Final Fantasy XIII-2: The Next FFX-2?

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tklivory

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loremazd said:
-snip-

the tactics came with overall planning of the different stances and how you switched between them in order to weaken the monsters for extra damage. Once you got over the concept that you control the entire party and the flow of battle rather than the individuals and the individual spells, it actually became rather deep and involved, to me.

You're welcome to disagree, but "The combat sucks" will never, ever be a fact, and, frankly, you need to learn that your way of looking at things isn't the only one.
*hugs* Thank you, other person who understands that "less interactive combat" != "bad combat model"

The paradigm and equipment upgrade systems definitely required more thought than "Hey, this weapon/person/attack causes more damage! I'm gonna use it all the time until something better comes along!" Instead of there being an 'absolute bestest' party or equipment combination, you actually had the discretion to change up your tactics and decide if you wanted to use Monk/Healer/Mage or Warrior/Thief/Paladin (or whatever).

Maybe people just couldn't see that you can RTS/RPG with 3 people as easily as 3 squadrons? I dunno.
 

Joshimodo

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loremazd said:
I enjoy how you speak for me, and actually the tactics came with overall planning of the different stances and how you switched between them in order to weaken the monsters for extra damage. Once you got over the concept that you control the entire party and the flow of battle rather than the individuals and the individual spells, it actually became rather deep and involved, to me.

You're welcome to disagree, but "The combat sucks" will never, ever be a fact, and, frankly, you need to learn that your way of looking at things isn't the only one.

That's not tactical, or at least not half as tactical as previous JRPG titles. Instead of using tactics to do with moves, elements, party balance, protection/healing, statuses and such, you end up with very basic macros and doing little else.

"The combat sucks" wasn't meant to be fact, anyone with even a basic education can see that. Feel free to come down off your high horse any time.

However, to elaborate further, the combat is poorly designed in almost every way possible. You effectively set up basic macros and whether a character is attacking, healing, or supporting. You then sit back and wait for the game to finish itself, aside from occasional need to switch paradigms against bosses. There's a couple of other serious issues with the combat, but I don't care to write an essay.
 

Fensfield

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I really don't get it.. I mean, I really enjoyed XIII so I'm looking forward to XIII-2. Honestly, it had the best plot and characters of any of the series in my opinion (development over epic-ness any day of the week), and I've had a good run through all of them aside from FFV.

I honestly wish I could understand why there's such vitriol against a game I genuinely loved playing after the 'meh' reactions all the others got from me o_O For once a Final Fantasy gave me a similar feeling to that which I got from Grandia. .. Well, okay, bar Vanille's horrible voice actress.

Oh well, bashers incoming I guess.. but whatever, on topic again - no, I don't think XIII-2 will be bad. Not least because it seems far more planned for, even premeditated, compared to X-2's supposedly being forced out. Not that I've played it, though I'd like to.

Oh, and I found the combat fun and engaging.
 

loremazd

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Joshimodo said:
loremazd said:
I enjoy how you speak for me, and actually the tactics came with overall planning of the different stances and how you switched between them in order to weaken the monsters for extra damage. Once you got over the concept that you control the entire party and the flow of battle rather than the individuals and the individual spells, it actually became rather deep and involved, to me.

You're welcome to disagree, but "The combat sucks" will never, ever be a fact, and, frankly, you need to learn that your way of looking at things isn't the only one.

That's not tactical, or at least not half as tactical as previous JRPG titles. Instead of using tactics to do with moves, elements, party balance, protection/healing, statuses and such, you end up with very basic macros and doing little else.

"The combat sucks" wasn't meant to be fact, anyone with even a basic education can see that. Feel free to come down off your high horse any time.

However, to elaborate further, the combat is poorly designed in almost every way possible. You effectively set up basic macros and whether a character is attacking, healing, or supporting. You then sit back and wait for the game to finish itself, aside from occasional need to switch paradigms against bosses. There's a couple of other serious issues with the combat, but I don't care to write an essay.
I played the same game as you, and I recall very little sitting around and waiting involved with the combat, at least once you got past the dreadfully long tutorials. I mean, first of all, if you're not switching paradigms in almost every battle, you're just setting yourself up for a needlessly long fight. It'd be akin to playing say, FF6 whilst only using the "attack" command.

Can you win that way? Sure, but it also makes the combat dull. Heck, once you get to Pulse you'd get horridly punished for playing that way at all.

