Final Fantasy I Review

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holdthephone

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Final Fantasy I Anniversary Edition Review
Squaresoft 1987, Square Enix 2007


Four warriors of light arrive onto a continental map of towns and kingdoms, a world robbed of its crystals of Fire, Earth, Ice and Wind. The champions, each you've epically named with a 4 space character limit, are believed to be the fulfillers of a prophecy, sent to restore the world's fragments from Chaos. Black wizards, Red and White mages, knights, monks and thieves -- their professions can be compiled in any variety before the start of the game. Whatever the combination, the party travels together -- represented as a single character sprite -- stepping onto random battle encounters in dungeons and fields, and interacting with excited NPCs in shops, inns, and courtyards.


Final Fantasy and the one-track-minded NES game that it is can be brought to the realm of playability with the PSP version, from torture to some semblance of toleration. The original bears little attractiveness with its battlefields of black emptiness and hideous side bars of slow acting commands, but remade with the proper splashes of landscape and softly touched sprites, quicksaves, balance fixes, and mechanical necessities (the ability to speed walk, for example), Final Fantasy can at least be played and even appreciated, though in admittedly minute ways.

Your goal is to conquer four multi level dungeons whose bosses hold the elemental crystals, revealing an expansive world that is intelligently proportioned for play. To get off the first continent you must enter a nearby kingdom and talk to its delirious citizens. These sprites may be horribly placed and will block your path at every chance, but often hold the key to progression. "THE PRINCESS HAS BEEN KIDNAPPED" hints that you should probably venture out to look for her. After navigating across a couple goblin infested landscapes you can complete the quest, causing the king to repair the bridge to the next landmass. A new hub is then accessed with better gear and spells to buy, and again, you must look for the next mode of advancement.


Much like complimenting a kindergartener for coloring within the lines, Final Fantasy?s structure can be called sensible. It's a fully functional RPG, and for that it can be hung up on the refrigerator. Healers can learn fat, single target rejuvenations and defensive party buffs, mages can ignite a whole field of enemies but at the expensive cost of their spells, and well armored fighters mitigate tons of damage to themselves, and dish it back in turn. Upgrading to the best selections of gear in each town, grinding enough battle encounters to be able to afford them, and going out of the way for powerful loot in dungeons all make room for intrigue, as do secret rewards hidden around the map.

But it is the faintest of pleasure to play Final Fantasy for these aspects, as nothing can truly overcome the insidious grind of its random battle encounter system. Primitive strategies exist, like using Lightning based spells against the water creatures that board your ship as you take to the seas, but basic party upkeep takes precedence over the meager responsibility of combat. Whether you stare at the ceiling and mush the confirm button, or play each skirmish optimally, the difference in efficiency negligible. Advancing is just a sprinkle of healing magic a way, or consuming a 'Tent' item to restore lost mana and health reserves. Final Fantasy becomes a vicious reward to patience more than any kind of real interactivity.


The battle theme is nerve mangling and the load times, though brief, are just long enough to hang your head in silence before rows of enemies appear. Commands are entered one party member at a time, executing only after all four are administered. The insanity of that design is numbing. One goblin after another, trading blows with wimpy spiders or club wielding giants (who are fixated on targeting only your most well armored characters), back and forth until you hit the last enemy for 249 damage of his 250 hp. That means starting another volley, ordering all four of your characters to once again 'Attack' that 1 hp skeleton so you can move past him. Then take a few steps and encounter some more. Level up and do it again on a different continent and in a different dungeon. Step after step, down forks that lead to dead ends, empty rooms, and hit or miss treasure chests, until meeting a final boss who thinks you don't deserve to beat his game. That you must first pace back and forth between some hundred more battles until you can finally hit him hard enough.

No, on second thought, this one doesn't deserve a spot on the fridge.


 

Random Argument Man

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Sheesh, someone has a bitter taste in their mouth.To be fair, it's based on an old design. FF1 is more for a very old-school of RPGs admirers. Frankly, I'm not surprised of the 3.5.

Pretty good presentation. It's short, flashy and it gets to the point.
 

Hiroshi Mishima

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Look, I know FF1 is an old game and it's probably hard for someone your age to find any enjoyment out of it.. but this "review" sounds like it was written by someone who doesn't even play RPGs.

The original Final Fantasy was more closely based on Dungeons & Dragons in it's gameplay. There's a very bare-bones plot because space was much more limited back in the day. Stats are handed out semi-randomly to make each game different, and there's lots of random encounters to extend the game's length. This isn't exactly "strange" given the game's age and roots.

However, it sounds like you're under the impression that because it's been "remade" with updated graphics and such that it was going to be a radically different game. I don't know what other RPGs, or Final Fantasy titles for that matter, you've played in the past.. but the early entries in the genre were all rather primitive. I don't know why you expected this to be different.
 

verdant monkai

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holdthephone said:
No, on second thought, this one doesn't deserve a spot on the fridge.


This is a great review mate.

I'm impressed you took time out to do this. Your grammar is good, it makes for easy reading and you made an effort with the pictures.

My inner FF fanboy despises you now, I hope you know that. 3.5 is incredibly harsh the game is admittedly very basic and has not aged all that well, but I think you sort of have to play it as a piece of gaming history. And see why people thought it was a master piece back in the day. And also consider that the art work for the enemies is great and there are loads of them, even though some are just a pallet swap. This game certainly has plenty in the enemies department. That and its good value for money because it is by no means short.

It just deserves more than a 3.5 I guess. But still I liked the review.
 

holdthephone

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Hiroshi Mishima said:
Look, I know FF1 is an old game and it's probably hard for someone your age to find any enjoyment out of it..
I hope you understand that's precisely the viewpoint I wanted to tackle it from. This is not a reflectionary piece or an attempt to set the record straight, it's just a grab-off-the-shelf game review and an answer to the question of whether a game is still worth playing. I'm not completely ignorant of its DnD roots and the more interesting underpinnings of its design, but it's true I can't find a way to enjoy them given the game is now, after nearly 30 years, almost intolerable. However, I understand that the original is a marvelous piece of gaming history. I'm astounded at the ideas it had in place for a game made in the 1980s, and I'm not surprised in the least by its reputation.


This is directed at the other 2 posters as well. I understand how this review may sound boneheaded, but I've been reviewing the entire series (nearly finished) in the same manner. Just trying to stay consistent!

Thanks for reading.
 

Dalisclock

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Not trying to pick a fight, but FF has still aged a lot better then FF2(the real one, not the SNES one). Anyone who has played FF2 knows exactly what I'm talking about.
 

deepdoop

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I haven't played FF1 in a long, long time, but recently a friend of mine came out and said that the only Final Fantasy he has played is 1 and he hates it. I can't really fathom that because while it's old, and pretty basic compared to these days, it's still a pretty solid JRPG.

It has memorable music, the turn-based combat is fine -- especially now I think since we've gone through a period where turn-based isn't as cool as it used to be to a lot of people -- and I think that being able to pick your own classes at the beginning offers replay value.

It's not in my Top 5 favourite Final Fantasys, but it was still a fun game years ago when I played it. It was quite an accomplishment at the time, as well.