Spoilers below.
Final Fantasy VII is widely regarded as one of the best JRPG titles to ever come out, and while its success is based on many things, from its gameplay to its setting and so on, what I want to discuss today is its central antagonist, Sephiroth.
Now, this guy has gone on to appear frequently in top ten villains list for games over the course of the last few decades years, and has become one of the most iconic images of FF7 as a whole. However, while I appreciate a lot of people's liking for him, I want to say that I think he could have been a far more impactful villain if we never actually saw that much of him.
Now, let me clarify that I'm not saying Sephiroth is a bad villain. Quite the opposite. What I am saying, however, is that the effect he had on the audience would have been greatly improved if his actual appearances were limited in the game. Let me explain. For a good chunk of this story, we're told about this guy by way of the experiences other people have of him, such as our central hero, Cloud. However, what works even better than that is just how often we see things AFTER Sephiroth has been there.
Consider, for a moment, the main villains of the early part of the game, the Shinra corporation. You fight these guys for ages, struggling against them, just barely managing to strike a few victories, to the point when your actually captured by them after what was SUPPOSED to be a rescue of one of your friends. Then, when you wake up in your cell, you find that this guy, Sephiroth, has just walked through the building, decorated the walls of the place with what WAS the insides of their soldiers, before killing the head honcho himself and not even bothering to pick up his weapon afterwards. This guy took on the most powerful group in the game's world, single-handedly, and wasn't even slowed down. And all this took place while you were sound asleep
Walking around in that aftermath, seeing the carnage he wrought with so little effort, was the first moment I realised, way back when I played this game for the first time, that this was not a man to be trifled with. And the thing is, that's not even the last such experience the game gives us. A bit further in, there's this giant snake monster that will very likely decimate your party if you try to challenge it directly. And when you finally get around it to the other side of the swamp, you find that not only has Sephiroth already defeated such a beast by HIMSELF, but also took the time to impale the thing on a dead tree like some gruesome trophy.
This, I think, was the real strength of this villain. Not when he was ON-screen, but when he WASN'T. Seeing the things he could do, hearing people talk about him and how terrified he made them feel, it made him seem like this invincible, unnatural THING that you had no hope of ever stopping. When you stepped into an area where he had walked before, in your quest to find him, you find yourself very disturbed, as if simply walking in his footsteps will result in something terrible happening. He was, basically, the Jaws of this game. And much like the fictional shark, his impact was at its greatest when you never saw him.
But, sadly, we DID see him. From Cloud's infamous flashback to his frequent appearances throughout the game, Sephiroth's menace greatly dropped for me whenever I actually caught up with him. His speeches, his motivations, all of it simply made me feel like he was less than what his after-the-fact actions had built up previously. In fact I'd even go so far as to say that, if he'd been kept unseen until the very end of the game, when your finally fighting him in that last battle, I might actually regard him as perhaps the all-time best villain video games have ever given us. or at least the one with the biggest impact on the audience.
So yeah, that's the point I'm making here. Sephiroth, a villain far more effective OFF-screen than ON.
Final Fantasy VII is widely regarded as one of the best JRPG titles to ever come out, and while its success is based on many things, from its gameplay to its setting and so on, what I want to discuss today is its central antagonist, Sephiroth.
Now, this guy has gone on to appear frequently in top ten villains list for games over the course of the last few decades years, and has become one of the most iconic images of FF7 as a whole. However, while I appreciate a lot of people's liking for him, I want to say that I think he could have been a far more impactful villain if we never actually saw that much of him.
Now, let me clarify that I'm not saying Sephiroth is a bad villain. Quite the opposite. What I am saying, however, is that the effect he had on the audience would have been greatly improved if his actual appearances were limited in the game. Let me explain. For a good chunk of this story, we're told about this guy by way of the experiences other people have of him, such as our central hero, Cloud. However, what works even better than that is just how often we see things AFTER Sephiroth has been there.
Consider, for a moment, the main villains of the early part of the game, the Shinra corporation. You fight these guys for ages, struggling against them, just barely managing to strike a few victories, to the point when your actually captured by them after what was SUPPOSED to be a rescue of one of your friends. Then, when you wake up in your cell, you find that this guy, Sephiroth, has just walked through the building, decorated the walls of the place with what WAS the insides of their soldiers, before killing the head honcho himself and not even bothering to pick up his weapon afterwards. This guy took on the most powerful group in the game's world, single-handedly, and wasn't even slowed down. And all this took place while you were sound asleep
Walking around in that aftermath, seeing the carnage he wrought with so little effort, was the first moment I realised, way back when I played this game for the first time, that this was not a man to be trifled with. And the thing is, that's not even the last such experience the game gives us. A bit further in, there's this giant snake monster that will very likely decimate your party if you try to challenge it directly. And when you finally get around it to the other side of the swamp, you find that not only has Sephiroth already defeated such a beast by HIMSELF, but also took the time to impale the thing on a dead tree like some gruesome trophy.
This, I think, was the real strength of this villain. Not when he was ON-screen, but when he WASN'T. Seeing the things he could do, hearing people talk about him and how terrified he made them feel, it made him seem like this invincible, unnatural THING that you had no hope of ever stopping. When you stepped into an area where he had walked before, in your quest to find him, you find yourself very disturbed, as if simply walking in his footsteps will result in something terrible happening. He was, basically, the Jaws of this game. And much like the fictional shark, his impact was at its greatest when you never saw him.
But, sadly, we DID see him. From Cloud's infamous flashback to his frequent appearances throughout the game, Sephiroth's menace greatly dropped for me whenever I actually caught up with him. His speeches, his motivations, all of it simply made me feel like he was less than what his after-the-fact actions had built up previously. In fact I'd even go so far as to say that, if he'd been kept unseen until the very end of the game, when your finally fighting him in that last battle, I might actually regard him as perhaps the all-time best villain video games have ever given us. or at least the one with the biggest impact on the audience.
So yeah, that's the point I'm making here. Sephiroth, a villain far more effective OFF-screen than ON.