I'm in this odd position with fighting games, I enjoy them for the most part, I'm a sucker for combat systems that rely on stringing together moves (whether a small move list or large one) in glorious combos and all the lot. BUT, I've always been turned away by the multiplayer side of fighting games as its usually a competitive scene. Don't get me wrong I like playing competitively but I usually take that stance if I'm having fun with the game and just generally enjoy playing, I'm not gonna sit down for hours playing match sets trying to perfect skill, I just wanna play for fun and I feel that the way that fighting game communities usually present themselves is like if you're not playing to get into competitive level akin to tourneys then you shouldn't be playing them; a slight exaggeration I know but seriously that's the vibe I usually get from the FGC. But to state again, I enjoy playing at a casual level honestly, yeah I'll try to be as pro as I can but I'm not trying to get to any pro tourneys... casual tourneys maybe where its all shits and giggles. I've tried finding like sparring partners to play with online and whatnot but I'm in a region where fighting games are like... non-existent, even Steam groups I've joined that try to unite South African fighting game players are dead so my usual recourse is to search outta my region but so far only Skullgirls has good enough net code that I can play against people worldwide with the least lag, haven't tried BB: Continuum Shift yet so yea.
Another odd position I'm in with fighting games is that I play em on PC, and anyone that plays fighting games will tell you, fighting games communities on the PC: ghost towns. Well not all of them, USFIV has a bustling crowd but Skullgirls, KOF XIII, MK 9? its hard to find matches. Yeah I know i just kicked off this post with "I'm not a fan of the multiplayer aspect." but lets be real here, rarely do fighting games provide a satisfying single player campaign. Story modes are usually just going through 7 random matches and getting a what-if ending for the character... aside from MK 9, that is a story mode I enjoyed immensely and would want more fighting games to take that approach, I've heard people always bring up Blazblue as a close contender but I went through Ragna's story in Calamity Trigger and was NOT amused. The visual novel style feels too lurchy in pace for me and I just... don't like that style of story telling to be honest, I don't care about the multiple endings and scenarios I wanna know the TRUE one. Also not really a fan of like challenges that usually are a variant of "beat opponent in X moves or in X amount of time" usually because I find that to be tedious at times, especially if I find the games control to be stiff (mostly looking at you KoF)
On the topic of anime fighters let me jump to what I like visually in a fighting game... anything that isn't anime fighters! most of them have art styles that look too "generic anime" especially with the sprite usage and also the character designs in most of them bore the shit outta me. Guitly Gear is the only one that I like visually... well I wont lie I despise how Xrd went with 3D models but they still animate like freakin sprites! but its character designs I like so I'm cool with. Of the fighting games I play I'd say I like the visuals of Skullgirls and Street Fighter IV the most, Skullgirls cause yeah its awesome 2D animation, character designs I'm a bit mixed on... okay its only really just with Parasoul, her attire bugs me for a commander of the Canopy Helghan Army and whatnot.. but its just me and my minor gripes; as for SFIV I just like that cartoonish 3D look also the character designs are simple and work, like their not too boring and not too over the top. KoF XIII... the visuals are... okay I guess, not unpleasant the backgrounds are usually pretty impressive but 90% of the cast have the most bland and boring character designs I've ever seen... I've never been so bored of a fighting games cast. Mortal Kombat sits in a weird place for me, the variety of cast for me is kinda cartoonish and yet most of the body types are too similar.. I'm glad to see that female character design in MK X have toned down the pointless titillation that MK 9 had going on.
In terms of controls and gameplay, I honestly prefer simpler inputs, I love MK for that and I really wanna try out Killer Instinct cause it just looks and sounds amazing and I hear the controls are easy to pick up... don't got an Xbone though so here's hoping for a PC port. Speaking of MK 9 I also like t cause of how smooth it feels to chain together moves, yeah GG and Blazblue feel that way too sorta but their inputs sometimes annoy me. Skullgirls I feel is fun but too fast paced at times, with SFIV I feel like combos in that game feel stiff at times, I went back and played Alpha 3 when I couldn't access my Steam games for like a week and I preferred how the combo stringing felt in it. I don't play KoF XIII much... fuck those inputs, also its combo flow kinda feels stiff as well kinda like SFIV's but even more.
I... wrote a lot, its currently 3AM so I'm gonna assume the 4 paragraphs above are probably filled with a bunch of waffling and nonsense so let me muster some energy to write a nice little TL;DR:
I enjoy fighting games for their combat centred gameplay and the nice little challenge that comes from stringing together combos, I don't really play online much cause I'm a scrub and I honestly just wanna play for fun and not to get to any tourney level of pro (kinda like what I do with Mobas) also I play em on PC and its a ghost town for most fight games there. I mosty play Skullgirls and USFIV online but live in South Africa so I cant get local matches and sometimes lags an issue (not in Skullgirls though I get smoothish matches there, around 300ms which is not that bad!), I also play GG X2 (looking forward to Xrd on PC) BB but not that much, hoping to see KI make it to PC and looking forward to Tekken 7 as I've played every Tekken aside from TTT2 and 6, also looking forward to SFV.