somewhat more finicky. Will have more fun discovering all the things he can do off of them now.
Dreiko said:
Who did you play? Old chars are rebalanced and most have new moves etc.
None of the characters I really want are around to this day. So I played Jam and Potemkin. Then I started playing Venom and Ramlethal as well. I still have an awkward time with Guilty Gear and years later still do not know if I even like it but the transitioning period has been less awkward than previous games.
 

Dreiko_v1legacy

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PurplePonyArcade said:
Dreiko said:
Rev 2 is out, wee~

Cleared Answer's challenges. I was practicing stuff I've seen online and they were harder so it wasn't too much trouble clearing him. After 30 minutes I could do the basic bnb with little error. The super IAD route on standing will take a bit more work though.


Sin's new wallbounce routes remind me of Baiken's Dloops, only somewhat more finicky. Will have more fun discovering all the things he can do off of them now.
Dreiko said:
Who did you play? Old chars are rebalanced and most have new moves etc.
None of the characters I really want are around to this day. So I played Jam and Potemkin. Then I started playing Venom and Ramlethal as well. I still have an awkward time with Guilty Gear and years later still do not know if I even like it but the transitioning period has been less awkward than previous games.

Ok so, Ram got two new special moves which rekka into eachother and each require her having the respective sword on her, making her neutral better. They're doable in the air too. Jam can go into the H puffball from the S one, making her parry kick combos lead to oodles of damage, and her wall-punch kirin super is more consistent since it will always have the same timing for the followup regardless of hitstun decay, also her DP will trade less often. Pot can now charge his flick and his hamerfall is faster, so that means all of his pressure and mixups are better due to hamerfall break/yrc shenanigans, the input of trishula also changed, so that's more of a quality of life thing. Venom has an entirely new move for his 2H which acts less as an antiair and more as a ball hitting tool and he can now control how his balls ricochet off of eachother as he shoots them while in the past each shot would only ricochet in a set fashion, so he can do more intricate setplay.
 

PurplePonyArcade

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I will give Injustice 2 credit for showing the frame data right in the special move section. It is not the first to do so(I think Killer Instinct is) but I do not want to be completely biased against the game so there is something to respect it for if little else.
 

Maximum Bert

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PurplePonyArcade said:
I will give Injustice 2 credit for showing the frame data right in the special move section. It is not the first to do so(I think Killer Instinct is) but I do not want to be completely biased against the game so there is something to respect it for if little else.
Injustice 2 actually does a lot very well except for the fighting part which is just ok in comparison to the competition (obv my opinion) and the DLC which is up there if not worse than Capcoms. Personally I think the combat would improve a bit if they changed how meter worked i.e get more for blocking specials have the distance you can make between characters less and reduce the clock. The other problems I have with it are harder to change without completely redoing it.

Where it really shines is presentation which honestly is really good. I still dont know why after giving all the characters different quips for intros and the clashes they still gave them one outro and no dialogue. little thing that really lets its down and is even more apparent with the effort they put into the rest of the presentation.

Still red hood soon everyone get your wallets out your not done paying for the game yet, plenty more cut pieces to sell back to ya. Wonder how big the game file will be this time after all 50 balance patches.
 

PurplePonyArcade

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Maximum Bert said:
PurplePonyArcade said:
I will give Injustice 2 credit for showing the frame data right in the special move section. It is not the first to do so(I think Killer Instinct is) but I do not want to be completely biased against the game so there is something to respect it for if little else.
Injustice 2 actually does a lot very well except for the fighting part which is just ok in comparison to the competition (obv my opinion) and the DLC which is up there if not worse than Capcoms. Personally I think the combat would improve a bit if they changed how meter worked i.e get more for blocking specials have the distance you can make between characters less and reduce the clock. The other problems I have with it are harder to change without completely redoing it.

Where it really shines is presentation which honestly is really good. I still dont know why after giving all the characters different quips for intros and the clashes they still gave them one outro and no dialogue. little thing that really lets its down and is even more apparent with the effort they put into the rest of the presentation.