The tactics lay with your decisions on how to take down the monster, and there were several ways to go about it and on individual monsters, some had more success than others. I mean, lets get into an example here, say, ohhh fight against 6 enemies.

Start off with your typical melee/mage/healer for the start, get a feel for their weaknesses and abilities. If the enemies are doing too much damage to the melee, switch to tank/mage/healer and really get the AoE's out to break them asap, once broken, switch to melee mage mage to dish out the damage while keeping them airborn and unable to counterattack.

The fun in it is how efficiently you break your enemy, how quickly you whittle it down, and how effectively you manage your party offensively and defensively. I found it to be different, challenging, and always leaving room for improvement, as well as a bit of experimentation.

However, you take something like, oh, FFX. Heal when low on health, use strongest abilities/gear, repeat till dead. The only real freedom involved was in buffing and debuffing.
 

1337mokro

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It will suck. It has sucked for a good 9 years now. I don't see Square managing to drag themselves out of the massive grave they dug by releasing 2 games in the same year that both made my top 10 worst.

Square already set the bar low with the 60 hour long tutorials in FFXIII that eventually boiled down to mash A and run down corridor. So low even that I am interested how their team of genius scientists will make FFXIII-2 even worse.

Not to mention the foul after taste left by X-2, sequelizing another sequel is not going to go well for Square. I for see allot of fanboys defending the game and the rest of the world that is still sane collectively shun it.
 

tklivory

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1337mokro said:
I for see allot of fanboys defending the game and the rest of the world that is still sane collectively shun it.
Odd, that's how I feel about Call of Duty. ;) To each their own, I guess.
 

Hatchet90

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Actually it is the next Final Fantasy XIII, sheesh some people can't read roman numerals.
 

Defense

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Joshimodo said:
However, to elaborate further, the combat is poorly designed in almost every way possible. You effectively set up basic macros and whether a character is attacking, healing, or supporting. You then sit back and wait for the game to finish itself, aside from occasional need to switch paradigms against bosses. There's a couple of other serious issues with the combat, but I don't care to write an essay.
So?in other Final Fantasy games, the designated warrior of the game was skilled at more than physical attack, physical defense, and HP?
 

OtherSideofSky

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Based on the information that has been released so far, I know exactly one thing about this game: It has really shitty costume design (I mean, the left half of a skirt made of feathers, really!?). If everyone in the game is as poorly dressed as the girl in that trailer it will have to be so jaw-droppingly fantastic in its gameplay and story telling that it cures at least one kind of cancer for me to like it.
 

Zack Curran

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tklivory said:
Zack Curran said:
Sequels are what RUIN RPG games, personally.
FFX-2 is a SEQUEL.
B-b-b-b-but... Baldur's Gate II! (jk)

Hmmm, I'll have to think about that one. Is Mass Effect worse than Mass Effect 2? Did Chrono Cross ruin Chrono Trigger? And what about Crisis Core (ignore that Dirge of Cerebus behind the curtain)?

I think sequels can easily ruin any series (any genre of games, movies, books, etc) except that every once in a while a sequel will come through that makes the whole 'sequel' business worth it - like Assassin's Creed II, Xenosaga, and Fallout 3!

Still, a series that increments with no connection between increments probably should have stayed out of the whole sequel business all toghether (even though, as I stated, I quite enjoyed FFX-2).)
And an awfully good point that makes, and i DID enjoy X-2 but as the Enix title is masterfully printed on the front cover, quite a high standard comes with that territory for RPGs, and it wasn't exactly at that standard for me....and i'm by NO means saying ALL sequels are bad, just like saying NO sequels are bad. Its just that certain things DONT WORK as sequels.
 

ReservoirAngel

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I find it amusing that everyone is immediately assuming that it'll be the worst thing to ever happen to gaming.

You know guys, occasionally companies do LEARN from their mistakes you know. It's rare, but it happens. And it's just stupid to automatically assume that Square will fail with this. You're inventing your own misery about it. Be positive for once, jesus!
 

babinro

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I'm of the minority that truly enjoyed how FF13 gets to the point...story and game play. Not all characters are great, but that's true with all FF games.

I look forward to the sequel and hope they expand on the open region concept that was Gran Pulse, as it was nearly universally considered the better half of the game.

If they take what works from FF13 and expand on it, I'm sure the game will be worthy of the franchise.
 

