I've read the thread, I've seen the rational explanations, and it seems pretty understandable why Hasbro would do this...
...But that doesn't keep me from being really really, really, really... REALLY annoyed currently. I just... can't... bring myself to rationally listen to the "they should've seen this coming for using a non-original IP" posters. Maybe in the near future but... I mean, jeez, i didn't really even wanna play the game (not big on fighting games myself), but watching its progress was great and I really wanted to see where it would go. Now all that effort's gone. As an amateur animator, I'm honestly angry enough to spit.
Hero in a half shell said:
loa said:
Recolor them horses, remove those ass markings or whatever, change 1 letter in the character select name, have one alternative color scheme conveniently look similar to the original (coincidence???!!?) and tell hasbro to go fuck themselves for waiting until right before release of this non-profit fangame that competes with none of their products.
Yeah, if the game is so important and good why not just remove the My Little Pony references and make it a standalone fighting game that happens to use horses as characters. If the game means anything other than just an MLP reference then remove the reference and let the game stand on it's own merits.
That sounds like a good idea in theory, but here's where we run into an issue. Part of the appeal of the game was the characters. It set out to be a spectacle-fighter as well as being a well put together fighting game by fighting game enthusiasts. For example: their most recently complete (or near complete) character was Fluttershy. They spent quite a long time planning and coding her character because of her shy demeanor; she's not the type to fight, so they struggled with finding a way to have her fight without fighting while still making her involvement in each match believable.
Stuff like this was half the game. Part of what made developement time take so absurdly long was taking the characters quirks and personalities and translating them into a fighting game that works. Take all that away, and as a standalone, it'd probably still be a pretty solid game (the developers were fighting game enthusiasts themselves and as such spent a huge amount of time on ways to balance the game), but it'd be a shell of what it was meant to be.
Saying "if it's such a good game, it'd still be the same if you replaced to characters" in this instance is the same saying it about, say, Marvel vs Capcom 2. It misses the point in a bad, bad way.