Final Fantasy Versus XIII Becomes Final Fantasy XV

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drkchmst

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Mar 28, 2010
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Can the international community enact Jim's suggestion as law and force squenix to finish games before announcing new games?
 

Crazie_Guy

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Mar 8, 2009
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My jaw just about fell off at the XV trailer. I just... I don't even. I didn't know it was FF till they showed the name at the end. I honestly thought it was something new. I was an old fan of FF up to around 9, but after 13 I wasn't prepared to give a new one any great amount of attention.

But then, oh man. That trailer.

So much action. Ridiculous action. Jumping around, slashy stabby parkour, blinking up to the sides of buildings like some kind of dishonored/gravity rush thing, dodging huge weapons wielded by monstrous hulks monster hunter style, and clinging desperately to crumbling set pieces like you're playing uncharted, if uncharted took place inside a wind tunnel and the wind were made of shrapnel and explosions. I don't know how anything could be so awesome to begin with, but for something riding in on the tail of FF13 to be this awesome? My mind... completely blown. Eagerly looking forward to this now!
 

Infernai

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What's that? Pigs are flying? The Pope's Catholic? Square Enix did something SMART!?

Holy shit, they remember Versus- Sorry, 15 existed! Here i was thinking they were afraid of making money, but i guess things finally got desperate enough for them to call the ENTIRE development team off their nearly a decade long lunch break to go back to work....I mean SHEESH! What the fuck's been keeping them so long?

That said Square, if this game is not only released but also good that whole thing with Final Fantasy 12 and the constant sequels to 13 that nobody asked for will ALL be water under the bridge!

...Just remember to keep us SOMEWHAT updated and actually release the damned thing!

Tahaneira said:
But if the main character can teleport, how will the keep him from crossing broken bridges, or impeding his progress with fences and walls? An entire gameplay element doomed!
I think you and I need to discuss something called "invisible walls". It might look like we have absolute freedom but, i imagine, there might just be some CONVENIENT points where teleporting isn't an option.

That said if the game's good then invisible walls won't be too much of an issue for some, but it is bound to come up somewhere unfortunately. Unless, as you said, they're no longer an obstacle and we get new things to worry about.
 

Scars Unseen

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May 7, 2009
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This is usually where I would scoff and proclaim that this would be a good game as a new IP, but that it doesn't really fit in as a Final Fantasy title, what with its feet firmly planted in Action RPG territory. But then I would recall that I haven't truly enjoyed a Final Fantasy game since the PSX era. So what do I care about the gameplay staying true to its roots now?

The trailer looks awesome, and if the end result plays as fun as it looks, I'll be buying me a Final Fantasy game come... whenever.
 

KOMega

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Aug 30, 2010
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NameIsRobertPaulson said:
I saw a lot of Devil May Cry elements, a lot of Kingdom Hearts elements, a lot of RPG elements, but I didn't see any shooting except from the bad guys.
Those happen to be some of my favorite things!

I have been waiting so earnestly for this since announcement.
My pants are sufficiently drenched.

I just hope I'm not building myself up TOO much. heh.
 

Ukomba

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Oct 14, 2010
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This looks fun and all, but it looks more like Metal Gear Rising than Final Fantasy.
 

ShadowKatt

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Xiado said:
Final Fantasy as directed by Michael Bay. I knew the day was soon. RIP Square Enix, dead after all the respect I had for your ability to make games drained away over the last seven years.
Seven years? I think you're being a little liberal with that. I lost faith in that worthless company after they started making a bunch of crappy handheld knockoffs for Kingdom Hearts. Then they took Final Fantasy [XIII] and turned it into a glorified masturbation session, where you watch SE diddle themselves and you get to press the occasional button. On top of the the IPs that they've acquired and subsequently sunk (Supreme Commander, looking at you), they have every reason to go down in flames.

Not buying ANYTHING SE makes, and if I do, it won't be second hand. It'll be fifth or sixth hand so I can be DAMN sure they don't see a penny from it.
 

Tahaneira

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Feb 1, 2011
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Infernai said:
Tahaneira said:
But if the main character can teleport, how will the keep him from crossing broken bridges, or impeding his progress with fences and walls? An entire gameplay element doomed!
I think you and I need to discuss something called "invisible walls". It might look like we have absolute freedom but, i imagine, there might just be some CONVENIENT points where teleporting isn't an option.

That said if the game's good then invisible walls won't be too much of an issue for some, but it is bound to come up somewhere unfortunately. Unless, as you said, they're no longer an obstacle and we get new things to worry about.
In all honesty, I'll just be happy if they work it into gameplay outside the combat system (hell, outside the cutscenes) in any way. Squenix isn't entirely consistent in that regard. And they'll probably find some kind of limit to put on it; it's short-range only, or burns up a lot of energy and so must be used sparingly; or hell, make it so only he can teleport, and must refrain from doing so in order for his companions to keep up. At least, I hope that's what they do, as opposed to having him never mention the ability when it could actually be useful instead of at the most cinematically dramatic moments.

IN ESSENCE: I am nitpicking for the sake of a joke. Really, I'm just happy this made its way out of the depths.
 

Madara XIII

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Sep 23, 2010
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God damn Final Fantasy fans are some of the most fickle bunch.
New and more engaging gameplay gets featured instead of turn based combat and suddenly everyone's butthurt on cosmic levels.

Just... I quit. I finally see a Final Fantasy game that plays like i always dreamed it would and it seems to catch the bile bucket because it supposedly forgot its roots.

THEN GO PLAY THE OLD ONES THEN YOU NOSTALGIC FAN BOYS!!
 

KOMega

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Tahaneira said:
He seems to be able to only teleport to where he throws his swords. So there will be parts where you probably can't get a sword to stick or something.

and also:

Madara XIII said:
God damn Final Fantasy fans are some of the most fickle bunch.
New and more engaging gameplay gets featured instead of turn based combat and suddenly everyone's butthurt on cosmic levels.

Just... I quit. I finally see a Final Fantasy game that plays like i always dreamed it would and it seems to catch the bile bucket because it supposedly forgot its roots.

THEN GO PLAY THE OLD ONES THEN YOU NOSTALGIC FAN BOYS!!
I like it. Judging from this and also the old gameplay video a while back, it seems to play like kingdom hearts, and I liked that game too.
So this is welcomed by me.
It seems like a natural progression anyways, since FF has been making their combat systems more and more "real-time", from turn-based, to an action bar system.
 

Quellist

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Oct 7, 2010
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This just looks so freaking sick-awesome. On the one hand I want it so bad I've stopped worrying whether or not Xillia 2 is going to get a western release, on the other I'm worried its going to be utterly horrible.

Need more gameplay footage!

Captcha=Keyboard Cat.....that's not a good sign :(
 

Saucycarpdog

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Sep 30, 2009
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Looks amazing. I've been waiting for a something new from Square Enix for a while now and this looks like the JRPG I've been waiting for. Hope it comes to the 360.
 

Hamtier

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Oct 16, 2010
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I hated 13 versus for Delaying my Kingdom Hearts 3. however i'm intruiged by FF15 and am happy that KH3 Development has finally started. so all is forgiven..for now.