Saucycarpdog

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And can you tell me why Square enix won't learn from its mistakes? You making it sound like they didn't hear the fans when everyone complained about XIII. I think people even in Africa heard that complaining across the ocean.

I loved XIII, but the only thing I'm worried about for XIII-2 is the story. I hope they can stick to another amazing story rather than listen to people complain to make something different.
 

Legion IV

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being ne of FFXIII's biggest fan i've defended on this site for so long. am getting tired of this. So many people who havent even played it hate, so many people hate because yathzee just did. I just wih i could take to alot of the critics on this thread face to face. No i wouldnt punch i'd try to talk sence into to you. Thers no point here on the internet behind screens. Its just hilarious how iggnorant this site is, gamespot is almost better. I have no idea why 6 has so much praise i guess yahtzee. I love it like i love all Final Fantasys but since everyone likes to accuse FFXIII. The only reason so many people love 6 is because of the manic depresents who love when a game is just flat out depressing, they see shadow bitching left and right and being emo and apparently thats chracter development. We see a ludacris looking clown with no motivation and thats edgy.

Lord i wish i could just have some intelectual debate with all the main critics. I cant make you like the game but i can get you see rationly and relize its a good game.

The Escapist. The mouth peice of the manic depresent indie arsty valve and bioware fanboys. Logic has no place here...............
 
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Biancaneri said:
Final Fantasy X-2 is never given the credit it deserves. It's a good, not great game that's criminally under-rated because it's not as good FFX. It's sort of like the anti-Final Fantasy VII.
No it is not. You need to spend more time on the Escapist. You'll soon realise unless it is directly brought up in a thread very few people will say they liked VII. Everyone likes to point out in any thread even remotely linking to the game that it is crap or over hyped and usually that VII is crap for Y reason. So much so it has become almost a sin to like the steaming pile people have come to see FFVII. So no X-2 is not the anti VII.

megaman24681012 said:
I'm pretty sure its just Square Enix's attempt to redeem themselves after the horrid atrocity of FF13.

why are they making this retardation instead of Kingdom Hearts 3 or releasing FF Versus 13 or FF Type-0?!
Although I haven't checked this out but I am fairly sure Square-Enix like most other companies have different departments working on different games so I am sure it is in the works. I know it has been like 5 years but given t he new consoles and what they could do with Battle system I am sure there is al ot of reworking to do.

Legion IV said:
being ne of FFXIII's biggest fan i've defended on this site for so long. am getting tired of this. So many people who havent even played it hate, so many people hate because yathzee just did. I just wih i could take to alot of the critics on this thread face to face. No i wouldnt punch i'd try to talk sence into to you. Thers no point here on the internet behind screens. Its just hilarious how iggnorant this site is, gamespot is almost better. I have no idea why 6 has so much praise i guess yahtzee. I love it like i love all Final Fantasys but since everyone likes to accuse FFXIII. The only reason so many people love 6 is because of the manic depresents who love when a game is just flat out depressing, they see shadow bitching left and right and being emo and apparently thats chracter development. We see a ludacris looking clown with no motivation and thats edgy.

Lord i wish i could just have some intelectual debate with all the main critics. I cant make you like the game but i can get you see rationly and relize its a good game.

The Escapist. The mouth peice of the manic depresent indie arsty valve and bioware fanboys. Logic has no place here...............
Don't worry it is the same with VII to a lesser degree in some ways.

tklivory said:
Zack Curran said:
Sequels are what RUIN RPG games, personally.
FFX-2 is a SEQUEL.
B-b-b-b-but... Baldur's Gate II! (jk)

Hmmm, I'll have to think about that one. Is Mass Effect worse than Mass Effect 2? Did Chrono Cross ruin Chrono Trigger? And what about Crisis Core (ignore that Dirge of Cerebus behind the curtain)?

I think sequels can easily ruin any series (any genre of games, movies, books, etc) except that every once in a while a sequel will come through that makes the whole 'sequel' business worth it - like Assassin's Creed II, Xenosaga, and Fallout 3!

Still, a series that increments with no connection between increments probably should have stayed out of the whole sequel business altoghether (even though, as I stated, I quite enjoyed FFX-2).

Just my 2 cents in response to your nickel, o' course. ;)
I think I can explain the sequel thing. I don't know how familiar you are with Quake but I think that applies here. They had an IP already registered(Quake) and couldn't think of a new name so made a series within a series so Quake 2 and Quake 4 should be a different IP as well as probably Quake 3 should be its own IP.