*hugs* Thank you, other person who understands that "less interactive combat" != "bad combat model"loremazd said:-snip-
the tactics came with overall planning of the different stances and how you switched between them in order to weaken the monsters for extra damage. Once you got over the concept that you control the entire party and the flow of battle rather than the individuals and the individual spells, it actually became rather deep and involved, to me.
You're welcome to disagree, but "The combat sucks" will never, ever be a fact, and, frankly, you need to learn that your way of looking at things isn't the only one.
loremazd said:I enjoy how you speak for me, and actually the tactics came with overall planning of the different stances and how you switched between them in order to weaken the monsters for extra damage. Once you got over the concept that you control the entire party and the flow of battle rather than the individuals and the individual spells, it actually became rather deep and involved, to me.
You're welcome to disagree, but "The combat sucks" will never, ever be a fact, and, frankly, you need to learn that your way of looking at things isn't the only one.
I played the same game as you, and I recall very little sitting around and waiting involved with the combat, at least once you got past the dreadfully long tutorials. I mean, first of all, if you're not switching paradigms in almost every battle, you're just setting yourself up for a needlessly long fight. It'd be akin to playing say, FF6 whilst only using the "attack" command.Joshimodo said:loremazd said:I enjoy how you speak for me, and actually the tactics came with overall planning of the different stances and how you switched between them in order to weaken the monsters for extra damage. Once you got over the concept that you control the entire party and the flow of battle rather than the individuals and the individual spells, it actually became rather deep and involved, to me.
You're welcome to disagree, but "The combat sucks" will never, ever be a fact, and, frankly, you need to learn that your way of looking at things isn't the only one.
That's not tactical, or at least not half as tactical as previous JRPG titles. Instead of using tactics to do with moves, elements, party balance, protection/healing, statuses and such, you end up with very basic macros and doing little else.
"The combat sucks" wasn't meant to be fact, anyone with even a basic education can see that. Feel free to come down off your high horse any time.
However, to elaborate further, the combat is poorly designed in almost every way possible. You effectively set up basic macros and whether a character is attacking, healing, or supporting. You then sit back and wait for the game to finish itself, aside from occasional need to switch paradigms against bosses. There's a couple of other serious issues with the combat, but I don't care to write an essay.
Odd, that's how I feel about Call of Duty.1337mokro said:I for see allot of fanboys defending the game and the rest of the world that is still sane collectively shun it.
So?in other Final Fantasy games, the designated warrior of the game was skilled at more than physical attack, physical defense, and HP?Joshimodo said:However, to elaborate further, the combat is poorly designed in almost every way possible. You effectively set up basic macros and whether a character is attacking, healing, or supporting. You then sit back and wait for the game to finish itself, aside from occasional need to switch paradigms against bosses. There's a couple of other serious issues with the combat, but I don't care to write an essay.
And an awfully good point that makes, and i DID enjoy X-2 but as the Enix title is masterfully printed on the front cover, quite a high standard comes with that territory for RPGs, and it wasn't exactly at that standard for me....and i'm by NO means saying ALL sequels are bad, just like saying NO sequels are bad. Its just that certain things DONT WORK as sequels.tklivory said:B-b-b-b-but... Baldur's Gate II! (jk)Zack Curran said:Sequels are what RUIN RPG games, personally.
FFX-2 is a SEQUEL.
Hmmm, I'll have to think about that one. Is Mass Effect worse than Mass Effect 2? Did Chrono Cross ruin Chrono Trigger? And what about Crisis Core (ignore that Dirge of Cerebus behind the curtain)?
I think sequels can easily ruin any series (any genre of games, movies, books, etc) except that every once in a while a sequel will come through that makes the whole 'sequel' business worth it - like Assassin's Creed II, Xenosaga, and Fallout 3!
Still, a series that increments with no connection between increments probably should have stayed out of the whole sequel business all toghether (even though, as I stated, I quite enjoyed FFX-2).)
Total agreement there. *shakes angry fist at Alundra 2*Zack Curran said:Its just that certain things DONT WORK as sequels.
No it is not. You need to spend more time on the Escapist. You'll soon realise unless it is directly brought up in a thread very few people will say they liked VII. Everyone likes to point out in any thread even remotely linking to the game that it is crap or over hyped and usually that VII is crap for Y reason. So much so it has become almost a sin to like the steaming pile people have come to see FFVII. So no X-2 is not the anti VII.Biancaneri said:Final Fantasy X-2 is never given the credit it deserves. It's a good, not great game that's criminally under-rated because it's not as good FFX. It's sort of like the anti-Final Fantasy VII.
Although I haven't checked this out but I am fairly sure Square-Enix like most other companies have different departments working on different games so I am sure it is in the works. I know it has been like 5 years but given t he new consoles and what they could do with Battle system I am sure there is al ot of reworking to do.megaman24681012 said:I'm pretty sure its just Square Enix's attempt to redeem themselves after the horrid atrocity of FF13.
why are they making this retardation instead of Kingdom Hearts 3 or releasing FF Versus 13 or FF Type-0?!
Don't worry it is the same with VII to a lesser degree in some ways.Legion IV said:being ne of FFXIII's biggest fan i've defended on this site for so long. am getting tired of this. So many people who havent even played it hate, so many people hate because yathzee just did. I just wih i could take to alot of the critics on this thread face to face. No i wouldnt punch i'd try to talk sence into to you. Thers no point here on the internet behind screens. Its just hilarious how iggnorant this site is, gamespot is almost better. I have no idea why 6 has so much praise i guess yahtzee. I love it like i love all Final Fantasys but since everyone likes to accuse FFXIII. The only reason so many people love 6 is because of the manic depresents who love when a game is just flat out depressing, they see shadow bitching left and right and being emo and apparently thats chracter development. We see a ludacris looking clown with no motivation and thats edgy.
Lord i wish i could just have some intelectual debate with all the main critics. I cant make you like the game but i can get you see rationly and relize its a good game.
The Escapist. The mouth peice of the manic depresent indie arsty valve and bioware fanboys. Logic has no place here...............
I think I can explain the sequel thing. I don't know how familiar you are with Quake but I think that applies here. They had an IP already registered(Quake) and couldn't think of a new name so made a series within a series so Quake 2 and Quake 4 should be a different IP as well as probably Quake 3 should be its own IP.tklivory said:B-b-b-b-but... Baldur's Gate II! (jk)Zack Curran said:Sequels are what RUIN RPG games, personally.
FFX-2 is a SEQUEL.
Hmmm, I'll have to think about that one. Is Mass Effect worse than Mass Effect 2? Did Chrono Cross ruin Chrono Trigger? And what about Crisis Core (ignore that Dirge of Cerebus behind the curtain)?
I think sequels can easily ruin any series (any genre of games, movies, books, etc) except that every once in a while a sequel will come through that makes the whole 'sequel' business worth it - like Assassin's Creed II, Xenosaga, and Fallout 3!
Still, a series that increments with no connection between increments probably should have stayed out of the whole sequel business altoghether (even though, as I stated, I quite enjoyed FFX-2).
Just my 2 cents in response to your nickel, o' course.![]()