Still red hood soon everyone get your wallets out your not done paying for the game yet, plenty more cut pieces to sell back to ya. Wonder how big the game file will be this time after all 50 balance patches.
And by the time the final patch is out Mortal Kombat 11 will be announced. That or new DLC characters.
 

PurplePonyArcade

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Tekken 7 can now be pre-loaded. If you backed Them's Fightin' Herds do not forget to check your email to sign up to get your code for the rough Alpha.
 

K-sha

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disapointed i got rev2 update and still have to buy dizzy/kum. I wanted to try dizzy with package. surprised theres more story which is always good. and it doesnt seem like you have to relearn many new combos.
 

Dreiko_v1legacy

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Apparently only the disc version comes with Dizzy and Kum. The upgrade still counts as being just a dlc patch for rev1 so of course this one dlc won't give you the other dlc for free.


How many combos you gotta relearn varies by char. Sin's entire air ender routes got reworked for one. Others like Sol are mostly the same.
 

The Wykydtron

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Sep 23, 2010
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Hey does anyone have any more advanced pressure chains for Terumi in BlazBlue CF? It's sad that even just a few seconds of Barrier Block pushes him out of effective range, I tend to fish for Fatal Counters with 6B first but it's really slow, albeit can only be touched by mids since it dodges highs and is invulnerable to lows and throws and is plus on block but in CF I don't catch as many people as I did in CPEX with it. The fact that the new overhead can only combo with Rapid Cancel/super cancel is dumb too, even on Counter hit. The low into j2D kinda works sometimes but the damage off that starter is fairly weak compared to your average Terumi combo. 5C being so easy to OD punish doesn't help either and the command grab is still garbage.

I'm catching people with the 6B block >continued string into 6B feint into throw, especially on Hakumen "The D Spam God" players though. Terumi's pressure feels so weak compared to even some of the mid tier characters. Is 4D more than just combo filler maybe? He can run people over if you get some momentum going but like... welcome to BlazBlue? Everyone can do that. I'm getting more success with raw 6C than in CPEX now which is downright bizarre, Naoto charging his unblockable in easy 6C range and Susan hitting unseal in my face is a free Counter hit and I have no idea why people think they can get away with it. Counter hit 6C combos are no fucking joke in CF.

God, did they have to destroy Messenga's I-frames. It's ok combo filler now but is mostly there to catch people trying to chip you with projectiles, especially shit like Susan's projectile or Nine's downright unfair overhead. Overdrive Messenga to catch fullscreen projectiles is pretty much it for Messenga now. I mean it gets you 7k damage if you land it but still, i'd like the utility of being the best super in the entire game back.

Also Hazama's kick super got nerfed again. Every single edition of BB, the move has taken a hit. ArcSys why?
 

Dreiko_v1legacy

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Terumi just needs to repeatedly hit microdas 5B which is +2 on block and that's infinite pressure as long as you have your microdash link timing down. As for mixup, he has an overhead special now so that's what you wanna go for. Messenga doesn't really need to be invuln since he also has soutenjin, they just wanted him to not get a full combo off of an invincible move so they made it like carnage scissors. 4D is a combo filler basically yeah, as for 6C, nobody good ought to be getting hit by that raw. Doing raw 6C is only worthwhile when you rc it (after they obviously block it) and go for a mixup off of the rc, it's not a thing you throw out and hope it actually hits, if anything I'd take that as a sign of disrespect and promptly fatal your ass, since it's just that punishable on block XD. If you wanna punish something as idiotic as Susanoou hitting 4D in front of you, just 6B fatal into OD into 6B>charged CT>full combo...and I kinda don't even wanna comment at Naoto just charging his guard crush in neutral in a predictable fashion lmao.



Oh and messenga never was close to being the best super in the game, if you wanna look at back in the olden times, black hole literally made Kokonoe boardelrine broken lol. It was just your average invincible super. Also, don't forget in CF we got exceed accels, they want us to use them so they took out invuln off of a lot of things like houtenjin and whatnot, though houtenjin always would die to meaty grabs anyways.