I think you and I need to discuss something called "invisible walls". It might look like we have absolute freedom but, i imagine, there might just be some CONVENIENT points where teleporting isn't an option.Tahaneira said:But if the main character can teleport, how will the keep him from crossing broken bridges, or impeding his progress with fences and walls? An entire gameplay element doomed!
Those happen to be some of my favorite things!NameIsRobertPaulson said:I saw a lot of Devil May Cry elements, a lot of Kingdom Hearts elements, a lot of RPG elements, but I didn't see any shooting except from the bad guys.
Seven years? I think you're being a little liberal with that. I lost faith in that worthless company after they started making a bunch of crappy handheld knockoffs for Kingdom Hearts. Then they took Final Fantasy [XIII] and turned it into a glorified masturbation session, where you watch SE diddle themselves and you get to press the occasional button. On top of the the IPs that they've acquired and subsequently sunk (Supreme Commander, looking at you), they have every reason to go down in flames.Xiado said:Final Fantasy as directed by Michael Bay. I knew the day was soon. RIP Square Enix, dead after all the respect I had for your ability to make games drained away over the last seven years.
In all honesty, I'll just be happy if they work it into gameplay outside the combat system (hell, outside the cutscenes) in any way. Squenix isn't entirely consistent in that regard. And they'll probably find some kind of limit to put on it; it's short-range only, or burns up a lot of energy and so must be used sparingly; or hell, make it so only he can teleport, and must refrain from doing so in order for his companions to keep up. At least, I hope that's what they do, as opposed to having him never mention the ability when it could actually be useful instead of at the most cinematically dramatic moments.Infernai said:I think you and I need to discuss something called "invisible walls". It might look like we have absolute freedom but, i imagine, there might just be some CONVENIENT points where teleporting isn't an option.Tahaneira said:But if the main character can teleport, how will the keep him from crossing broken bridges, or impeding his progress with fences and walls? An entire gameplay element doomed!
That said if the game's good then invisible walls won't be too much of an issue for some, but it is bound to come up somewhere unfortunately. Unless, as you said, they're no longer an obstacle and we get new things to worry about.
He seems to be able to only teleport to where he throws his swords. So there will be parts where you probably can't get a sword to stick or something.Tahaneira said:-snip-
I like it. Judging from this and also the old gameplay video a while back, it seems to play like kingdom hearts, and I liked that game too.Madara XIII said:God damn Final Fantasy fans are some of the most fickle bunch.
New and more engaging gameplay gets featured instead of turn based combat and suddenly everyone's butthurt on cosmic levels.
Just... I quit. I finally see a Final Fantasy game that plays like i always dreamed it would and it seems to catch the bile bucket because it supposedly forgot its roots.
THEN GO PLAY THE OLD ONES THEN YOU NOSTALGIC FAN BOYS!!